>>2: Discover Javascript
Step 2 is maybe the pitfall hurdle obstacle stumbling block! :)
PS Nodes used are all native nodes renamed ?
As I have yet translated all native nodes in French that will be cool if you have a version with only native ones! :)
For example I don't see "CrankL" in my native list!
I follow this guy every day, day after day, but only for the pleasure of the show! ;)
(and i put Speed 2 : because we have only one life (not like cats who have nine! :D
>> How do you attach something to a Macro node ? <<
A macro node is just an empty container until node circuitry is put inside.
To do something it needs input/s & output/s that may be connected.
Try double clicking on an existing macro to discover what is inside,
or alternatively create a new macro, double click on it, and add some node/s
include input and output from menu drop down, and then click BACK on the nav bar.
yes, the secrets of the macros are finally discovered!
And you can save macros for reuse.
In the animator11.nod there are a couple of macros inside a macro inside a macro....
for example i made a if/else macro (f.e.: ><180) which i used for different cases...
Once you figured out a funtion -> save it as macro and reuse it for a different case...
Hello to all
a little exercise that starts
from a very interesting surface
the Oloid -
Some deformations , a wire that starts from
surface structure.... et voilà .....
Hi All,
I have had this error report when pressing run on my test collision nod.
but after I clear the error report the nod file runs ok.
Not sure if it's a bug or my nod file setup ?
The nod takes 2 objects and checks for a collision and if so moves the second object till clear.
Any thoughts ?