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Full Version: Bravlin - artisan brushes

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From: Frenchy Pilou (PILOU)
12 Mar 2019   [#9]
You can make that in Moi ! ; (before maybe some deformations's cage or other marvelous things! ;)

But all surfaces must be Separated : moving tweaking points can be on several surfaces on the same time!
So for a cube don't move it's edges if you want keep it as a solid when you Join surfaces at the end of tweaking!


From: nameless
12 Mar 2019   [#10] In reply to [#9]
Thanks Pilou for opening my eyes to this! Separating to surfaces and then playing with points that belong to different surface and then joining can be a great way to deform a solid in a very controlled way.

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