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From: Frenchy Pilou (PILOU)
You can make that in Moi ! ; (before maybe some deformations's cage or other marvelous things! ;)
But all surfaces must be Separated : moving tweaking points can be on several surfaces on the same time!
So for a cube don't move it's edges if you want keep it as a solid when you Join surfaces at the end of tweaking!
From: nameless
Thanks Pilou for opening my eyes to this! Separating to surfaces and then playing with points that belong to different surface and then joining can be a great way to deform a solid in a very controlled way.
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