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Full Version: Nodebundle for playing with nodes

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From: James (JFH)
19 Apr 2018   [#994] In reply to [#993]
Hi Marco,

Place the attached file into directory
~/Library/Application Support/Moi/nodeeditor/macros

James
From: mkdm
19 Apr 2018   [#995] In reply to [#994]
Hi James.

Thanks, but...where is this folder ? "~/Library/Application Support/Moi/nodeeditor/macros"

I have a Windows machine and my folders for Node Editor are :

1) For Moi V4 : C:\Users\<user name>\AppData\Roaming\Moi\<node editor folder>

2) For Moi V3 : C:\Program Files (x86)\MoI 3.0\ui\<node editor folder>

Any help ?

Thanks.
From: James (JFH)
19 Apr 2018   [#996] In reply to [#995]
Hi Marco,

Sorry the directory path was for a mac.

So rather it would be (for Moi V4)
C:\Users\<user name>\AppData\Roaming\Moi\nodeeditor\macros\retopoSurfs.nod

If there is not already a "macros" folder, make one.

Let me know if this doesn't work. I don't really know my way around PCs

James
From: mkdm
19 Apr 2018   [#997] In reply to [#996]
Thanks a lot James!

I've tested in V4 and it works :)

Does it work also with the latest Nodeditor for MoiV3 ?

Thanks.
From: mkdm
19 Apr 2018   [#998] In reply to [#996]
P.S.

I've made some experiment....what a wonderful Swiss-Army-knife for some situations where I simply want to turn a single surface to ALL QUADS!!!

Thank you very much!!!!
From: Barry-H
19 Apr 2018   [#999] In reply to [#988]
Hi James,
just tried to run nod on half sphere surface and just a tangled result.
Are there any restrictions on what surfaces the nod can be applied to.
Update once surface goes wrong all following selections go wrong as well
even those that previously worked correctly.
Cheers
Barry
From: James (JFH)
19 Apr 2018   [#1000] In reply to [#999]
Hi Barry

<< Are there any restrictions on what surfaces the nod can be applied to.>>

Yes, it will only work with 4 edged surface patches.

<< just tried to run nod on half sphere surface and just a tangled result.>>

This is a difficult one because you can't start with sphere solid, because it won't work with trimmed surfaces.
Attached is method for retopologizing a 3 edged hemisphere made by networked curves.


James

Image Attachments:
hemiSphereRetopo.png 


From: Barry-H
19 Apr 2018   [#1001] In reply to [#1000]
Hi James,
Ok that’s good will stipulate the 4 edge requirement in my other post.
However the concern I have is once a surface that does not meet that
requirement causes the macro to crash and the following correct
surfaces also crash.It would be good if a reset within the nod was possible.
The only way I see to reset the nod file is to close and reopen Moi ?
Anyway thanks for your help I think your macro is well worth developing.
Only wish I had the knowledge to be more help.
Barry
From: James (JFH)
19 Apr 2018   [#1002] In reply to [#1001]
Hi Barry

Can you send me the .3dm file so that I may reproduce the error
and perhaps find a work around.

Thanks
James
From: Barry-H
19 Apr 2018   [#1003] In reply to [#1002]
Hi James,
I'm using the file I posted(http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.987)
Just added a sphere and trimmed it on it's seam to make a dome surface and named it S8.
From the photo you can see the tangled result of the dome and when S7 was next applied
you can see it is also wrong.
I noticed the surfaces spike to drawing origin.

Barry

Image Attachments:
Screenshot (21).png 


From: James (JFH)
25 May 2018   [#1004]
Hi All,

I feel nodeeditor has been neglected, so this weekend I decided I would play around with it.
Below is an unintended result of that play.

The other attachments are also outcomes of the same nod circuit:" surfTria.nod".

Have a great weekend
James

Image Attachments:
surfTria01.gif  surfTria03.gif 


From: Finema
25 May 2018   [#1005] In reply to [#1004]
Hi
How it works ?
Thanks
From: James (JFH)
26 May 2018   [#1006] In reply to [#1005]
Hi Finema,


>> How it work <<.

I doubt this will be satisfactory, but the short answer is as follows:

Set up nodes to create base surface tesselation of hexagons, each lofted to a centre point to make triangular tiles and flow to target surface.

The underlying hexagonal pattern is variable in row and column , While the triangles are height variable of ctr.

Hope this helps
James
From: VG (VEGASGUITARS)
26 May 2018   [#1007] In reply to [#339]
Cool!
From: James (JFH)
27 May 2018   [#1008]
Some further development based on previous nod file

Image Attachments:
genieBottle.gif 


From: Finema
27 May 2018   [#1009] In reply to [#1008]
Hi James
Can you share the 3dm file and the library used in your nod ?
Thanks a lot
From: James (JFH)
27 May 2018   [#1010] In reply to [#1009]
Hi Finema,

>> Can you share the 3dm file <<.

The nod file works on its own, without input curves or the like.>> .....and the library used in your nod ? <<.

I take it by "library" you mean my "Extensions" folder of node editor. Please find attached.
Also ensure that you are using Max's most recent NE: can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.608

If you mean something else let me know.

Hope this helps

James

PS I update nod file in my previous post, which should generate quicker, albeit still approx 20 secs.

Message 7777.1011 was deleted


From: Finema
28 May 2018   [#1012] In reply to [#1011]
Thanks a lot James !
It's very interesting.
In fact, my goal is to find how mapping a pattern on an existing model with Nodeeditor.
From: speedy (AL2000)
28 May 2018   [#1013]
Hi James and Friends
First of all , the surfTria.nod ... James is really original ,
above all, the adaptation of polysurfs
to the target surface it's very cool....
I believe, however, that training can be simplified
of surfaces with a Macro (see file), as usual at this link:
http://www.mediafire.com/file/qezy7aq6qgbepb7/SimplifysurfTriaFlow.rar/file
have a nice day to all
alberto
P.S
also the file subsequently posted it's very very cool
compliments

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