Show messages:
1-2
…
843-862
863-882
883-902
903-922
923-942
943-962
963-982
…
1843-1859
Thread Split: Some posts in this thread have been moved here
From: r2d3
Thanks for going to the limit of your english! ;-)
Yes, i played with the BrepNameSubObjects node - its very interesting and studying how you programed it brings me to the limits of my Javascript...
But there must be a simpler way to just get a edge of a object...
Unfortunatly my objects2 extension doesnt have the ExtractEdges node... i am outdated:-{ and i cant run your select-extract.nod example.
But i think that node can be the solution to me simple problem..
First i have to search for the latest object2.js ...
From: Karsten (KMRQUS)
Hello Ralf,
start reading here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.718
Some posts later James shares a object2.js file, with the node. The changes he made are are described above.
Have a nice day
Karsten
From: Barry-H
Hi Ralf,
great path animation thanks for posting it.
I had same problem as Pilou but found if I deleted the Moi text that are not on the path it worked great.
Cheers
Barry
From: r2d3
WOW! Thats a BIG nod.. Very well done and i am pretty sure you had a good time developing it..
Happy nodeling!
From: r2d3
YES the extractEdges is doing the job....
Thanks a lot Karsten!
Now i have to find out how marco did this nice connections...
Image Attachments:
isoandseam.png
From: r2d3
Hi Barry,
You are absolute right... in the uploaded 3dm file the little MOI is double - deleting the one which is already on the path solves the problem.
Pretty sure i saved the 3dm when nodeeditor wasnt closed... thats something i have to take care of..
Thanks for finding this out!
Attachments:
pathanim.3dm
From: r2d3
Hi Pilou, Barry found the problem - the little MOI which is on the path has to be deleted..
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.908
From: Frenchy Pilou (PILOU)
@r2d3
Excellent! Now all works like a charm!
(don't forget to edit your original post! ;)
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.878
So the French Version will be there in few minutes! Done!
Bravo!
http://moiscript.weebly.com/elephant-systegraveme-nodal.html
From: r2d3
Merci Pilou,
just edited the old post...
From: Frenchy Pilou (PILOU)
Funny is that you can Deform, Copy, Replace with any volumes 3 sets of "named" objects "M", "O", "I"! :)
(if you don't want have some headaches to add more 3 sets of letters! )
Idem for the path itself!
Just make all that before call the node!
From: r2d3
Yes thats easy!
If you have only one object following a path - its pretty easy but if you have 3 or more objects following the same path they should have some distance - this gives some headaches..
because they have to jump to different points...and because you can change the number of points on the path with Smoothness its needs some math...
From: Frenchy Pilou (PILOU)
Users don't want use math! :)
they want just click object(s) then a path! ;)
And eventually move the sliders! :D
From: Karsten (KMRQUS)
Hello Pilou,
are you talking about users or consumers;-)
From: Frenchy Pilou (PILOU)
Alas we can't be all coders even pseudo coders! ;)
Nodes are on the extrem limit of facility!
A node or assembly of nodes ready to be used is perfect for no coders!
https://www.nodebox.net not so evident! :)
From: Karsten (KMRQUS)
Hello Pilou,
<
>
I try always to show how to solve a special problem, with only a few nodes, if there isn't a script available.
The nodeeditor is a programming interface by avoiding programming - for no coders.
The node editor thus authorizes non-programmers to solve their own problems.
Most of the posted stuff demonstrates only what is possible, but solves problems only for a very small group of persons, typically for the person who made it. Most of the time the nodeeditor solves the problems of a boring rainy sunday - solves problems, that we don't really have. But it's fun.
Avoiding math while using it, seems difficult for me.
But it's only my special point of view.
Have a nice day
Karsten
p.s.:Don't take everything I write so seriously;-)
From: Frenchy Pilou (PILOU)
>> Don't take everything I write so seriously;-)
Same for me! :)
From: speedy (AL2000)
Hi Friends
Some dynamic structures ........
file a this link :
http://www.mediafire.com/file/5ll93as3623zff5/Dynamic_Frames.rar
Have a nice day to all
alberto
From: Barry-H
Hi Santa,
I have tried to create a node that takes an input from a widget knob and and outputs until a condition is met then stops.
ie: Knob 0 to 100; if condition met at say 40 and I turn the knob further the output would remain at 40.
So HELP please I'd like idea's for Xmas.
Barry
From: speedy (AL2000)
Hi Barry
I am not able to create a new node, therefore, using " what
passes the Convent " I managed to do this:
http://www.mediafire.com/file/62c4anibe48kek8/Collide_Circle_Move_Versus.rar
Surely not just what you are looking for, but I hope you can
find some ideas to reach your goal
Have a nice evening
Cheers
alberto
From: Karsten (KMRQUS)
Ho Ho Ho Barry,
I will have a look in my bag!
A nice day to all
Karsten
Attachments:
limit.nod
Show messages:
1-2
…
843-862
863-882
883-902
903-922
923-942
943-962
963-982
…
1843-1859