MoI discussion forum
MoI discussion forum

Full Version: Moi <> Blender !

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From: Barry-H
2 Jan   [#50] In reply to [#49]
Hi Michael,
I export to blender with n-gons no problem.
Sometimes I import the models back to Moi after some mod in Blender.
Perhaps that's the issue (n-gons) will try to change export from blender with triangles.
Will let you know the if that resolves my issue.
Cheers
Barry
From: krass
7 Jan   [#51]
I wonder how realistic it is to create a bridge between the MOI and a blender of the same type as the plasticity one (in terms of functionality)?
What I saw is impressive in its capabilities...
From: KENMO
7 Jan   [#52] In reply to [#51]
Seems to work fine on quad models but but not on ngons as I get this error as mentioned earlier in the thread.





With this plugin I can not export my MOI models to Blender for some finessing or retopo via Quad-Remesher and then via the Blender-3DCoat plugin into 3DC for uv mapping and texturing.

Cool and many thanks...

Now if only there was a Sketchup to MOI script (fingers crossed and 100 Hail Marys already prayed)....

Image Attachments:
MOI-Blender.JPG 


From: KENMO
7 Jan   [#53] In reply to [#51]
What functionality does the Plasticity to Blender have? I have not played with Plasticity in several months, since my trial expired.
From: krass
8 Jan   [#54] In reply to [#53]
More details about the bridge between plasticity and blender here
https://youtu.be/xOftfx05l14?si=dBXViDLFaymCkYBY

and here - at the very beginning
https://www.youtube.com/live/FGLLv-LG-Oc?si=4UTcq-9kynsn9UC3

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