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Thread Split: Some posts in this thread have been moved here
From: Karsten (KMRQUS)
Hello Al,
If I get you right, you want to extract geometry from a nodes output e.g. a face or a edge to use it as an input for a e.g. sweep. I thought about it already and I think it is possible.
>>>>>Moreover I am absolutely of the opinion that range to maintain the links with
other reactions should necessarily have two inputs
Start and End domain ...
Here I didn't get you, please explain your idea in more detail.
At the moment I try to make getCrvSFrame and Sweep multiprocess ready. I also made an update/addition to the point node - If you preselect points of a given geometry and create now the point node you have all coordinates evaluated in it. e.g.: Switch on the controlpoints of a surface, select them --> copy/paste and let them selected - go to the node editor and create a new point node, you will have a independent copy of them inside the node. I don't know what it is good for, but I'm sure that someone will have an idea for that;-)
Have a nice weekend
Karsten
p.s.: I'm not an expert Motto: I'm glad I'm crazy, it keeps me trying! -Iggy Pop-
From: James (JFH)
Hi Al,
>>Moreover I am absolutely of the opinion that range to maintain the links with
other reactions should necessarily have two inputs
Start and End domain ...<<
Unless I have misunderstood you; Karsten's Concat2 node already satisfies this requirement.
Hope this helps
-James
Image Attachments:
Domain.png
From: James (JFH)
Hi Karsten,
>>I also made an update/addition to the point node<<>>I don't know what it is good for, but I'm sure that someone will have an idea for that<<
I think it would be very useful if analysis of distances between these points could be determined,
and it's results: absolute dist, x dist, y dis, z list, be used as inputs into other nodes.
Michael's CustomDistance script is only a few lines of code. Is this be something that
could be reworked as node with relative ease?
Just a thought
-James
From: speedy (AL2000)
Hello friends
I want to share this exercise on using fillet
I hope this will be usefull for someone .......
<James>
I understood what you want to tell me how to use
Concatenate2 , You're right it works ....
I agree that we should do a Node Distance and
I suggest , also ;
Vector and Evalutate Curves (Ref. Grasshopper)
I think you all know ....
It could draw a line from one point to one direction
with a given distance and you could use Vector also
in Extrusions , and other applications ....
I know it's hard work, but someone has to do it ! ! ! !
<Karsent>
about your madness, I assure you
I'm not joking to say I'm not less crazy
and I'm happy as well
Best
al
Attachments:
CP-ARCH_Spir.Fillet-3d2.3dm
CP-ARCH_Spir.Fillet-3d2.nod
Image Attachments:
Fillet-1.jpg
From: Karsten (KMRQUS)
Hello Al,
thanks for sharing your tests. Beware of the fillet factory - it's a killer (Moi-crash) that I can't tame at the moment!
>>>> Vector and Evalutate Curves (Ref. Grasshopper)
>>>> I think you all know ....
EEhhhm - I'm not. I never used Rhino and so I'm not familiar with Grasshopper. I know nearly nothing about it. Neither the functionality, nor the workflow. I saw one very interesting video and one very long and boring, where someone was clicking hundreds of buttons and options, until I was sleeping.
So what do you want to evaluate at curves?
Am I right about vectors, that you want it as inputs for a direction for e.g. lines, or extrusions ( + input of the length)?
Have a nice day
Karsten
From: speedy (AL2000)
Hi Karsten , many thanks...
EvalutateCurves is the ability to insert one or more points
on a curve, and to have as output, the point, the frame
oriented on point into a curve;
therefore a "blend "between your Path_Array and GetCvrS frame
In Extrusions Node you could use the Vector
for direction plus a distance, and , optionally possibly to
draft on the faces-
About Grasshopper, I think you have been Unfortunate to watch the Video ! ! !
Grasshopper , in my opinion , is the First and I still unbeaten program for
Parametric modeling Nodal-
The program is full of fans, and believe me, ABSOLUTELY worth it for you to give a view to the Forum
http://www.grasshopper3d.com
and the impressive number of plug-ins dedicated to it
http://www.food4rhino.com
I think you should perhaps get some inspiration
from the big old GH-
In any case, I am attaching some picture of how are the nodes
in Grasshopper related to Evalutate Curves and output Vector , and Curve length
Good work, and have a good day
Best
al
Image Attachments:
Curve Length.jpg
Eva.Curve -Point Vector tangent display.jpg
Evalutate Curve Reparametrize or not.jpg
From: speedy (AL2000)
Hi Friend
I send a hard test on the use of Fillet,
despite all the doubts of Karsten,
it seems quite powerful,
only one clarification ,
>Karsten < could we add a link to
Knob or Slide, into Fillet Node?
See attached Picture-
Best to all
al
Attachments:
CP-Tile.nod
Image Attachments:
CP-TileFillet.jpg
CP-TileFillet2.jpg
From: Karsten (KMRQUS)
Hello Al,
I have forgotten to change from number to numarray for the input in fillet node. In addition I thought and I still think about your suggestions for the eval Curve. At the moment you can make also a workaround for that with the given nodes. I will add also an update button for the fillet next time. At the moment I rearrange the the nodes to the menuitems, and I hope that old nodefile won't be dirty.
Have a nice weekend
Karsten
p.s.: Cool result!
Attachments:
pa_al.nod
From: mkdm
Hello Al and Karsten and good morning,
I'm running latest Project Elephant (0_85mod) and I downloaded your latest construct2.js file.
When I run the" pa_al.nod" file I get the error displayed by attached image.
What's missing in my Elephant installation ?
Thanks,
Image Attachments:
Capture.JPG
From: Karsten (KMRQUS)
Hello Marco,
I think nothing - but that message comes sometimes up, when nodes have been modified and that is definitively in my installation - please try to replace the nodes and rewire or post, please, a screenshot of the nodeeditor window first.
I will post a new version next days.
Have a nice day
Karsten
From: mkdm
I'm sorry Karsten but...I didn't understand this part of your reply :
> "please try to replace the nodes and rewire or post, please, a screenshot of the nodeeditor window first."
Could you please explain ?
Thanks.
From: Karsten (KMRQUS)
Hello Marco,
it means: make a screenshot of the nodeeditors window;-) that I can have a look which node is missing:-)
Have a nice day
Karsten
From: mkdm
Ok Karsten,
Here's a medley of my 0.85_mod Project Elephant nodes :
http://take.ms/m4zNA
I skipped the standard ones.
best,
From: speedy (AL2000)
Hi Karsten and Marco
Make no mistake I made as well,
but perhaps it is not the proper way .......
I removed your old Node Costruct2 from the Nodeditor folder
I substitute it with the new ....
Opening the file there were problems
see attached picture ...
then at the end it seems that everything works
Pat array rewritten is cool , very flexible i Think now.........
What are the Extrude nodes, etc, etc. I do not understand the connections
you can make me a picture to understand
thank you, great
al
Image Attachments:
pa-al nod problem-1.jpg
pa-al node -Evalutate curve-2.jpg
pa-al node 3.jpg
From: Karsten (KMRQUS)
Hello Marco, Hello Al,
sorry! I have used a not distributed node in it, but the file shows already what it should:-) It is an extract node for bReps that is missing! Attached my last experiments;-)
You can install it also parallel to your existing installation for test with an additional shortcut;-) Subdiv isn't finished!
Have a nice day
Karsten
Attachments:
pattern.nod
From: Karsten (KMRQUS)
ok-first tests:-) SubDiv is only a wrapped version of Max great SubDiv skript!
From: mkdm
Thank you VERY much Karsten !!
Now all works fine!
P.S. Is becoming increasingly difficult to keep organized the original Max's Project Elephant "supercharged" with all new nodes written by the community.
Thanks again and good evening to everyone.
Best,
From: speedy (AL2000)
Hi Karsten
Currently I have installed in my folder Nodeeditor your version 0.85
of 7/10/2016 ...
To install one today ,
I remove the contents of the Nodeeditior and I put this
last ....
give me an answer
I would not create a chaos
I'm sorry
best
al
From: Karsten (KMRQUS)
Hello Marco,
it is also difficult for me - as mentioned, my intention is not to develop perfect code (because, I can't do that). And a lot of the code I have written is obsolete with every new version. Nodes that stands the test of time has to be rewritten or updated with every new version. Nothing was perfect and it isn't still perfect, but it helps to find new ideas and concepts - and that's important.
Have a nice evening
Karsten
p.s.: I saw a menuitem in your installation that was new for me ObjectsExt - new nodes?
From: Karsten (KMRQUS)
Hallo Al,
you can extract the folder e.g. to the Desktop and rename it to e.g. nodeeditor085mod3. Copy or move this folder to your UI directory. You don't have to delete the old one. Now you can setup a modified shortcut in Moi under options-> shortcutkeys. Copy the the shortcutkey for the nodeeditor - Add a new one - paste your copy and change the directory to e.g. nodeeditor085mod3. Now you can use both versions.
If you deleted the old one already, no problem - most of your posted nod-files should work with the new version or can be updated by replacing the changed nodes - if you have problems with that, please tell us - 8,9mb are still free for me on Michaels server:-)
Have a nice weekend
Karsten
Image Attachments:
sc.png
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