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Full Version: Newb: help with Arm and belly contours for solid body guitars

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From: VG (VEGASGUITARS)
24 May 2018   [#25] In reply to [#24]
Thanks Ed! you can count on that. Finding that milling a neck is tricky - went through some mdf last night getting settings right with the machine and CAM programming as well.
From: VG (VEGASGUITARS)
24 May 2018   [#26]
Thanks to the expert help in this forum - here is the first attempt at milling a neck modeled in MoI3D. :) The transitions came out great - after milling it took about 20 minutes to cut out on the band saw and sand with the random orbital with 180 grit, then rubbed on a little boiled linseed oil to get to the state in the photos. Of course more work is needed - but a far cry less than making it from scratch by hand. This is what this endeavor is all about - getting much needed assistance at the shop. Today is a fun day. Next project will be getting the headstock tuning key holes and cutaway so the work can be flipped over and so milled on both sides.

Video link of short clips of the milling of the neck profile: https://youtu.be/wTbd2urCXBM
From: mkdm
24 May 2018   [#27] In reply to [#26]
AMAZING!!!!!

My huge congratulation.

Very, very good job.

BRAVO!!!!
From: Barry-H
24 May 2018   [#28] In reply to [#26]
Hi Neil,
great to see your efforts with Moi have reaped results.
Cheers
Barry
From: Frenchy Pilou (PILOU)
24 May 2018   [#29]
Unreal to reality! Excellent!
From: Marc (TELLIER)
24 May 2018   [#30] In reply to [#26]
Fantastic neck Neil!

Marc
From: ed (EDDYF)
24 May 2018   [#31]
Looks great!

Always fun to see a MoI 3D model translated into a physical object whether it be in wood, metal, foam, or 3D printed plastic.

Ed Ferguson
From: VG (VEGASGUITARS)
26 May 2018   [#32]
A couple low res renderings of the body and neck made with MoI3D - looking forward to more challenging endeavors after building this guitar. The body is a tad too thick and a few other things that need to be redesigned for production - but all in all pretty good thanks to the generous sharing of information here.
From: mkdm
27 May 2018   [#33] In reply to [#32]
Hmmm...honestly, not so good those renderings...

They fail to do justice to the very nice and very well done original product!

Bad material setup.
From: VG (VEGASGUITARS)
27 May 2018   [#34] In reply to [#33]
Obviously don't know much about rendering - sorry for the poor quality here are the pictures in MoI.
From: mkdm
27 May 2018   [#35] In reply to [#34]
Very good modelling!!

And about renderings...no one is born knowing everything :)
A very good knowledge of the rendering' principles takes months to be learned...and a lot, lot of practicing :)
From: VG (VEGASGUITARS)
27 May 2018   [#36] In reply to [#35]
Thank you for all the input and suggestions Marco! Well noted.
From: immortalx
29 May 2018   [#37]
This is so awesome, being able to build the entire guitar as it was modeled in MOI! Seeing this I'm starting to think that NURBS modelling is actually the better paradigm (even for semi-organic shapes), if one can "escape" the polygonal mindset.
From: VG (VEGASGUITARS)
10 Jun 2018   [#38]
a few improved renders - using SimLab free edition.

Image Attachments:
ione4.jpg  ione5.jpg 


From: mkdm
10 Jun 2018   [#39] In reply to [#38]
Hello!

A pretty simple material setup, but very nice render this time :)
From: VG (VEGASGUITARS)
10 Jun 2018   [#40] In reply to [#39]
Thanks Marco, Yes - still not great - but better - have a lot to learn :)
From: mkdm
10 Jun 2018   [#41] In reply to [#40]
You're welcome.

Anyway, beyond the rendering, it's a very good 3d model.

I don't remember well but maybe in Simlab Composer there's some procedural material that doesn't require UV map.

Check it out.

For very quick rendering with simple material setup, but anyway with a very good quality, I often use the "Shaders" in 3D-Coat.
They don't require any UV map and are applied directly to the hi-poly mesh object (either Voxel or standard polygonal model)


Ciao!
From: VG (VEGASGUITARS)
12 Jun 2018   [#42] In reply to [#41]
Thanks for the tips on rendering - much appreciated.
From: mkdm
12 Jun 2018   [#43] In reply to [#42]
You're welcome VEGASGUITARS.
From: VG (VEGASGUITARS)
22 Jul 2018   [#44]
Here's a new routing scheme for the "Ione" model - this one has three single coil pickup slots and a tremolo cavity . . . working on the pickguard.

Image Attachments:
Ione3singletrem.jpg  Ionetrem.jpg  Ionetrem2.jpg 


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