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Full Version: Nodebundle for playing with nodes

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From: mkdm
14 Dec 2017   [#866] In reply to [#865]
You're right Ralf!

@You : "...instead of SuDoKu i play with nodes..."

Moi is really the "funniest 3D Cad" ever !!! A sort of video game into the CAD world ;)

And, above all, although it is so funny it's also awfully powerful for serious things!!
From: r2d3
14 Dec 2017   [#867] In reply to [#864]
<<<where I must put the .js file (in extensions ? )

Yes, into the extensions.
than open the camera1.nod adjust the camera x/y/z and the target x/y/z
Hit run and the camera circles around the target (if speed>0 and its not on Stop)


EDIT: IMPORTANT: You have to use the last V4 the earlier Nov version has a bug in "setCameraAnd Target"
From: Frenchy Pilou (PILOU)
14 Dec 2017   [#868] In reply to [#867]
<< EDIT: IMPORTANT: You have to use the last V4 the earlier Nov version has a bug in "setCameraAnd Target"

So very unlucky!
I used it for avoid to copy move the Nodeeditor! :D
Let's go to see if this is better with last version! :)

Edit all is perfect ! Total success! I can now add this one to my French site! :)

http://moiscript.weebly.com/elephant-systegraveme-nodal.html

Message 7777.869 was deleted


From: mkdm
14 Dec 2017   [#870] In reply to [#869]
LOL :)
From: r2d3
14 Dec 2017   [#871] In reply to [#869]
The other way around its even harder 8-|
From: Karsten (KMRQUS)
14 Dec 2017   [#872] In reply to [#871]
Sherif: From here until the other side, no water but what we carry. For the camels, no water at all. If the camels die, we die. And in twenty days they will start to die.
Lawrence: There's no time to waste then, is there?
...
Lawrence: Nothing is written;-)
From: James (JFH)
15 Dec 2017   [#873] In reply to [#865]
Hi Ralf

Thanks for Camera2 node. Great stuff
I can't wait to see what other things you do.

>> instead of SuDoKu i play with nodes <<

I have some suggestions that may pique your interest for nodes to play with:


1) ExtrudeDir
Ideally this would be a RMB option to Extrude node, but for now can be stand-alone.
The ability to set set start & end points (thereby denoting direction) will solve problem of multiprocess extrudes of multiple curves flowed over a surface, each with unique normal.

2) IsoCurve2
Karsten's IsoCurve node is supremely useful, but it could be improved by the option of including the perimeter curves as well.

3) Fat Lines
This one is pretty self-explanatory; it is simply Max's "Fat Lines" script wrapped in a node.

These are by no means the most needed nodes missing from the toolkit, far from it... just some thoughts

Keep up the great work
James

Image Attachments:
todo.gif 


From: r2d3
16 Dec 2017   [#874] In reply to [#873]
Thank you James,

yes, this are interesting ideas - thank you!
Perhaps i will dive into... :-)

BTW: the camera2 node doesnt need any in- or output so its ideal for a macro:
Just load the macro in one of your projects and you have also the cam control..

Attachments:
Camera2Macro.nod


From: Max Smirnov (SMIRNOV)
16 Dec 2017   [#875]
Today I wrote my first NE extension node. :) It converts points array to rotation matrices which can be used as an Octane render scatter node data.


From: Karsten (KMRQUS)
16 Dec 2017   [#876] In reply to [#875]
Hello Max,

that's a good idea to write extensions ;-) I don't have access to octane, but I always enjoy to read your code.

So have a nice evening and many thanks
Karsten
From: Frenchy Pilou (PILOU)
16 Dec 2017   [#877]
@Max
Never use that but for the glory! :)


last French lang.js for Node Classic & deviant! ;)
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.zip

and last French nodeeditor :)
last http://moiscript.weebly.com/elephant-systegraveme-nodal.html
From: r2d3
18 Dec 2017   [#878]
Path animation



actually very easy with the existing nodes... but (sorry Karsten ich habs schon wieder gemacht... ;-) the quarz nod needed just a little tweak.. to sync the quarz with the path_array Div i added Min and Max as an input.



Max's new SWITCH got also i nice place in the CameraMacro (which now also follows pathes)

Attachments:
pathanim.3dm
pathanim.nod
r2d3.js

Image Attachments:
animator.gif  pathanim.png 


From: Karsten (KMRQUS)
18 Dec 2017   [#879] In reply to [#878]
Hello Ralf,

Thumbs up!
Looks like you having fun! Every change is allowed here! Hauptsache wir haben Spass!

Have a nice evening
Karsten
From: Barry-H
18 Dec 2017   [#880]
Hi,
can anybody tell me how to run the latest nodeeditor in moi V4 portable. i have tried the usual method and the latest as below.

moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

Barry
From: Karsten (KMRQUS)
18 Dec 2017   [#881] In reply to [#880]
Hello Barry,

I've placed it in the standard UI folder with >>> moi.ui.createDialog( 'nodeeditor.v.0.99.2017.12.18/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow ); <<<<<
Should work also for you.
Have a nice day
Karsten
From: Barry-H
18 Dec 2017   [#882] In reply to [#881]
Hi Karsten,
did that to start with I am only getting a white window.Installing previous version of node editor same result.
There was some discussion between Max and Michael about the portable version not sure if it's been resolved.
Cheers
Barry
From: r2d3
18 Dec 2017   [#883] In reply to [#879]
Genau!
Lets have some funny nodeling !
From: Karsten (KMRQUS)
18 Dec 2017   [#884] In reply to [#882]
Hello Barry,

please check your path in detail - if there is no fault, try a complete/absolute path e.g. moi.ui.createDialog( 'X:\MoI_V4 beta\ui\nodeeditor.v.0.99.2017.12.18/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

Hope it helps
Karsten
From: Barry-H
18 Dec 2017   [#885] In reply to [#884]
Hi Karsten,
still no luck perhaps this discussion http://moi3d.com/forum/index.php?webtag=MOI&msg=8704.48
as something to do with it.
I have looked at the index.html and it references the appdata path, if that means anything.
Thanks
Barry

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