the surfaces are much better, but are you faster.....yes?...no?...maybe?
MoI3d isn't really a Surface-Designer, but I show its possible to Design Surfaces, this is the base meaning of my Videos. You can create ready to render Surfaces with a "under 300 bucks Tool" but you must think.
Maybe Rhino have more Helfer-Tools for Surfaces (1000 dollar) it's also takes time:
maybe ProE, Catia, SiemensNX or Solidworks are much better but at look the prices.
In Moi3D is real CAD handwork without any big helpers, you must know what do, and why you do, but its much faster as Poly by Poly modeling in a Polygon based modeling tool like: Cinema4D, Maya, 3D Studio Max, Blender, Houdine, Modo
(the poly tools are 100% technical, to create a good meshloopflow und must have much more training.)
The Raw footage of my Hypercar Tutorial is under 8 hours, and I think it's fast enough for model a car exterior, without prebuild tests.
So I think if you need a "more time for design"-Tool you must spend much more money. And if a cheap surface designer gets to good, Autodesk buys it and kills it, or make the price super high: look for example: VSR Shape for Rhino.
I didnt know a lot about patching*** seems a problem around cad modelling ! as rhino, as surface sufferers from it (a lot of time spending on patch making)
a good tool for moi will be ~ ogl - other shaders and better patching tools (from what I've watched) - u have any extra )))
ps: I'm asking a pro for wishes xD as I'm a poly-surface modeler - what & where cad can improve ))
as for poly modelling I partially disagree, there's OP tool for blender mira tools, that could handle polys under curve
CMorph + Loft is practical for direct modeling! ;)
And this "structure" can be always modified all during the session even if some other objects are built elsewhere!
Even general lateral curves! And the original curves can be modified by their points!
You can even add points to these original curves!!!
Blend the lateral curves between them!!! etc...
Dear MoI forum, I have been watching zarkow's tutorial closely - over and over again! Unbelievably good - I was able to learn very, very much - especially the topic network interested me very much, because up to now I have done something like this exclusively in c4d with poly-modeling. But, I have to say that I like the whole modelling within MoI3D almost more :-) - even though I've only been around 1 month - in c4d about 7 years. I'm currently playing and learning with a private project: I want to build a quite organic space ship - and I think the theme of how zarkow did that with the car is perfect for that. BUT I have a problem and just can't get any further - I hope for your help. I built the frame in front, top and side view and then connected the surfaces with network (like in zarkow's tutorial) - works great! But if you look at the shape afterwards without curves you can clearly see where and how surfaces are connected - a smooth course is simply not possible - no matter how soft the curves are. Enclosed is the .3dm-file so you can see for yourself. What am I doing wrong? I didn't get to the Retopolgy theme with multiiso yet, but just wanted to do the whole thing with the network tool. Am I doing something wrong? MUCH THANKS for your help! Robert
Hey Michael, MANY MANY THX!!! THAT was it!! BOA ... - you made my day :-) - I fully agree, I couldn't select them all and press the network button - there was an error every time. So I decided to do it in small steps (surface to surface). How do you managed this :-)? The only difference I see is that you connected all curves and have just 1 curve separated so that it is not a closed one - is that true? Again, many THX (also for the links - I will study them immediately :-))!!
Hey Zarkow, many many THX for your quick help!! I appreciate that very much! SUPER useful tutorial you made - helped me a lot and I could learn so much!! I saw that you are also using c4d :-) - ... cool!! Again, THX!! Best Robert John (geopic.at)