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Thread Split: Some posts in this thread have been moved here
From: James (JFH)
Hi Barry,
Can you please upload .nod file so I can understand what you are trying to do.
James
From: Barry-H
Hi James,
I haven't changed anything from your posted nod file just selected surface and run.
Your photo looks correct but mine as the result shows the outer facets are extending to the
opposite side.I have attached the surface and the nod file.
Cheers
Barry
Attachments:
Network CurvesReworked.3dm
retop (1).nod
From: James (JFH)
Oop! I had uploaded a WIP file instead of the final version.
New version can be now found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.683
James
From: Barry-H
Hi James,
perfect works great thanks.
Will it be possible to select a object and tile it to the surface in one of your future nod
as you have shown in photo of your earlier post ?
Again many thanks
Barry
From: James (JFH)
UPDATED: macro now includes faceted & smoothed surface options
Hi Barry,
<<Will it be possible to select a object and tile it to the surface
in one of your future nod>>
Good idea...please find attached.
James
Image Attachments:
TileSurface.png
From: Barry-H
Hi James,
superb and with the option of smooth or faceted excellent.
Looks even better with thickened tiles perhaps an extrude or shell function could be added.
So again many thanks.
Barry
Image Attachments:
SurfTile.png
From: speedy (AL2000)
Hi James
I need help......
your Macro Retopo does not work with your Isocuve tools
has the following ID-Construct2 / isocurve
my Isocuve has the following ID_test / isocurve
You may kindly send me your update
to insert it into the program-
Surely I missed some will last update of
Karsten
By the way fine work,compliments
Thanks in advance and
have a nice day
best
alberto
From: AlexPolo
Hi All,
The pace the forum and this project moves at is amazing - this node is fantastic! Another old Rhino Plugin which would work much better under the finesse of a NODE master is the Array 3d Over Curve plugin. Here is a result. With plugin you can control an object with a control point to array over a curve path. With incremental Scale/Rotation/Spacing can be incremental or constant.
Here is result
Admirer of Fines Nodes but Luddite in Practice.
From: Barry-H
Hi Alberto,
I had similar issues where nodes have been relocated but if you just replace the
ISO nodes with iso nodes from test it should work.
Barry
From: mkdm
Hello Alberto, James, AlexPolo, Karsteen, Barry (and the other N.E. smart guys)
I'm fascinated to see what you are doing with the NE!!!
You're doing wanderful things!!!
I think that actually the unique and real "Achilles heels" of the NE project is the limits and the poor performance of the current Moi's Api.
As soon as Michael will improve it I think we will see amazing stuff!
Thanks!
Ciao.
Marco (mkdm)
From: Michael Gibson
Hi Marco, what performance improvements are you looking for specifically?
Do you have a case with poor performance that you can post?
- Michael
From: James (JFH)
Hi Alberto &, Barry
<<Surely I missed some will last update of Karsten>>
Have a read of Karsten's post:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1
Changing to new menu system breaks old .nod files,
but it is much more elegant and efficient.
And Karsten describes a method for updating with
minimum disruption (for windows users, at least)
I encourage you to update, if too, only so I can appreciate
your brilliant examples
James
From: Barry-H
Hi James,
I agree update to Karstens post is the best option but it should be noted that old/new nod files that contain nodes that have been relocated can easily be fixed by replacing from new/old location.
As I found when running old nod files and the iso node was in test and I was running latest Karsten extensions and it had been moved to construct2.
Hope this explains my reasoning.
Cheers
Barry
From: speedy (AL2000)
Hi James and Friends
Thank you all for the support...
Now the Retopo and Tile files work perfectly ..
I wanted to ask if, rather than following the Method
driven by Karsten, they could coexist inside
of the same Folder both old tools and new ones ,
perhaps renaming Js new files-
In this case there would be maximum compatibility between old and new
with the only Handicap to have more Tool Labels
What do you say ... can you do it?
In each case again thanks to everyone
for support
best
alberto
From: Barry-H
Hi James,
my request for extrude or shell is not needed.(I need to plug my brain in before asking)
By starting with a solid its possible to scale it in the w direction by just adding the scale node.
This will allow thickening of tiles that cannot be extruded ie: more organic shapes.
Again thanks
Barry
Image Attachments:
Thickness.png
From: mkdm
Hello Michael.
Please, don't consider my previous post as a sharp criticism of your job!
You did wanderful and amazing things with Moi!!!
I have said this many many times on this and other forums :)
But I think that I'm not saying nothing strange when I say that current Moi's Api performance are unsatisfactory.
For example they are absolutely not comparable to Grasshopper performance.
This is very evident when you run complex NE nodes or even a bunch of middle-complex nodes that are chained together and you have simply to grad a slider.
Often you have to wait secs or dozens of secs to see changes, also on fast computer like my desktop PC.
Same operations in Grasshopper are many times faster.
I repeat, I think I'm not saying nothing "fake".
I hope I made myself clear.
Thanks.
Marco (mkdm)
From: Karsten (KMRQUS)
Hello Alex,
the path-rotate-scale stuff should be possible also. Have a look to the attached files. Caused by a little bug it is necessary to replace the basicfunctions.js in libs with the attached one.
@Al: I don't think that's a good idea to have both menu structures in one. Maybe you can have two complete versions of V0.97 with different extensions. But the better way would to convert the node files to the new menu structure. It isn't difficult. Maybe you van use an editor - it is also interesting to see the file structure. And faster as doing it with the nodeeditor native.
Have a nice day
Karsten
Attachments:
3D ARRAY OVER CURVE(1).3dm
parray.nod
From: James (JFH)
Hi Barry,
<<By starting with a solid its possible to scale it in the w direction by just adding the scale node.>>
Alternatively apply extrude node to tile prior to inputing. However, either way there is an issue with the W dimension/Extrude not being normal to the surface across the totality of a compound surface.
The only way to achieve this at the moment with NE as is, is with offset node to base surface to mFlow 2 layers of tiles, then loft between them. (see below)
Ideally, the goal would be some form of panelling tools like Rhino's or Dynamo's.
If Michael does implement "cage editing" then NE could do the rest: populating inner and outer point meshes. That would be a dream come true!
Hi Alberto,
<<rather than following the Method driven by Karsten, they could coexist inside of the same Folder both old tools and new ones , perhaps renaming Js new files->>
If I understand you correctly, I think this may be a little unwieldily.
Given that there is just a handful of us, I think it would be better if we all just bite the bullet, & all be using the most updated version. After-all,Moi V4 is just around the corner, and so NE v1 will soon follow, which will invariably include change that will not be compatible with earlier .nod files.
Any past work that offers utility will, no doubt, be resurrected
James
Image Attachments:
surface&TileOffset.nod.png
From: speedy (AL2000)
Hi All
I want to share with you
another exploration regarding Height Torus, (umbilic)
this time,
the file is heavy enough, it takes a while
for display to screen-
how many interested people find the file on this link :
http://www.mediafire.com/file/bd9lihbbtda4tjd/Height_Torus-Umbilic_-V2.rar
Have a nice day
alberto
From: speedy (AL2000)
Hi Karsten and James
<<@Al: I don't think that's a good idea to have both menu structures in one. Maybe you can have two complete versions of V0.97 with different extensions. But the better way would to convert the node files to the new menu structure. It isn't difficult. Maybe you van use an editor - it is also interesting to see the file structure. And faster as doing it with the nodeeditor native>>I WILL TRY
MANY THANKS
alberto
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