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From: r2d3
New Camera nod..
Now setCameraAndTarget is working again in V4 i desided to play with the camera nod ... the original is not working like expected and i changed it a little.
Now its camera2 and it can circle around objects, render picts and even make a video out of them...
For Mac:
to enable video you need ffmpeg in /usr/local/bin/ffmpeg put this path in the encoder field
in the FilePath field write something like /users/ralfnaumann/Documents/CAD/camera/
You will find the camera2 nod in attached r2d3.js -> put this to the extension folder (there are also some other nods inside - but not all are working perfect...)
As example to use the camera2 you can open camera1.nod
Attachments:
camera1.nod
r2d3.js
Image Attachments:
camera1.png
From: mkdm
Amazing node Ralf!!
Thanks a lot!!!
From: Karsten (KMRQUS)
Hello Ralf,
thanks for playing and improving the node. I think you were the first that was really interested in. I have never finished the node really - zu wenig Zeit, zu viele Aspekte!
Bis dann
Karsten
From: Frenchy Pilou (PILOU)
Question about genious creators of nodes!
Have you a place on the Net where we can find your true gems ?
(French version of camera is pretty soon ready :)
Done! :)
where I must put the .js file (in extensions ? )
because now the only thing I have is the centering and blockage of the object in the 3 D view... :D
using cursors don't get nothing special!
What I miss ?
a pedagogic gif is need! :)
Tested in the V4 11 november...
From: r2d3
There is just one more gem...
www.esherpa.ch ... makes my life as a tandem pilot much more easier... with the help of MoI!
Winter time is not very busy for me and instead of SuDoKu i play with nodes...
Merci pour la traduction
From: mkdm
You're right Ralf!
@You : "...instead of SuDoKu i play with nodes..."
Moi is really the "funniest 3D Cad" ever !!! A sort of video game into the CAD world ;)
And, above all, although it is so funny it's also awfully powerful for serious things!!
From: r2d3
<<<where I must put the .js file (in extensions ? )
Yes, into the extensions.
than open the camera1.nod adjust the camera x/y/z and the target x/y/z
Hit run and the camera circles around the target (if speed>0 and its not on Stop)
EDIT: IMPORTANT: You have to use the last V4 the earlier Nov version has a bug in "setCameraAnd Target"
From: Frenchy Pilou (PILOU)
<< EDIT: IMPORTANT: You have to use the last V4 the earlier Nov version has a bug in "setCameraAnd Target"
So very unlucky!
I used it for avoid to copy move the Nodeeditor! :D
Let's go to see if this is better with last version! :)
Edit all is perfect ! Total success! I can now add this one to my French site! :)
http://moiscript.weebly.com/elephant-systegraveme-nodal.html
Message 7777.869 was deleted
From: mkdm
LOL :)
From: r2d3
The other way around its even harder 8-|
From: Karsten (KMRQUS)
Sherif: From here until the other side, no water but what we carry. For the camels, no water at all. If the camels die, we die. And in twenty days they will start to die.
Lawrence: There's no time to waste then, is there?
...
Lawrence: Nothing is written;-)
From: James (JFH)
Hi Ralf
Thanks for Camera2 node. Great stuff
I can't wait to see what other things you do.
>> instead of SuDoKu i play with nodes <<
I have some suggestions that may pique your interest for nodes to play with:
1) ExtrudeDir
Ideally this would be a RMB option to Extrude node, but for now can be stand-alone.
The ability to set set start & end points (thereby denoting direction) will solve problem of multiprocess extrudes of multiple curves flowed over a surface, each with unique normal.
2) IsoCurve2
Karsten's IsoCurve node is supremely useful, but it could be improved by the option of including the perimeter curves as well.
3) Fat Lines
This one is pretty self-explanatory; it is simply Max's "Fat Lines" script wrapped in a node.
These are by no means the most needed nodes missing from the toolkit, far from it... just some thoughts
Keep up the great work
James
Image Attachments:
todo.gif
From: r2d3
Thank you James,
yes, this are interesting ideas - thank you!
Perhaps i will dive into... :-)
BTW: the camera2 node doesnt need any in- or output so its ideal for a macro:
Just load the macro in one of your projects and you have also the cam control..
Attachments:
Camera2Macro.nod
From: Max Smirnov (SMIRNOV)
Today I wrote my first NE extension node. :) It converts points array to rotation matrices which can be used as an Octane render scatter node data.
From: Karsten (KMRQUS)
Hello Max,
that's a good idea to write extensions ;-) I don't have access to octane, but I always enjoy to read your code.
So have a nice evening and many thanks
Karsten
From: Frenchy Pilou (PILOU)
@Max
Never use that but for the glory! :)
last French lang.js for Node Classic & deviant! ;)
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.zip
and last French nodeeditor :)
last
http://moiscript.weebly.com/elephant-systegraveme-nodal.html
From: r2d3
Path animation
actually very easy with the existing nodes... but (sorry Karsten ich habs schon wieder gemacht... ;-) the quarz nod needed just a little tweak.. to sync the quarz with the path_array Div i added Min and Max as an input.
Max's new SWITCH got also i nice place in the CameraMacro (which now also follows pathes)
Attachments:
pathanim.3dm
pathanim.nod
r2d3.js
Image Attachments:
animator.gif
pathanim.png
From: Karsten (KMRQUS)
Hello Ralf,
Thumbs up!
Looks like you having fun! Every change is allowed here! Hauptsache wir haben Spass!
Have a nice evening
Karsten
From: Barry-H
Hi,
can anybody tell me how to run the latest nodeeditor in moi V4 portable. i have tried the usual method and the latest as below.
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );
Barry
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