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Full Version: Nodebundle for playing with nodes

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From: James (JFH)
1 Sep 2017   [#509] In reply to [#506]
Hi Karsten,

I am happy to see you back on the forum & hope you are well.

I wonder if you wanted to have a play around with something node-wise,
if you could have a look at extending your text node, so that it could be utilised
for numbering pt arrays as per my earlier posts:

http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.448
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.453

This would be a real boon for the more complex indexing of arrays.

If you could, I would be forever in your debt!

James
From: Mike (MGG942)
1 Sep 2017   [#510]
A more ambitious - and complex - funnel nod. The 'universal funnel'.
This nod is based on rounded rectangles so the top, middle and bottom sections can be rectangular, square or round.
Mike.



Attachments:
funnel universal 02.nod

Image Attachments:
funnel universal 02.JPG 


From: Karsten (KMRQUS)
3 Sep 2017   [#511] In reply to [#509]
Hello James,

it is a little bit complicated to integrate the functionality into one node, possible, but not useful in my opinion - so I made a additional one. Please test it and give a feedback.




Have a nice day

Attachments:
Numbers.nod

Image Attachments:
numbers.png 


From: Mike (MGG942)
3 Sep 2017   [#512] In reply to [#511]
Hi, Karsten, looks wonderfully good to me.

Tiny, tiny typo in both the Numbering and Text nodes you have the label 'Bolt' - should of course be 'Bold'.

Mike.
From: Mike (MGG942)
3 Sep 2017   [#513]
Another perhaps useful nod. Bottle square or round.nod
The output is five solids. I left them separate rather than using 'Union' inside the nod as I thought that the output would be slightly more convenient in that form, though I'm having second thoughts as I type this!

Below shows that sort of bottles that can be produced with the nod. It will not generate oval bottles.
NOTE that the neck is plain - required threads or bead have to be generated separately.
Mike.



Attachments:
Bottle square or round.nod

Image Attachments:
Bottle square round 07.JPG 


From: Karsten (KMRQUS)
3 Sep 2017   [#514] In reply to [#513]
Hello Mike,

it looks like you're having fun:-)

and thank you for your note. I'm not a native speaker, so any improvement is welcome. Here is a corrected version.

thanks and have a nice day
Karsten

Message 7777.515 was deleted


From: Mike (MGG942)
3 Sep 2017   [#516] In reply to [#515]
Thanks for the warning, James.
Mike.
From: Mike (MGG942)
5 Sep 2017   [#517]
Hi, guys, is there a simple way of getting the x,y,z values of the last point calculated by MathPts?

Mike.
From: James (JFH)
6 Sep 2017   [#518] In reply to [#517]
Hi Mike,

>> x,y,z values of the last point calculated by MathPts <<

MathPts "f(uv)"input into "InPts" ArrayExt/idxSelect node
Multiply Unum X Vnum minus 1 for input into "idx" on ArrayExt/idxSelect node
then "Out" input into Points2/splitPt to get x,y,z values.

An alternative is to use ArrayExt/ArrayFlipper to idSelect with index of 0

If this does not make sense, upload your file & I modify it

Cheers
James
From: Mike (MGG942)
6 Sep 2017   [#519] In reply to [#518]
Thanks, James. That's certainly a more elegant method than the work around I was using.
However... right now it's not giving quite the same result. I'll try and figure out where I've gone wrong tomorrow.

Mike.
From: James (JFH)
6 Sep 2017   [#520] In reply to [#519]
Hi Mike,

I have attached nod file showing both methods.
Red & Blue sphere are used as placeholders to
demonstrate location set by xyz of arrays last point.

basic/length node as used for point numbering above
could be used instead of math node multiplying U & V values.

James



From: Mike (MGG942)
6 Sep 2017   [#521] In reply to [#520]
Thanks, again.

Well, I don't know what I was doing wrong, but in the cold light of day both the array techniques you suggested now seem to work just fine.

Onwards and upwards.

Mike.
From: Karsten (KMRQUS)
7 Sep 2017   [#522] In reply to [#521]
Hello Mike,

please check also the RMB on the idxSelect node - you can also Switch it to the selection of values in numarrays or geometry of objectlists.

Have a nice day
Karsten
From: James (JFH)
7 Sep 2017   [#523]
Hi all,

Loosely based on "Recreating Jean Nouvel's Louvre Abu Dhabi with Parametric Modeling"

https://www.youtube.com/watch?v=iRVMx4WzFus

see nod file attached

James


Image Attachments:
nouvelleDome.jpg 


From: Karsten (KMRQUS)
7 Sep 2017   [#524] In reply to [#523]
Wow!

It's a pleasure to see the decryption of the geometry.

Thank's for sharing!

Karsten

Message 7777.525 was deleted


From: Frenchy Pilou (PILOU)
7 Sep 2017   [#526] In reply to [#525]
Nice interlacing!
From: Mike (MGG942)
8 Sep 2017   [#527] In reply to [#522]
Re: please check also the RMB on the idxSelect node - you can also Switch it to the selection of values in numarrays or geometry of objectlists.

Thanks, Karsten, for pointing that out.

Mike.
From: Mike (MGG942)
8 Sep 2017   [#528] In reply to [#523]
Amazing.
I won't be tackling anything like that for a very long time.
Mike.

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