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Full Version: Suggestion : Distribute objects

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From: Michael Gibson
3 Jun 2022   [#41] In reply to [#40]
Hi Pilou,

re:
> Seems there is a glitch on your new command Distribute when you define a length!

It looks like you're giving it an invalid length, your length is shorter than the width of the objects.

The command is for distributing objects with even spacing between them across a length. If your length is less than the total width of the objects then it is not possible to do that.

- Michael
From: mk (MARKY)
3 Jun 2022   [#42] In reply to [#40]
If the distribution length is 1/3 of one object width it looks like this, so another option would be picking the distance instead of putting in numerical value.
And watching how it changes, before the final click.
From: Michael Gibson
3 Jun 2022   [#43] In reply to [#40]
Hi Pilou,

re:
> Cubes are 10 * 10 *10 !

Then your length should be a minimum of 30 for 3 such cubes to be able to fit with 0 space between them. As you go larger than 30 then there will be spacing added between them.

- Michael
From: Frenchy Pilou (PILOU)
3 Jun 2022   [#44] In reply to [#43]
< As you go larger than 30 then there will be spacing added between them.

OK ! Was not evident at first view! :)
Confusion (for me) between "on a length" and "absolute distance" between object...
that is an another one existing...
From: mk (MARKY)
3 Jun 2022   [#45] In reply to [#42]
It could be another 1D Scale but limited to the Distance not the objects.
From: mk (MARKY)
17 Sep 2022   [#46] In reply to [#38]
Hi Michael,

Is it a big deal to have in MoI a Scale option as in ScalePositions in Rhino?
Situation when you have several objects and you want to scale a space between them not the objects?
In Rhino it is even a polar option for objects arrayed circular.

Marek
From: Michael Gibson
17 Sep 2022   [#47] In reply to [#46]
Hi Marek,

re:
> Is it a big deal to have in MoI a Scale option as in ScalePositions in Rhino?

Is it like the ExplodeMove command in Moi?

https://moi3d.com/4.0/docs/moi_command_reference10.htm#explodemove
https://moi3d.com/forum/index.php?webtag=MOI&msg=10060.6

- Michael
From: mk (MARKY)
18 Sep 2022   [#48] In reply to [#47]
Hi Michael,

No, not at all:

see this, please:
https://youtu.be/uqOJP1NAJMI?t=511

Marek
From: Michael Gibson
18 Sep 2022   [#49] In reply to [#48]
Hi Marek,

re:
> No, not at all:
>
> see this, please:
> https://youtu.be/uqOJP1NAJMI?t=511

That is doing the same thing as ExplodeMove in MoI.

Here's a demonstration, compare the result to the video you linked:



- Michael
From: mk (MARKY)
18 Sep 2022   [#50] In reply to [#49]
Well -

- YES!!!

I was misled by the command name.

Thank you, Michael.

Marek
From: mk (MARKY)
18 Sep 2022   [#51] In reply to [#50]
BTW,

Where can I find a list of all commands as I may not know about other gems of this type?

Marek
From: Michael Gibson
18 Sep 2022   [#52] In reply to [#51]
Hi Marek, in the reference section of the help file go to "Additional commands":
https://moi3d.com/4.0/docs/moi_command_reference.htm



- Michael

Image Attachments:
screenshot_2022-09-19_00-20-13.png 


From: mk (MARKY)
18 Sep 2022   [#53] In reply to [#52]
Hi Michael,

Great, thank you as I found only these here: http://kyticka.webzdarma.cz/3d/moi/ - 'List of commands without UI button' - but the older version.

Marek

As always - read the manual first...
;-)

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