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Full Version: Bravlin - artisan brushes

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From: Michael Gibson
12 Mar 2019   [#8] In reply to [#7]
Hi Bravlin, someday perhaps I'll be able to focus on more surface control point editing functionality. It hasn't been a focus area so far because of its limited use in CAD object structure as I described and because there are many polygon modeling programs that already focus very much on that type of modeling.

I recommend using a polygon modeling program if you want to do that style of modeling though, not MoI. It is not currently a very developed or targeted area in MoI.

- Michael
From: Frenchy Pilou (PILOU)
12 Mar 2019   [#9]
You can make that in Moi ! ; (before maybe some deformations's cage or other marvelous things! ;)

But all surfaces must be Separated : moving tweaking points can be on several surfaces on the same time!
So for a cube don't move it's edges if you want keep it as a solid when you Join surfaces at the end of tweaking!


From: nameless
12 Mar 2019   [#10] In reply to [#9]
Thanks Pilou for opening my eyes to this! Separating to surfaces and then playing with points that belong to different surface and then joining can be a great way to deform a solid in a very controlled way.

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