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Full Version: Nodebundle for playing with nodes

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From: James (JFH)
7 Dec 2017   [#833] In reply to [#832]
Hi Vladimir

Your node contributions are great & long overdue.

It is hard to see how they could be improved upon,
except maybe compiling them into meta-nodes with RMB sub-options.
Also it would be a real improvement if arcCenter node emulated the tool's function
of having "start point" & "angle" options"




Nevertheless, as they are, they will be extremely useful,
so thank you

James

PS one thing you should probably consider is putting them under
their own menu heading "Curves2" below the line.

It has been agreed practice that Max's nodes are sacrosanct,
& extension node are kept separate.

Image Attachments:
ArcMetaNode.png 


From: Frenchy Pilou (PILOU)
7 Dec 2017   [#834] In reply to [#831]
About collision :nothing arrives! (collision node is not yet red ! :)

Must i "name" each object ? These can be volumes ?

When you say put Barry.js inside nodes\extensions it's inside or outside
...\ui\nodeeditor\nodes\extensions\libs ?
From: bemfarmer
7 Dec 2017   [#835] In reply to [#834]
Under extensions, same place construct2.js is located.
- B

By the way, while playing with the stock Construct/intersect node, with a circle and a rectangle, the stock intersect node does not yield the same
results as the MoI intersect script.
From: Frenchy Pilou (PILOU)
8 Dec 2017   [#836] In reply to [#835]
Hum hum done but nothing arrives!
I have 2 closed curves each named with a different name. Overlaped on the same plane.

What collision? Take your or the Ralph Collision ?

And after : select the 2 forms then "Run" ? or ...



Ps How reset a Node(s ? Stop then Run ? or...

How erase a node ? Select it then remove, then reload or...
From: Karsten (KMRQUS)
8 Dec 2017   [#837] In reply to [#832]
Hello Vladimir,

that's good News. I haven't the time to test your new nodes, but I'm glad to hear about new contributions!

Thank you very much for sharing!

Have a nice day
Karsten
From: speedy (AL2000)
8 Dec 2017   [#838]
Hi Vlad, i tested your's new node
it's work perfectly
Many thanks ,Bravo...
alberto
From: Barry-H
8 Dec 2017   [#839] In reply to [#831]
Hi Brian,
I did a Google search and found grasshopper as a plugin called Hoopsnake that allows feedback.
This is the link http://www.grasshopper3d.com/group/hoopsnake.
Perhaps Max or Karsten will have a look and see if it's possible to create something similar.
Cheers
Barry
From: bemfarmer
8 Dec 2017   [#840] In reply to [#839]
Hi Barry,
Yes, hoopsnake. I wonder if nodeeditor has "feedback" detection code?

There is also a Grasshopper way to feedback to (say multiple) sliders, to increase sliders, potentially up to their maximum,
written by the author of grasshopper.
I'll post the link tonight.
Maybe sliders could have range multipliers controlled by the bounding box(s)...(?)


- Brian
From: Karsten (KMRQUS)
8 Dec 2017   [#841] In reply to [#839]
Hello Barry,
yep! Thats exectly what I thought. Possible to make global container to place results and read them in a next iteration back. Ralf - thanks for the contribution - has used something similar in the stream node - only problem - more than one of this node.
I need to have a deeper look - next days.

A nice weekend to all
Karsten
From: Frenchy Pilou (PILOU)
8 Dec 2017   [#842]
The section Learn at this link is some frightening! :)
http://www.grasshopper3d.com

And I don't speak about the documentation Online of the grasshopper components! ;)
http://rhino.github.io/#System

So these (free) PDF books will be our nightstand books next years! :D


http://www.liftarchitects.com/s/Grasshopper-Primer_Second-Edition_090323-rn88.pdf


http://download.mcneel.com/s3/mcneel/grasshopper/1.0/misc/en/Generative%20Algorithms_CaE_Strip%20Morphologies.zip


http://download.mcneel.com/s3/mcneel/grasshopper/1.0/docs/Generative%20Algorithms_CaE_Weaving.pdf





http://s3.amazonaws.com/mcneel/grasshopper/1.0/misc/en/Generative_Algorithms_CaE_Porous_Shell.zip
From: Frenchy Pilou (PILOU)
8 Dec 2017   [#843]
By David Rutten (the Max Smirnov of Grasshopper ! ;)


From: bemfarmer
8 Dec 2017   [#844]
"Slider feedback" links:

http://james-ramsden.com/looping-through-the-grasshopper-canvas/

http://www.grasshopper3d.com/video/permutations?id=2985220%3AVideo%3A962796&page=2#comments
- Brian
From: Frenchy Pilou (PILOU)
8 Dec 2017   [#845]
Permutations above

From: r2d3
9 Dec 2017   [#846] In reply to [#841]
<<<< Ralf - thanks for the contribution - has used something similar in the stream node - only problem - more than one of this node.

Yes - thats right i also did a memory extension which works good .... until you add a second one..

For me there is the end of my understanding of js and the system.....

But there is still Karsten :-)

Attachments:
r2d3.js


From: Frenchy Pilou (PILOU)
9 Dec 2017   [#847]
For Max: last version of the FrenchStrings.txt
include the nodes of Vladimir :)
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/frenchstrings.txt
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.js
From: Karsten (KMRQUS)
10 Dec 2017   [#848] In reply to [#840]
Hello Brian,

<<<Yes, hoopsnake. I wonder if nodeeditor has "feedback" detection code?>>>

I think that's a general problem - no special code is needed. The nodeeditor needs startpoints/nodes to start the calculation from an independent node. In a closed loop we need a intial startpoint and initial value(chicken-egg-problem). At a minimum we need an independent node that defines the step in to the loop and gives the initial value. I think it's possible to solve.

Have a nice day
Karsten
From: Karsten (KMRQUS)
10 Dec 2017   [#849] In reply to [#846]
Hello Ralf,

thanks for sharing. I have to study your nodes now.

Have a nice day
Karsten
From: Barry-H
11 Dec 2017   [#850]
Hi All,
while searching for Hoopsnake came across these video's

https://www.youtube.com/watch?v=QefqhzIz_ak

https://www.youtube.com/watch?v=SSWudanJc7c

Barry
From: Frenchy Pilou (PILOU)
11 Dec 2017   [#851]
;)


From: speedy (AL2000)
11 Dec 2017   [#852]
Hi Barry,and Friends
in Grasshopper besides " Hoopsnake ", there is also
another Plug called "Anemone ", which also works maybe better,
and there is also the possibility of using " Kangaroo " a physics engine to move
rigid bodies, in various ways ,
but all these tools use a Button , True / False, and a connection Timer, to activate
or deactivate the action .......
and , the input data can all be adjusted by a Slider or direct links to the data in the Canvas-
I have not knowledge of Java Script, but I think it is not very easy
create a Collide / Repulsive tool
in any case, your attempts are very appreciable
do not give up......
alberto

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