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Thread Split: Some posts in this thread have been moved here
From: James (JFH)
WOW! Marco,
Your graphic is beautiful!
Did you apply subD & shell prior to export to Affinity?
Thanks for sharing
ciao
James
From: James (JFH)
Hi Pilou,
Thank you for the link:
http://www.savoir-sans-frontieres.com/JPP/telechargeables/free_downloads_transit.htm
At first I did not pay the website any regard, because the layout/design is so appalling.
However I did return to it & am glad I did.
It is a wonderful resource, and right up my alley.
My favourite topics delivered for easy consumption (comic form) for the lazy geek.
Thanks again
James
From: mkdm
Hi James!
@You : "...Did you apply subD & shell prior to export to Affinity?..."
Oh yeah James!
It took a consistent amount of time to compute on my i7-7700K and I almost get Moi blown up reaching up to 3.5 GB of used memory !!!
:) LOL !
Ciao!
From: speedy (AL2000)
Hi Friends ,
this is an exploration of the various surfaces
Topologically related to that of the Taurus-
I think the Height Torus and some variations are
very interesting
how many interested in the subject find the file available
at this link;
http://www.mediafire.com/file/mbvxj8k8qh688dv/Heigt_Torus_Variation.rar
Good in-depth
Have a nice day to all
best
alberto
From: mkdm
Ciao Alberto.
What a wanderful node!!
You rock!!!
I would really like to have your math skill :)
But...unfortunately this wasn't my area of expertise... :(
Thanks!
ASAP I will make some CG elaboration with your node...
Ciao.
From: Karsten (KMRQUS)
Hello,
would someone post Al's last nodefile - Mediafire isn't working for me at the Moment.
Thanks in advance!
Karsten
From: mkdm
Hi Karsten.
Here is the file :
http://take.ms/kAx7x
It is a modified version of the node based on your indications found in "Deviations.xls" that you posted of some days ago.
It works for me.
Ciao!
From: Barry-H
Hi All,
I don't know if I'm reinventing the wheel (it can probably be done with the existing nodes)
but I have managed to coded a simple Key Frames node to use for animation.
It as the following features.
1) Inputs: Time, action start and action end.
2) Output: Count and action length.
I'm new to javascript so if someone cares to have a look over it and tell where it can be improved
that would be great.
Many Thanks
Barry
Attachments:
Animation.js
Image Attachments:
Screenshot (21).png
From: speedy (AL2000)
Hello Friends
this my fifth Macro
- Bezier Curves by an open or closed polyline-
it is a great flexibility tool, and I also hope for usefulness
in the drawing
Input:
Open or closed polyline
Output:
Bezier Curve
the file is at this link:
http://www.mediafire.com/file/a6cq469wyhkaq1x/M_-Bezier_Curve_from__Polyline.rar
Have a nice day to all
... (for my friend Marco, thank you for your appreciation )
best
alberto
From: Karsten (KMRQUS)
Hello Barry,
Looks great. For the Keyframes-Node the mode:[ "Long",...] isn't used and not necessary. So you can remove that. It is only useful with multiprocessing.
If you want to make film sequences you can also use the camera node. It makes single Pictures from each step. After that you can join them together with ffmpeg or mencoder(command line).
Have a nice day
Karsten
From: Barry-H
Hi Karsten,
thanks will try the camera as you suggested.
Barry
From: Karsten (KMRQUS)
p.s.: You can also use ImageJ to convert the pngs to an avi. For that use Import->Image Sequence , Then save as avi:-) For a not moving camera you have to Trigger the node with a constant value from the quartz node eg. a math node that gives allways a constant. Choose a path and Directory e.g D:\test\ for Windows systems.
From: Barry-H
Hi Karsten,
can you explain or post a simple nod file showing how to use the camera.
Also is it possible to do a fly thro with it.
Thanks
Barry
From: Karsten (KMRQUS)
Hello Barry,
test the attached node file. Switch to 3D-Viewport and press run. Now stop. Double click the camera node. Insert a valid file path. And switch save to On. Press Run. Now every position of the camera will make a single screen shot. Starting with the start index up to Frames number.
Have a nice day
Karsten
Attachments:
cameratest.nod
From: Barry-H
Hi Karsten,
thanks for the camera nod file looks like I will have plenty of options for recording
animations with added camera movements to give walk thro and around.
So again many thanks for your help much appreciated.
Barry
From: r2d3
I have a problem with the ObjToArray nod. It seems not to work (for me)...
With my nod i like to select a straight line and draw a circle around the start and th end point of this line...
But ObjToArray seems not to give any array of points.
What is wrong?
Attachments:
Obj2Array.nod
Image Attachments:
objtoarray.gif
From: Karsten (KMRQUS)
Hello R2D3,
The objToArray node converts point objects to a pointarray. So a better name would be Pt-ObjectsToPointArray but that's to long;-) I think that what you looking for is pathArray or mPathArray - to find under Points2. The node takes input curves evaluates an orientated frame at the start point and distributes orientated frames along the curve. The Div value defines the amount of frames/Points along the curve. The orientation option controls the orientation along the curve. The order option is only important if you have multiple curves: Along gives you an array with all points from the first curve followed by the points of second and so on. Across gives you an array with the first point of the first curve followed by the first point of the second curve and so on. The point array has an internal organization to cluster the points. Following nodes e.g. Curve can break this clusters to independent curves. Have a look to the attached node file. Don't forget to reselect your curve.
Have a nice day
Karsten
Attachments:
mpath-array.nod
From: Karsten (KMRQUS)
p.s.:
Circle can take also multiple centers - so there is a shorter way:
Image Attachments:
c.png
From: r2d3
Ahaaa :-)
That makes it clear now - and it works!
I like the idea of the nodebundle project very much - playing around with them is fun (even without docs...)
Thanks a lot Karsten
Ralf
From: Karsten (KMRQUS)
Hello Ralf,
most of the nodes and the functionality of the extension are build by a user request or a missing functionality of the core. Max can't write everything by itself with respect to his time and work on the core. The different aspects of use for such an application is a wide field. So it's not only a tool for generative geometry creation, its also a generative process to get the tool. The documentation was not in the focus. I tried to start a wiki, but I was the only one who wrote something. Nevertheless there is also an outdated Excel sheet where you can look for some functionality:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.200
Maybe the menu position had changed, but node names and functionality should still work.
Have a nice day
Karsten
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