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From: r2d3
Yes thats easy!
If you have only one object following a path - its pretty easy but if you have 3 or more objects following the same path they should have some distance - this gives some headaches..
because they have to jump to different points...and because you can change the number of points on the path with Smoothness its needs some math...
From: Frenchy Pilou (PILOU)
Users don't want use math! :)
they want just click object(s) then a path! ;)
And eventually move the sliders! :D
From: Karsten (KMRQUS)
Hello Pilou,
are you talking about users or consumers;-)
From: Frenchy Pilou (PILOU)
Alas we can't be all coders even pseudo coders! ;)
Nodes are on the extrem limit of facility!
A node or assembly of nodes ready to be used is perfect for no coders!
https://www.nodebox.net not so evident! :)
From: Karsten (KMRQUS)
Hello Pilou,
<
>
I try always to show how to solve a special problem, with only a few nodes, if there isn't a script available.
The nodeeditor is a programming interface by avoiding programming - for no coders.
The node editor thus authorizes non-programmers to solve their own problems.
Most of the posted stuff demonstrates only what is possible, but solves problems only for a very small group of persons, typically for the person who made it. Most of the time the nodeeditor solves the problems of a boring rainy sunday - solves problems, that we don't really have. But it's fun.
Avoiding math while using it, seems difficult for me.
But it's only my special point of view.
Have a nice day
Karsten
p.s.:Don't take everything I write so seriously;-)
From: Frenchy Pilou (PILOU)
>> Don't take everything I write so seriously;-)
Same for me! :)
From: speedy (AL2000)
Hi Friends
Some dynamic structures ........
file a this link :
http://www.mediafire.com/file/5ll93as3623zff5/Dynamic_Frames.rar
Have a nice day to all
alberto
From: Barry-H
Hi Santa,
I have tried to create a node that takes an input from a widget knob and and outputs until a condition is met then stops.
ie: Knob 0 to 100; if condition met at say 40 and I turn the knob further the output would remain at 40.
So HELP please I'd like idea's for Xmas.
Barry
From: speedy (AL2000)
Hi Barry
I am not able to create a new node, therefore, using " what
passes the Convent " I managed to do this:
http://www.mediafire.com/file/62c4anibe48kek8/Collide_Circle_Move_Versus.rar
Surely not just what you are looking for, but I hope you can
find some ideas to reach your goal
Have a nice evening
Cheers
alberto
From: Karsten (KMRQUS)
Ho Ho Ho Barry,
I will have a look in my bag!
A nice day to all
Karsten
Attachments:
limit.nod
From: Frenchy Pilou (PILOU)
Before translate nodes of extension! :)
From: Karsten (KMRQUS)
Ups! Sorry for that!
p.s.: I have some more - not shared!
From: Frenchy Pilou (PILOU)
After first try! just some few are missing! :)
(only extensions Nodes! )
Array Logger are what ?
From: Barry-H
Thank you Santa's
now I will have something to play with on Xmas day.
Many thanks have a nice Xmas.
Barry
From: mkdm
Hi Pilou!
"Array Logger" is an old node I have written many months ago.
If I remember well it takes a "PointArray" in input and writes into its UI the value of each array element.
Very useful for debugging purposes.
Marco (mkdm)
From: mkdm
.....final notes about "ArrayLogger"...
An example :
And this is the captured output (simply select the ArrayLogger node and select all the text shown into the NE's Info area)
Ciao!
From: Frenchy Pilou (PILOU)
Ok Thx!
So here the French version of all nodes extentions! :)
For Max and all nodes lovers! :D
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang_21_12_17_vf.zip
From: r2d3
HoHoHo,
this does the job
40.png" />
Attachments:
>40.nod
Image Attachments:
>40.png
From: r2d3
Uuuups Karsten was the faster Santa <:-)>
But for extra nice boys there is a also -180><180 macro...
Attachments:
><180.nod
Image Attachments:
-180><180.png
From: Barry-H
Hi Ralf,
Ref: -180><180 macro...
the Data node and output node are macro blocked what does that mean ?
Merry Xmas.
Barry
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