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From: Metin (METIN_SEVEN)
Hi all,
In the mean time I've installed ZBrush 2019 and had a go at it.
I have to admit I had higher expectations of ZRemesher 3.0. I guess it's more like ZRemesher 2.2 with sharp-edge support. It doesn't feel like a fully reinvented algorithm. As you can also see in Stefans image there are certain smooth areas where mangled multi-edge singularities occur, in favor of maintaining the sharp edges.
I had hoped ZRemesher 3.0 would make use of Machine Learning to recognize shapes and apply a 'Ground Truth' topology to it.
The rest of the features are of less interest to me personally. I experimented a lot with NPR rendering around fifteen years ago, when finalToon, Pencil+ and Liquid+ were exciting, state of the art 3ds Max plug-ins.
Next to MoI I find my focus centering on Blender more and more since the development of version 2.8. There are a number of free or very affordable add-ons that decrease my need for ZBrush as a companion tool.
I've post a top 5 of Blender add-ons that really help my daily modeling workflow to a separate MoI forum discussion here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9287.1
Regards,
Metin
From: amur (STEFAN)
Hi Metin,
i somehow agree with you, but on the other side i have not seen
yet a quad remesher which can replace ZRemesher yet. I doubt,
for example, that 3DCoat's autotopo tool can even handle Michael's
sample model properly. Maybe Marco or you can give 3DCoat with
Michael's test model a try.
I am very very thankful that Pixologic gives us still free upgrades,
so this should be no problem, money wise …
Regarding Blender, yes, it is a DCC app, especially 2.8, which everybody
should take a closer look at.
Best regards
Stefan
From: Michael Gibson
I think the general difficulty is that auto-retopo is targeting generating uniformly sized quads. That works well for the most common organic model type shaping but CAD models very often have a mix of large areas and then smaller sharply defined features.
- Michael
From: Metin (METIN_SEVEN)
I agree Michael. It's very complex stuff. I'm hoping that AI will bring the final auto-retopo solution.
Stefan, you're right, ZRemesher is still the best auto-retopologizer in the 3D industry, although 3D-Coat's Autopo can yield very nice results as well, sometimes even better than ZRemesher.
There's also a Blender auto-retopo add-on called Tesselator, which is gradually evolving into quite a nice solution:
https://blenderartists.org/t/tesselator-quad-remesher/1131624
Regards,
Metin
visualization • illustration • 3D design — metinseven.nl
From: nameless
Greetings fellow MoIists!
Slightly on a tangent, but I came across this guide and it might prove useful to some of you that use Zbrush.
https://www.artstation.com/artwork/baJYqoImage Attachments:
francis-xavier-martins-tutorial.jpg
From: KENMO
Sorry but your link no longer appears to be working.
From: KENMO
Rhino3D and Quad Remesher
https://www.youtube.com/watch?v=z92YGS_Oy9g&t=107s
From: Metin (METIN_SEVEN)
Yeah, I transitioned to a new site CMS and back to Artstation in the mean time. A number of my blog posts died in the updating process. :|
I can safely state that the latest ZRemesher / Quad Remesher versions offer the best auto-retopology algorithms at the moment.
• ZRemesher (version 3 at the time I write this) is part of ZBrush.
• Quad Remesher is the same algorithm, but made available for other DCCs, like Blender, 3ds Max, Maya and more.
─ I've written an extensive post (and thread) about it on Blender Artists, including a FAQ:
https://blenderartists.org/t/quad-remesher-auto-retopologizer/1170913
• There's also a free / open source auto-retopologizer that comes reasonably close to ZRemesher / Quad Remesher, but its development seems to have frozen for a while now:
https://github.com/huxingyi/autoremesher
Regards,
From: Cemortan_Tudor
free versions for xsi
https://ssoftadd.github.io/quadRemeshPage.html
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