<<<Yes, hoopsnake. I wonder if nodeeditor has "feedback" detection code?>>>
I think that's a general problem - no special code is needed. The nodeeditor needs startpoints/nodes to start the calculation from an independent node. In a closed loop we need a intial startpoint and initial value(chicken-egg-problem). At a minimum we need an independent node that defines the step in to the loop and gives the initial value. I think it's possible to solve.
Hi Barry,and Friends
in Grasshopper besides " Hoopsnake ", there is also
another Plug called "Anemone ", which also works maybe better,
and there is also the possibility of using " Kangaroo " a physics engine to move
rigid bodies, in various ways ,
but all these tools use a Button , True / False, and a connection Timer, to activate
or deactivate the action .......
and , the input data can all be adjusted by a Slider or direct links to the data in the Canvas-
I have not knowledge of Java Script, but I think it is not very easy
create a Collide / Repulsive tool
in any case, your attempts are very appreciable
do not give up......
alberto
Hi all,
is it possible to create a nod from existing node's that stores a count and would not be cleared till it is reset or create a new node that does that.
Cheers
Barry
Now setCameraAndTarget is working again in V4 i desided to play with the camera nod ... the original is not working like expected and i changed it a little.
Now its camera2 and it can circle around objects, render picts and even make a video out of them...
For Mac:
to enable video you need ffmpeg in /usr/local/bin/ffmpeg put this path in the encoder field
in the FilePath field write something like /users/ralfnaumann/Documents/CAD/camera/
You will find the camera2 nod in attached r2d3.js -> put this to the extension folder (there are also some other nods inside - but not all are working perfect...)
As example to use the camera2 you can open camera1.nod
thanks for playing and improving the node. I think you were the first that was really interested in. I have never finished the node really - zu wenig Zeit, zu viele Aspekte!