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Full Version: Nodebundle for playing with nodes

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From: James (JFH)
1 Nov 2017   [#685] In reply to [#684]
Hi Barry,

<<Is it possible to flow selected tiles to this topology as Rhino's panelling tool ?>>

Yes, now it is. I have updated my earlier post with new "retop. nod" with ordered points.

http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.683

It should work now.

James

Image Attachments:
retopFlow.jpg 


From: Barry-H
1 Nov 2017   [#686] In reply to [#685]
Hi James,
got this result when I ran your latest nod the outer facets extend inside any idea's ?
Cheers
Barry

Image Attachments:
retopo.png 


From: Barry-H
1 Nov 2017   [#687] In reply to [#685]
Hi James,
not sure if the attached photo showing highlighted facet helps.
So the facet seems to loft from outer boundary to inner on opposite side and vice versa for other side.
Thanks.
Barry

Image Attachments:
retopo facet.png 


From: James (JFH)
1 Nov 2017   [#688] In reply to [#687]
Hi Barry,

Can you please upload .nod file so I can understand what you are trying to do.

James
From: Barry-H
1 Nov 2017   [#689] In reply to [#688]
Hi James,
I haven't changed anything from your posted nod file just selected surface and run.
Your photo looks correct but mine as the result shows the outer facets are extending to the
opposite side.I have attached the surface and the nod file.
Cheers
Barry

Attachments:
Network CurvesReworked.3dm
retop (1).nod


From: James (JFH)
1 Nov 2017   [#690] In reply to [#689]
Oop! I had uploaded a WIP file instead of the final version.
New version can be now found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.683
James
From: Barry-H
1 Nov 2017   [#691] In reply to [#690]
Hi James,
perfect works great thanks.
Will it be possible to select a object and tile it to the surface in one of your future nod
as you have shown in photo of your earlier post ?
Again many thanks
Barry
From: James (JFH)
1 Nov 2017   [#692] In reply to [#691]
UPDATED: macro now includes faceted & smoothed surface options


Hi Barry,

<<Will it be possible to select a object and tile it to the surface
in one of your future nod>>

Good idea...please find attached.
James

Image Attachments:
TileSurface.png 


From: Barry-H
2 Nov 2017   [#693] In reply to [#692]
Hi James,
superb and with the option of smooth or faceted excellent.
Looks even better with thickened tiles perhaps an extrude or shell function could be added.
So again many thanks.
Barry



Image Attachments:
SurfTile.png 


From: speedy (AL2000)
2 Nov 2017   [#694]
Hi James
I need help......
your Macro Retopo does not work with your Isocuve tools
has the following ID-Construct2 / isocurve
my Isocuve has the following ID_test / isocurve
You may kindly send me your update
to insert it into the program-
Surely I missed some will last update of
Karsten
By the way fine work,compliments
Thanks in advance and
have a nice day
best
alberto
From: AlexPolo
2 Nov 2017   [#695]
Hi All,

The pace the forum and this project moves at is amazing - this node is fantastic! Another old Rhino Plugin which would work much better under the finesse of a NODE master is the Array 3d Over Curve plugin. Here is a result. With plugin you can control an object with a control point to array over a curve path. With incremental Scale/Rotation/Spacing can be incremental or constant.

Here is result



Admirer of Fines Nodes but Luddite in Practice.
From: Barry-H
2 Nov 2017   [#696] In reply to [#694]
Hi Alberto,
I had similar issues where nodes have been relocated but if you just replace the
ISO nodes with iso nodes from test it should work.
Barry
From: mkdm
2 Nov 2017   [#697]
Hello Alberto, James, AlexPolo, Karsteen, Barry (and the other N.E. smart guys)

I'm fascinated to see what you are doing with the NE!!!

You're doing wanderful things!!!

I think that actually the unique and real "Achilles heels" of the NE project is the limits and the poor performance of the current Moi's Api.

As soon as Michael will improve it I think we will see amazing stuff!

Thanks!

Ciao.

Marco (mkdm)
From: Michael Gibson
2 Nov 2017   [#698] In reply to [#697]
Hi Marco, what performance improvements are you looking for specifically?

Do you have a case with poor performance that you can post?

- Michael
From: James (JFH)
2 Nov 2017   [#699] In reply to [#694]
Hi Alberto &, Barry

<<Surely I missed some will last update of Karsten>>

Have a read of Karsten's post:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1

Changing to new menu system breaks old .nod files,
but it is much more elegant and efficient.
And Karsten describes a method for updating with
minimum disruption (for windows users, at least)

I encourage you to update, if too, only so I can appreciate
your brilliant examples

James
From: Barry-H
2 Nov 2017   [#700] In reply to [#699]
Hi James,
I agree update to Karstens post is the best option but it should be noted that old/new nod files that contain nodes that have been relocated can easily be fixed by replacing from new/old location.
As I found when running old nod files and the iso node was in test and I was running latest Karsten extensions and it had been moved to construct2.
Hope this explains my reasoning.
Cheers
Barry
From: speedy (AL2000)
2 Nov 2017   [#701]
Hi James and Friends
Thank you all for the support...
Now the Retopo and Tile files work perfectly ..
I wanted to ask if, rather than following the Method
driven by Karsten, they could coexist inside
of the same Folder both old tools and new ones ,
perhaps renaming Js new files-
In this case there would be maximum compatibility between old and new
with the only Handicap to have more Tool Labels
What do you say ... can you do it?
In each case again thanks to everyone
for support
best
alberto
From: Barry-H
2 Nov 2017   [#702]
Hi James,
my request for extrude or shell is not needed.(I need to plug my brain in before asking)
By starting with a solid its possible to scale it in the w direction by just adding the scale node.
This will allow thickening of tiles that cannot be extruded ie: more organic shapes.
Again thanks
Barry




Image Attachments:
Thickness.png 


From: mkdm
2 Nov 2017   [#703] In reply to [#698]
Hello Michael.

Please, don't consider my previous post as a sharp criticism of your job!

You did wanderful and amazing things with Moi!!!

I have said this many many times on this and other forums :)

But I think that I'm not saying nothing strange when I say that current Moi's Api performance are unsatisfactory.

For example they are absolutely not comparable to Grasshopper performance.

This is very evident when you run complex NE nodes or even a bunch of middle-complex nodes that are chained together and you have simply to grad a slider.
Often you have to wait secs or dozens of secs to see changes, also on fast computer like my desktop PC.

Same operations in Grasshopper are many times faster.

I repeat, I think I'm not saying nothing "fake".

I hope I made myself clear.

Thanks.

Marco (mkdm)
From: Karsten (KMRQUS)
2 Nov 2017   [#704] In reply to [#695]
Hello Alex,

the path-rotate-scale stuff should be possible also. Have a look to the attached files. Caused by a little bug it is necessary to replace the basicfunctions.js in libs with the attached one.
@Al: I don't think that's a good idea to have both menu structures in one. Maybe you can have two complete versions of V0.97 with different extensions. But the better way would to convert the node files to the new menu structure. It isn't difficult. Maybe you van use an editor - it is also interesting to see the file structure. And faster as doing it with the nodeeditor native.

Have a nice day
Karsten

Attachments:
3D ARRAY OVER CURVE(1).3dm
parray.nod


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