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Full Version: New Car Modelling Tutorial

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From: Cemortan_Tudor
19 Sep 2020   [#14]
80% of work is patching (
From: zarkow
19 Sep 2020   [#15] In reply to [#14]
and 20% of work is wishing ;-)
From: Cemortan_Tudor
19 Sep 2020   [#16]
I wonder what tools could speed u'r modelling process ! 80% - is more technical aspects of moi leaving less space for design
From: zarkow
19 Sep 2020   [#17] In reply to [#16]
Here is a tool, but 4,445 $ per Year is not my price.

https://www.autodesk.com/products/alias-products/overview?plc=SURFST&term=1-YEAR&support=ADVANCED&quantity=1

the surfaces are much better, but are you faster.....yes?...no?...maybe?




MoI3d isn't really a Surface-Designer, but I show its possible to Design Surfaces, this is the base meaning of my Videos. You can create ready to render Surfaces with a "under 300 bucks Tool" but you must think.

Maybe Rhino have more Helfer-Tools for Surfaces (1000 dollar) it's also takes time:



maybe ProE, Catia, SiemensNX or Solidworks are much better but at look the prices.

In Moi3D is real CAD handwork without any big helpers, you must know what do, and why you do, but its much faster as Poly by Poly modeling in a Polygon based modeling tool like: Cinema4D, Maya, 3D Studio Max, Blender, Houdine, Modo

(the poly tools are 100% technical, to create a good meshloopflow und must have much more training.)

The Raw footage of my Hypercar Tutorial is under 8 hours, and I think it's fast enough for model a car exterior, without prebuild tests.

So I think if you need a "more time for design"-Tool you must spend much more money. And if a cheap surface designer gets to good, Autodesk buys it and kills it, or make the price super high: look for example: VSR Shape for Rhino.
From: Frenchy Pilou (PILOU)
20 Sep 2020   [#18] In reply to [#17]
Thx for these very informative infos...

PS You don't use sometime these other sort of possibilities for make Patches ? :)
LineWeb, Trim All, ReconstructCurve 2 Points


CMorph, Line Web, Trim All, ReconstructCurve 2 Points

From: Cemortan_Tudor
20 Sep 2020   [#19] In reply to [#17]
I didnt know a lot about patching*** seems a problem around cad modelling ! as rhino, as surface sufferers from it (a lot of time spending on patch making)
a good tool for moi will be ~ ogl - other shaders and better patching tools (from what I've watched) - u have any extra )))
ps: I'm asking a pro for wishes xD as I'm a poly-surface modeler - what & where cad can improve ))
as for poly modelling I partially disagree, there's OP tool for blender mira tools, that could handle polys under curve
From: zarkow
20 Sep 2020   [#20] In reply to [#19]
Yes but Car Body Design is another Level for Polygon Modeling, this documentation:

https://www.carbodydesign.com/article/59531-modeling-cars-in-polygons/#classa

shows the problems and limitations of polygon modeling vs. CAD modeling the surface quality.
From: Frenchy Pilou (PILOU)
20 Sep 2020   [#21]
CMorph + Loft is practical for direct modeling! ;)

And this "structure" can be always modified all during the session even if some other objects are built elsewhere!



Even general lateral curves! And the original curves can be modified by their points!
You can even add points to these original curves!!!
Blend the lateral curves between them!!! etc...

From: zarkow
22 Sep 2020   [#22]
Part 04




The Last Modeling Part, Part 5 would be Render Settings and Shader

first look ;-)






From: Frenchy Pilou (PILOU)
22 Sep 2020   [#23]
A concept car! :)
0.00 Step 22 - At Some Details
1.00 Step 23 - Define the Roof Details
2.25 Step 24 - Define the Rear Spoiler
3.00 Step 25 - At Light Interior
3.40 Step 26 - At Extra Brakes Lights
4.60 Step 27 - At Interior Room
5.20 - Make some Flaps
6.15 Step 28 - Build a Rear Chassis
From: zarkow
23 Sep 2020   [#24]
Part 5

Part 5 is the a small export and rendersettings aftermath







As a present the Free Hypercar 3D Data Download Link:

includes a Zip File with the Hyper Car in 3 Formats

.3dm
.step
.obj



https://1drv.ms/u/s!AgF6VFezvIYck2etUzGE19XByQ1n?e=eENE0V

https://www.artstation.com/artwork/28ykJx
From: Frenchy Pilou (PILOU)
23 Sep 2020   [#25]
Very generous!

0.00 Step 29 - Export to Obj
0.20 Step 30 - Import to Cinema 4D
0.42 Step 31- Octane Render Settings

My little one :)

From: zarkow
23 Sep 2020   [#26] In reply to [#25]
Nice, Gold Style
From: zarkow
23 Sep 2020   [#27]
By the way, 10 CloseUp Screenshots for the "Car Modelling" interested fraction in this forum

this are 10 CloseUps of 4 brandfree cars I modeled only in MoI3D for commercial projects.

This are examples for the surface quality you can reach in MoI3D maybe much more, when I get better.























From: zarkow
24 Sep 2020   [#28]
Light Flow Run


From: RJ (GEOPIC)
24 Sep 2020   [#29]
Dear MoI forum, I have been watching zarkow's tutorial closely - over and over again! Unbelievably good - I was able to learn very, very much - especially the topic network interested me very much, because up to now I have done something like this exclusively in c4d with poly-modeling. But, I have to say that I like the whole modelling within MoI3D almost more :-) - even though I've only been around 1 month - in c4d about 7 years. I'm currently playing and learning with a private project: I want to build a quite organic space ship - and I think the theme of how zarkow did that with the car is perfect for that. BUT I have a problem and just can't get any further - I hope for your help. I built the frame in front, top and side view and then connected the surfaces with network (like in zarkow's tutorial) - works great! But if you look at the shape afterwards without curves you can clearly see where and how surfaces are connected - a smooth course is simply not possible - no matter how soft the curves are. Enclosed is the .3dm-file so you can see for yourself. What am I doing wrong? I didn't get to the Retopolgy theme with multiiso yet, but just wanted to do the whole thing with the network tool. Am I doing something wrong? MUCH THANKS for your help! Robert

Attachments:
TestNetWork.3dm

Image Attachments:
Overview.jpg  Overview1b.jpg  Overview2.jpg 


From: Michael Gibson
24 Sep 2020   [#30] In reply to [#29]
Hi RJ, I think you'll want to build a larger network all in one go instead of multiple separate ones.

Try the attached version, with the curves arranged in this way you can select them all and do one large network surface.

Some discussion about making larger surfaces for things that should be smooth here:

http://moi3d.com/forum/index.php?webtag=MOI&msg=1398.18
http://moi3d.com/forum/index.php?webtag=MOI&msg=1398.19

- Michael

Attachments:
TestNetWork2.3dm


From: RJ (GEOPIC)
24 Sep 2020   [#31] In reply to [#30]
Hey Michael, MANY MANY THX!!! THAT was it!! BOA ... - you made my day :-) - I fully agree, I couldn't select them all and press the network button - there was an error every time. So I decided to do it in small steps (surface to surface). How do you managed this :-)? The only difference I see is that you connected all curves and have just 1 curve separated so that it is not a closed one - is that true? Again, many THX (also for the links - I will study them immediately :-))!!
From: zarkow
24 Sep 2020   [#32]
https://1drv.ms/u/s!AgF6VFezvIYck3cyrf22aWf670sT?e=8GDVCA



OK Michael was faster
From: RJ (GEOPIC)
24 Sep 2020   [#33] In reply to [#32]
Hey Zarkow, many many THX for your quick help!! I appreciate that very much! SUPER useful tutorial you made - helped me a lot and I could learn so much!! I saw that you are also using c4d :-) - ... cool!! Again, THX!! Best Robert John (geopic.at)

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