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Thread Split: Some posts in this thread have been moved here
From: Mike (MGG942)
A more ambitious - and complex - funnel nod. The 'universal funnel'.
This nod is based on rounded rectangles so the top, middle and bottom sections can be rectangular, square or round.
Mike.
Attachments:
funnel universal 02.nod
Image Attachments:
funnel universal 02.JPG
From: Karsten (KMRQUS)
Hello James,
it is a little bit complicated to integrate the functionality into one node, possible, but not useful in my opinion - so I made a additional one. Please test it and give a feedback.
Have a nice day
Attachments:
Numbers.nod
Image Attachments:
numbers.png
From: Mike (MGG942)
Hi, Karsten, looks wonderfully good to me.
Tiny, tiny typo in both the Numbering and Text nodes you have the label 'Bolt' - should of course be 'Bold'.
Mike.
From: Mike (MGG942)
Another perhaps useful nod. Bottle square or round.nod
The output is five solids. I left them separate rather than using 'Union' inside the nod as I thought that the output would be slightly more convenient in that form, though I'm having second thoughts as I type this!
Below shows that sort of bottles that can be produced with the nod. It will not generate oval bottles.
NOTE that the neck is plain - required threads or bead have to be generated separately.
Mike.
Attachments:
Bottle square or round.nod
Image Attachments:
Bottle square round 07.JPG
From: Karsten (KMRQUS)
Hello Mike,
it looks like you're having fun:-)
and thank you for your note. I'm not a native speaker, so any improvement is welcome. Here is a corrected version.
thanks and have a nice day
Karsten
Message 7777.515 was deleted
From: Mike (MGG942)
Thanks for the warning, James.
Mike.
From: Mike (MGG942)
Hi, guys, is there a simple way of getting the x,y,z values of the last point calculated by MathPts?
Mike.
From: James (JFH)
Hi Mike,
>> x,y,z values of the last point calculated by MathPts <<
MathPts "f(uv)"input into "InPts" ArrayExt/idxSelect node
Multiply Unum X Vnum minus 1 for input into "idx" on ArrayExt/idxSelect node
then "Out" input into Points2/splitPt to get x,y,z values.
An alternative is to use ArrayExt/ArrayFlipper to idSelect with index of 0
If this does not make sense, upload your file & I modify it
Cheers
James
From: Mike (MGG942)
Thanks, James. That's certainly a more elegant method than the work around I was using.
However... right now it's not giving quite the same result. I'll try and figure out where I've gone wrong tomorrow.
Mike.
From: James (JFH)
Hi Mike,
I have attached nod file showing both methods.
Red & Blue sphere are used as placeholders to
demonstrate location set by xyz of arrays last point.
basic/length node as used for point numbering above
could be used instead of math node multiplying U & V values.
James
From: Mike (MGG942)
Thanks, again.
Well, I don't know what I was doing wrong, but in the cold light of day both the array techniques you suggested now seem to work just fine.
Onwards and upwards.
Mike.
From: Karsten (KMRQUS)
Hello Mike,
please check also the RMB on the idxSelect node - you can also Switch it to the selection of values in numarrays or geometry of objectlists.
Have a nice day
Karsten
From: James (JFH)
Hi all,
Loosely based on "Recreating Jean Nouvel's Louvre Abu Dhabi with Parametric Modeling"
https://www.youtube.com/watch?v=iRVMx4WzFus
see nod file attached
James
Image Attachments:
nouvelleDome.jpg
From: Karsten (KMRQUS)
Wow!
It's a pleasure to see the decryption of the geometry.
Thank's for sharing!
Karsten
Message 7777.525 was deleted
From: Frenchy Pilou (PILOU)
Nice interlacing!
From: Mike (MGG942)
Re: please check also the RMB on the idxSelect node - you can also Switch it to the selection of values in numarrays or geometry of objectlists.
Thanks, Karsten, for pointing that out.
Mike.
From: Mike (MGG942)
Amazing.
I won't be tackling anything like that for a very long time.
Mike.
From: James (JFH)
Hi All,
UPDATED: nod file attached
This is still a work in progress,
but as a teaser I have attached screen grab
of a parametric brick wall.
I'll get back to it on the weekend.
James
Image Attachments:
brickWall3.jpg
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