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From: Metin (METIN_SEVEN)
22 Sep
[#75]
In reply to
[#74]
Nice, Pilou! I need to explore subdivision modeling MoI as well. Am used to it in polygon-based editors like Blender, but forget it's also possible in MoI.
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From: Frenchy Pilou (PILOU)
22 Sep
[#76]
In reply to
[#75]
Sure it's so more rustic than Blender...but...
So don't miss this thread! ;)
https://moi3d.com/forum/index.php?webtag=MOI&msg=9689.1
PS you have also a free one (French at the start) some capable : Hexagon
https://www.daz3d.com/hexagon-3d-modeling-free
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From: pafurijaz
22 Sep
[#77]
In reply to
[#73]
Nice, thanks :)
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From: Metin (METIN_SEVEN)
22 Sep
[#78]
In reply to
[#77]
My pleasure, Pafurijaz. Nice to see you still around here too!
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