Show messages:
1
…
862-881
882-901
902-921
922-941
942-961
962-981
982-1001
…
1842-1859
Thread Split: Some posts in this thread have been moved here
From: Karsten (KMRQUS)
Ho Ho Ho Barry,
I will have a look in my bag!
A nice day to all
Karsten
Attachments:
limit.nod
From: Frenchy Pilou (PILOU)
Before translate nodes of extension! :)
From: Karsten (KMRQUS)
Ups! Sorry for that!
p.s.: I have some more - not shared!
From: Frenchy Pilou (PILOU)
After first try! just some few are missing! :)
(only extensions Nodes! )
Array Logger are what ?
From: Barry-H
Thank you Santa's
now I will have something to play with on Xmas day.
Many thanks have a nice Xmas.
Barry
From: mkdm
Hi Pilou!
"Array Logger" is an old node I have written many months ago.
If I remember well it takes a "PointArray" in input and writes into its UI the value of each array element.
Very useful for debugging purposes.
Marco (mkdm)
From: mkdm
.....final notes about "ArrayLogger"...
An example :
And this is the captured output (simply select the ArrayLogger node and select all the text shown into the NE's Info area)
Ciao!
From: Frenchy Pilou (PILOU)
Ok Thx!
So here the French version of all nodes extentions! :)
For Max and all nodes lovers! :D
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang_21_12_17_vf.zip
From: r2d3
HoHoHo,
this does the job
40.png" />
Attachments:
>40.nod
Image Attachments:
>40.png
From: r2d3
Uuuups Karsten was the faster Santa <:-)>
But for extra nice boys there is a also -180><180 macro...
Attachments:
><180.nod
Image Attachments:
-180><180.png
From: Barry-H
Hi Ralf,
Ref: -180><180 macro...
the Data node and output node are macro blocked what does that mean ?
Merry Xmas.
Barry
From: r2d3
Its a macro...
Import it as macro..
Right MouseClick -> Macro -> import choose the -180><180.nod
Or just delete the in and outputs and use it as a normal nod..
From: Barry-H
Thanks Ralf,
got it now.
Ref: your memory node, have you developed it anymore as I am still trying to get round the feedback issue.
I have pinged Max about it but no response yet so any help would be great.
Merry Xmas and again thanks.
Barry
.
From: r2d3
Hi Barry,
no, i didn't work on the memory node anymore... it goes over the end of my knowledge about the system and javascript..
Somehow it works until you add a second one - than they mix up...
But also for you Happy Xmas and happy nodeling
From: r2d3
Someone put something into my stinky socks... <;-)>
"Text2"
Attachments:
r2d3.js
text.nod
Image Attachments:
text2.png
From: speedy (AL2000)
Hi Ralf
Great Ralf, the new Text node is much appreciated ,
I think it will be very used in the future ...
I think , however, that we will need to have a Node
similar to the Watch node / Ref.Dynamo Autodesk .... ,
that reads the contents of an operation,math or
data referring to points, arrray etc. etc-
The only node that returns a value is currently Curve Length;
even length node , does not read the value .....
I think it's a great help to have this tool-
For you , who are practical scripts , I do not think it's a great work......
give us this gift ...
even if the Xmas now and next, we hope to have it for the "Befana"
ha. ha. ha.....
Happy Xmas and Happy New Year
alberto
From: r2d3
Hi alberto,
You didnt look deep enough into the stinky sock... ;-)
There is "Display" in my extensions... its not as shiny like this "watch" thing but it displays numbers...
Happy Solstice
From: speedy (AL2000)
You're right Ralf, maybe the smell has prevented me
to do it .....
in any case , with numerical results Displai is Ok ,
but can not read, point or array
we can remedy .....
I hope so
alwais great
alberto
From: Frenchy Pilou (PILOU)
Some one has a very simple example of the Construct2 and Node Fillet ?
From: Karsten (KMRQUS)
Hello Pilou,
an example file will not help. It's a question of the workflow. At first, it works only for solids and joined surfaces. To use, you have to use it in combination with the BrepNameSubObj node.
Start with a creation of a solid with edges you want to fillet. After that, insert the BrepNameSubObj node. Wire from the solid to the BrepNameSubObj. Node and press run. The node names the edges and faces and displays the geometry. Now select the edges like in the normal moi environment. Then insert the fillet node. It tooks the names of the selected edges and stores it. After that wire the fillet node, that it gets the geometry.
Wire the result to the output and switch of the visible in the BrepNameSubObj node.
Be careful - the fillet node can crash moi, if the factory can't find a result.
Have a nice day
Karsten
Image Attachments:
brepfillet.png
Show messages:
1
…
862-881
882-901
902-921
922-941
942-961
962-981
982-1001
…
1842-1859