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Thread Split: Some posts in this thread have been moved here
From: Frenchy Pilou (PILOU)
Genious!
I will test the translation on an extension!
Seems perfect !
You must precise precise inside extensions/ Libs/...
Ok for the translation (not for the nodes because I believe that I have not used the last version of Max Smirnov! )
I have 2 red nodes! :)
SplitPts & ArrayLogger
Does these 2 nodes are from the nodeeditor modified and not from the native original?
From: mkdm
Thanks a lot r2d3!!!
Huge...great...amazing contribution!!!
Thanks again :)
From: r2d3
Hi Pilou,
Merciii! You translate faster then i program... :-)
the splitPts and ArrayLogger are actualy in the 0.99 from MAX site... build in..
The logger you dont need > delete
the splitPts just takes the X and the Y from the bbox center - pretty sure ther is a similar one which can do it..
most important the "Trame flot2" is NOT red :-)
Just made a nice vase with the pentagraph....
Ralf
Image Attachments:
pentagraf-vase.jpg
From: Michael Gibson
That's a really cool one Ralf! - Michael
From: Frenchy Pilou (PILOU)
<< the splitPts just takes the X and the Y from the bbox center - pretty sure ther is a similar one which can do it..
Sorry i don't see it! Have you renamed the tittle of this node ?
What is this mystery? :)
The only Split i see is this one! (and it's not SplitPts ! :)
From: r2d3
The splitPts is in the point2 extension..
ore you can use the basic/extract node (two of them)
These are the newest extensions by MAX
Ralf
Attachments:
extensions.zip
From: r2d3
I start to like vases... :-) made by pentagraf...
Ralf
Image Attachments:
vase-pentagraf.jpg
vase2-pentagraf.jpg
From: mkdm
Hello Ralf!
I echo the words I said yesterday.
WANDERFUL THINGS!!!
Very fascinating and interesting.
My congratulation :)
From: speedy (AL2000)
Welcome among us Ralf ,Nice entrance.....
nice node, and beautiful Extension "Stream"Script
compliments...
I just uploaded the file in V3 and launched in v 0.99
Max's last version, all right, I noticed a single drawback ,
all outputs are locked ...
I can not unload them with the usual click....
Someone has the same problem....
or, maybe i have badly installed v 0.99?
Very most welcome your info-
best
alberto
From: Frenchy Pilou (PILOU)
Ok I have all nodes this time! :)
If i good undertstand now there is no necessary to have a Nodeditor modified just extentions enable or not
and of course the new nodes, libs...
But Now I need the manual! For 2D first! :)
Curve? Lines ? ... names them ... the big fog! :)
Because nothing Pentographing for the moment! (2 Get Name are pinky! :)
From: r2d3
TRES BIEN!
dont think about the pinkys - they are only colored to identify the axes..
MANUAL:
1:open the pentagraf.3dm
2:oben nodeditor
3:load the pentagraf3D.nod (much more funnyer :)
4:hit run and enjoy
these settings makes vases:
you can also make your own pentagraf (actualy this things are called PANTOGRAPH..)
important is only that you name the axes and levers like the original (i just made one only with just circles and lines)
Ralf
Image Attachments:
vase-setting.png
From: r2d3
THX!
but take care... its edictive! ;-)
Ralf
From: Frenchy Pilou (PILOU)
OK! That was a long way to work! :)
Thx for all infos!
Funny of your crazzy toy is that you can make an animation on the same time!
I had just forgotten to load the "file.3dm" !!!
Now I will try the 3D one!
From: Frenchy Pilou (PILOU)
Yep funny indeed! :)
From: r2d3
ciao alberto,
the outputs are locked??...
Make sure you open first the pentagraf.3dm...
and than the nodeeditor...
From: r2d3
WOW nice one!
Did you mention, that if you go with the mouse over the animation ore Moi is in background it produces some different curves...
From: speedy (AL2000)
Thank you Ralf, but this malfunction does not occur
only with your file, the procedure for uploading your file
that's exactly what you said,
the defect I believe is in the folders I uploaded in V.099
but I can not figure out where the mistake is-
alberto
From: Frenchy Pilou (PILOU)
French version and manual of the Pentagraph 2D / 3D ! :)
http://moiscript.weebly.com/elephant-systegraveme-nodal.html
From: r2d3
Merci beaucoup!!!
That looks great :-)
The stream.js is now a little bit more robust for bad inputs..
perhabs you can update it
Attachments:
stream.js
From: Barry-H
Hi All,
I would like to be able to move an object automatically if it intersects another.
The logic is.
1) Select object 1 and 2
2)Check if they intersect.
3) If Yes move object 2 a given amount 'X+' and keep looping till No intersection or move limit reached.
4) If No move object 2 a given amount 'X-' and keep looping till Yes intersection or move limit reached.
5) When either steps 3 or 4 have been achieved set a flag to indicate loop end.
I know we have an intersect node but I need a true or false or 0 or 1 output.
Any ideas how to achieve this ?
Barry
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