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Full Version: Nodebundle for playing with nodes

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From: Karsten (KMRQUS)
26 Mar 2016   [#53] In reply to [#51]
Hello James,

I have fixed the problem :-)



Have a nice weekend
Karsten

Attachments:
gcurvetest.nod

Image Attachments:
gcurvetest.gif 


From: Frenchy Pilou (PILOU)
27 Mar 2016   [#54]
More and more powerful!
From: Karsten (KMRQUS)
11 Apr 2016   [#55] In reply to [#54]
Hello,

here are some new nodes for playing: Curvature-Analyse, Sweep ...

A nice day to all
Karsten

Attachments:
blend.nod
bridge.nod
infonodes.js
SubDiv.js


From: James (JFH)
13 Apr 2016   [#56] In reply to [#53]
Hello Kirsten

Sorry I have not replied before now; I have been away for a few weeks.

>fixed the problem :-)

Yes that is much better thanks.
The new sweep node does the job perfectly.

I greatly appreciate your work on these
James

Image Attachments:
toroidalhelixSweep.jpg 


From: Karsten (KMRQUS)
13 Apr 2016   [#57] In reply to [#56]
Hello James,

I'm glad that it works:-) and an aesthetically result, also. An idea that I got, while I'm looking to the pictures: If you want to control the diameter depending on the curvature of your rail, I have made a node for that in the Infonode.js. It calculates the minR and maxR of curves. This could be used to avoid squeezed surfaces. I didn't made a tryout, but maybe also an interessting experiment:-)

Have a nice day
Karsten
From: mkdm
13 Apr 2016   [#58] In reply to [#57]
Hello Karsten,

many thanks to you and Max, for your efforts on the NodeEditor project!

I would have liked to be better skilled in geometry and in mathematics, in order to join the coding of this plugin...

But anyway.....could you please share a link where is possible to get the complete NodeEditor project, in it's current stage of developing ?

A sort of repository where it would be easier get all the most recent versions of all the project files,
rather then get all the stuff here and there in the forum's threads.

Thanks again and have a nice day,

Marco.
From: Michael Gibson
13 Apr 2016   [#59] In reply to [#58]
Hi Marco,

For the nodes editor, I think the most recent release is here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.76

and the installation instructions are here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.34


> A sort of repository where it would be easier get all the most recent versions of
> all the project files, rather then get all the stuff here and there in the forum's threads.

Max has a repository of his plug-ins here, except I don't think the node editor is in there yet:
http://moi.maxsm.net/media/files/

For now you would need to get it from the above forum thread.

- Michael
From: mkdm
13 Apr 2016   [#60] In reply to [#59]
Hi Michael,

Thanks for your reply. It contains all i need for Max's code.

And...in order to get Karsten's contribution also ?

Where to look for ?

Thanks both and nice day.

Marco.
From: Karsten (KMRQUS)
13 Apr 2016   [#61] In reply to [#60]
Hello Marco,

everything is in this thread:-)

Have a nice day
Karsten
From: mkdm
13 Apr 2016   [#62] In reply to [#61]
Ok Michael,

i'll search here more deeply, as soon as i can...

Thanks and good job.

Marco.
From: Karsten (KMRQUS)
13 Apr 2016   [#63] In reply to [#56]
Hello James,

combination with the curvature seems to work.Here is picture.

Have a nice day
Karsten
From: Karsten (KMRQUS)
13 Apr 2016   [#64] In reply to [#63]
And a rendering of the bridgetest:-)


Image Attachments:
Bridge2.png 


From: Karsten (KMRQUS)
20 Oct 2016   [#65]
Hello James, Hello Al,

@ James: based on Maxs Concat node I have made a node called Concat2 - it's possible to modify the input and output type by RMB. It's not perfect, because there are some lines in Max code, I don't understand. Nevertheless, it should work for your needs.

@ Al: At the moment Blend only can process 2 edges:-( and Yes, it's not ease to understand how it works, but it's not easy to find a solution for that. I think, the Moi API isn't made for that. In the next days I will have a look for the G0-option.

A nice day to all
Karsten

Attachments:
objects2.js


From: James (JFH)
20 Oct 2016   [#66] In reply to [#65]
Hi Karsten,

Thank you for concat2 node, it is exactly what I wanted.
I hope it is useful for others as well.

Cheers for that!

-James
From: speedy (AL2000)
20 Oct 2016   [#67]
Hello Karsten
Thanks for the answer, and for the new Node Concatenate
I saw ,scrolling the page , that you posted in 11-April
a SubDiv- Node......
I ask you is compatible with the v.085 , who currently use...
if it were possible I would try it-

To be honest I have seen many more of your and James Node,
but I do not know if they are compatible.........
I would not create a chaos in my current Nodeeditor folder
best
al
From: Karsten (KMRQUS)
20 Oct 2016   [#68] In reply to [#67]
Hello Al,

don't try the old nodes, they won't work. I'm actually update the nodes to the version v0.85 - SubDiv also (very poor and rudimentary modeling). I had a look to the Blend node for G0 - means point continuity - means Loft between two edges;-)

Have a nice day
Karsten
From: speedy (AL2000)
20 Oct 2016   [#69] In reply to [#68]
Hi Karsten
Thank you very much,
looking forward your updated Blend
good work
Best
al
From: speedy (AL2000)
21 Oct 2016   [#70]
Hi Karsten and Friends

You post this exercise for deepening the Node Blend ,
very important to me, together with Fillet....

Karsten, did You may revise Node BrepNameSubObjects , when you have the opportunity to do so ?
in such a way that it can yield back the selected geometry
in the form of Output can then be used as Input for other Feature
type,Curve, Surf etc. etc. for tools Loft, Extrude etc etc...

Moreover I am absolutely of the opinion that range to maintain the links with
other reactions should necessarily have two inputs
Start and End domain ...
we hope that some of you experts can satisfy
my desire
Thanks for everything and have a good weekend to all
Best
al

Attachments:
CP-Archim-Spiral 3D.nod

Image Attachments:
Arch-Spiarl Blend.jpg 


From: Karsten (KMRQUS)
21 Oct 2016   [#71] In reply to [#70]
Hello Al,

If I get you right, you want to extract geometry from a nodes output e.g. a face or a edge to use it as an input for a e.g. sweep. I thought about it already and I think it is possible.
>>>>>Moreover I am absolutely of the opinion that range to maintain the links with
other reactions should necessarily have two inputs
Start and End domain ...
Here I didn't get you, please explain your idea in more detail.

At the moment I try to make getCrvSFrame and Sweep multiprocess ready. I also made an update/addition to the point node - If you preselect points of a given geometry and create now the point node you have all coordinates evaluated in it. e.g.: Switch on the controlpoints of a surface, select them --> copy/paste and let them selected - go to the node editor and create a new point node, you will have a independent copy of them inside the node. I don't know what it is good for, but I'm sure that someone will have an idea for that;-)

Have a nice weekend
Karsten

p.s.: I'm not an expert Motto: I'm glad I'm crazy, it keeps me trying! -Iggy Pop-
From: James (JFH)
21 Oct 2016   [#72] In reply to [#70]
Hi Al,

>>Moreover I am absolutely of the opinion that range to maintain the links with
other reactions should necessarily have two inputs
Start and End domain ...<<

Unless I have misunderstood you; Karsten's Concat2 node already satisfies this requirement.



Hope this helps
-James

Image Attachments:
Domain.png 


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