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From: VG (VEGASGUITARS)
Thanks to the expert help in this forum - here is the first attempt at milling a neck modeled in MoI3D. :) The transitions came out great - after milling it took about 20 minutes to cut out on the band saw and sand with the random orbital with 180 grit, then rubbed on a little boiled linseed oil to get to the state in the photos. Of course more work is needed - but a far cry less than making it from scratch by hand. This is what this endeavor is all about - getting much needed assistance at the shop. Today is a fun day. Next project will be getting the headstock tuning key holes and cutaway so the work can be flipped over and so milled on both sides.
Video link of short clips of the milling of the neck profile:
https://youtu.be/wTbd2urCXBM
From: mkdm
AMAZING!!!!!
My huge congratulation.
Very, very good job.
BRAVO!!!!
From: Barry-H
Hi Neil,
great to see your efforts with Moi have reaped results.
Cheers
Barry
From: Frenchy Pilou (PILOU)
Unreal to reality! Excellent!
From: Marc (TELLIER)
Fantastic neck Neil!
Marc
From: ed (EDDYF)
Looks great!
Always fun to see a MoI 3D model translated into a physical object whether it be in wood, metal, foam, or 3D printed plastic.
Ed Ferguson
From: VG (VEGASGUITARS)
A couple low res renderings of the body and neck made with MoI3D - looking forward to more challenging endeavors after building this guitar. The body is a tad too thick and a few other things that need to be redesigned for production - but all in all pretty good thanks to the generous sharing of information here.
From: mkdm
Hmmm...honestly, not so good those renderings...
They fail to do justice to the very nice and very well done original product!
Bad material setup.
From: VG (VEGASGUITARS)
Obviously don't know much about rendering - sorry for the poor quality here are the pictures in MoI.
From: mkdm
Very good modelling!!
And about renderings...no one is born knowing everything :)
A very good knowledge of the rendering' principles takes months to be learned...and a lot, lot of practicing :)
From: VG (VEGASGUITARS)
Thank you for all the input and suggestions Marco! Well noted.
From: immortalx
This is so awesome, being able to build the entire guitar as it was modeled in MOI! Seeing this I'm starting to think that NURBS modelling is actually the better paradigm (even for semi-organic shapes), if one can "escape" the polygonal mindset.
From: VG (VEGASGUITARS)
a few improved renders - using SimLab free edition.
Image Attachments:
ione4.jpg
ione5.jpg
From: mkdm
Hello!
A pretty simple material setup, but very nice render this time :)
From: VG (VEGASGUITARS)
Thanks Marco, Yes - still not great - but better - have a lot to learn :)
From: mkdm
You're welcome.
Anyway, beyond the rendering, it's a very good 3d model.
I don't remember well but maybe in Simlab Composer there's some procedural material that doesn't require UV map.
Check it out.
For very quick rendering with simple material setup, but anyway with a very good quality, I often use the "Shaders" in 3D-Coat.
They don't require any UV map and are applied directly to the hi-poly mesh object (either Voxel or standard polygonal model)
Ciao!
From: VG (VEGASGUITARS)
Thanks for the tips on rendering - much appreciated.
From: mkdm
You're welcome VEGASGUITARS.
From: VG (VEGASGUITARS)
Here's a new routing scheme for the "Ione" model - this one has three single coil pickup slots and a tremolo cavity . . . working on the pickguard.
Image Attachments:
Ione3singletrem.jpg
Ionetrem.jpg
Ionetrem2.jpg
From: VG (VEGASGUITARS)
Here's the Ione model with humbuckers and two volume two tone control spaces. The hope is to mill the three designs in several scale lengths and send them to Premier magazine.
Image Attachments:
Ionehumbuckers2.jpg
Ionehumpick.jpg
Ioneringshumpick.jpg
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