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Thread Split: Some posts in this thread have been moved here
From: Michael Gibson
Hi Pilou,
> So no more add work to reccord it with something like that...
>
http://blog.bahraniapps.com/gifcam/
It is more work though, that's another program that someone needs to download, install, and run.
I'm not saying it's a whole lot of work, it's true that it's only a small amount of extra work. But extra work and extra steps nonetheless.
When the purpose of the message is to share some node work with other "node enthusiasts" it's reasonable for them to just post the node files and expect that others that are interested in it will load it.
If it was in the gallery or in a reply to some other thread where the creator of the thread might not be familiar with the node editor then that's a different case. But here it's a thread specifically for node stuff.
- Michael
From: Frenchy Pilou (PILOU)
So I must find some times for launch each new nodes and make my own "graphic repository" !
Maybe this winter! Will be in French but you will have images & links to the original! Intolerable suspense ! :)
Message 7777.561 was deleted
From: Max Smirnov (SMIRNOV)
Hi James,
it seems the scaleVec function is missing. It's not a nodeeditor bug. Check your nodebundle files.
From: Karsten (KMRQUS)
Hello James,
it Looks like you forgot to copy basicFunctions.js to the extensions/libs directory;-)
Have a nice day
Karsten
From: James (JFH)
Hi Karsten,
>>it Looks like you forgot to copy basicFunctions.js to the extensions/libs directory<<
Yes it's true. When Max said check node bundle, I discovered that "libs" folder was empty. Stupidly this is not the first time I have done this when adding extensions to a new Max version. But after Max's warning RE: "changes in getInputData function" I wrongly thought that there was code conflict, in this instance.
Anyway thanks for getting back to me
James
From: speedy (AL2000)
Hi Friends
a new file to test the possibility of using Elephant in the Architectural field
to look for Conceptual Scketching....
I have to say that it is very difficult to break into the forest of Node,
at first sight , the Canvas appears almost like a picture of Pollock.
How many interested are find the material at this link :
http://www.mediafire.com/file/tx9fmd9pv9bmbu9/Three_Towers.rar
Wellcome your comments
Have a nice day to all
al
From: Karsten (KMRQUS)
Hello Al,
it's amazing that you're keeping the overview!??
Very cool and complex project!
Have a nice day
Karsten
p.s.: You need the new Macro Feature in the latest Version most:-)
From: speedy (AL2000)
Hi Karsten
Many tanks ......
Yes...I need to load new Macro Version
I saw is this morning
best
al
From: mkdm
Hi Karsten
@You : "...it Looks like you forgot to copy basicFunctions.js to the extensions/libs directory;-)..."
I'm sorry but...where is that file ?
Thanks.
From: James (JFH)
Hi Marco
File directory is as follows:
nodeeditor/nodes/extensions/libs/basicFunctions.js
Ciao James
From: mkdm
Hi James .
Ok. But...the extensions/libs folder of the official new releases of P. Elephant is empty.
Could you please give me the correct basicFunctions.js file ?
Thanks a lot.
From: Karsten (KMRQUS)
Hello Marco,
please take all files of extensions from this source and copy them to the extensions Folder of the new Version.
http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.7
Have a nice day
Karsten
From: mkdm
Thank you very much Karsten for the support.
Have a nice day.
From: James (JFH)
Hi Karsten
A while ago, I asked you about surface to point conversion.
I realised that we already have nodes for this, but to simply it I've compiled them into a macro: "Surface to Points".
It is going to be very handy when we can share macros between projects
James
Image Attachments:
surf_to_Pt.jpg
From: speedy (AL2000)
Good Morning James ,
Cool result ........
Bravo , Your Macro work fine-
best
al
From: mkdm
Hi James.
Thanks a lot! This is a very useful node.
Very useful for replicating an object over a surface with the help of a bunch of Max's node.
Bye.
From: Max Smirnov (SMIRNOV)
Hi James,
great work!
>>It is going to be very handy when we can share macros between projects
Today or tomorrow I'll release a new version with macros import-export support
From: James (JFH)
UPDATED: randomWrapNEW.nod attached
To run on new NE mod:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1
Hi All,
Here's an example for randomised pattern on a surface.
Macros certainly make node circuitry more elegant!
I can't wait to see what's Max's next great leap.
James
Image Attachments:
randomWrap6.jpg
From: Frenchy Pilou (PILOU)
Jelly-Fish nodes style! :)
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