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Thread Split: Some posts in this thread have been moved here
From: Mike (MGG942)
Karsten,
Slightly puzzled by your post as your link leads to nodeeditor.v.0.93.2017.03.09mod.zip Note the 'mod'
and my post leads to v.0.93.2017.03.09.zip - no 'mod'
Also, my shortcut key in MoI, F9, executes this command: moi.ui.createDialog( 'nodeeditor.v.0.93.2017.03.09/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );
Am I missing something?
Mike.
From: Karsten (KMRQUS)
Hello Mike,
everything is fine, If you have collected all the puzzle parts. Only from time to time I share the complete collection, for those who want to start from scratch.
The modifications are not really modifications to Maxs Versions - there are only additional nodes. So you can replace, add or delete files in the extensions Folder without an effect to the base Version from Max. So if you think something is missing, you can also add or replace single files and restart.
Have a nice day
Karsten
p.s.: You can recognize the modified Versions by the colored Cursor in the nodeeditor (yellow or blue)
From: bemfarmer
Note that Max added the "extensions" subdirectory for noncore/nonstandard nodes.js.
Under ui/nodeeditor93/nodes/extensions, place non-Max (some_new_node.js) nodes.
- Brian
The nodeeditor93mod name indicates that modifications have been made.
The yellow cursor is nice. I tinkered with colors, or should I say less darkness:-)
From: Mike (MGG942)
Thanks, Karsten, that make things clearer.
Mike.
From: Mike (MGG942)
Thank, Brian.
It's starting to make sense to me.
Thanks also for the 'less dark' tips which I have implemented.
Much easier on the eyes when zoomed in.
Mike.
From: AlexPolo
Thanks for that 0.93 mod has me up and running as this thread is so BIG maybe start NODEBUNDLE thread just for software enhancements.
A big thanks to all the developers pushing this along.
Message 7777.485 was deleted
From: Karsten (KMRQUS)
Hello,
I've made a twist node:-)
I hope there are no bugs in it - so it would help, when someone would test it.
Have a nice day
Karsten
Attachments:
transform2.js
twistnode.nod
Image Attachments:
twist.png
From: Mike (MGG942)
Snake.
Another from MathMod.
The .nod produces a surface. I converted to a solid using Construct/Offset/Shell with Thickness 0.5mm and Direction: Flip.
Mike.
Attachments:
Snake.nod
Image Attachments:
Snake.JPG
From: James (JFH)
Hi All,
An experiment showing a field of columns effected by twin attractors.
See attached.
James
EDIT: sine wave ripples new image attached
Image Attachments:
ripples.gif
twinAttracters.jpg
From: speedy (AL2000)
Hi Friends
The holidays are over, we are back
In the real world ........ I hope everything is fine
for you all-
- I tried to accomplish this exercise, relative
at SuperEllipse, but applying the concept
not only to the curve 2d, but the 3d shape
In such a way as to have a shape transition
starting from an Astriod, passing through an Octahedron , a Sphere, etc etc,
to arrive on acubic smooth Shape -
I also added a variation, in which ,
varying the parameters that govern the domain of the form
in x, y, z, in the final assembly, an interesting explosion is created
of the main form-
I hope the subject is Vs interest ,
for those interested, find the material here :http://www.mediafire.com/file/1s70l89err5gyda/SuperEllipse_3d.rar
Wellcome back at all
best
al
From: Mike (MGG942)
Hi, Speedy, welcome back.
I've tried running Basic 3d SuperEllipse.nod with the default settings but nothing happened.
Is there a special way of using it?
Mike.
From: speedy (AL2000)
Hi Mike
The way you use it and scroll through the slider that will select you
the default inputs, for the different form to be obtained, and wanting ,
You can vary the value sliders, rx, ry, rz ...
Follow the pictures posted
I tried to reload the file sent ....
For me it's all Ok-
I do not know what the problem is, one should know if
Others have had your problems
Have a nice day
al
From: bemfarmer
The superellipse node worked fine with the latest nodeeditmod
- Brian
From: Mike (MGG942)
Brian - that's 0.93?
From: bemfarmer
Yes
From: Mike (MGG942)
Looked a bit more carefully - didn't have the Mirror node.
Now working fine.
From: Mike (MGG942)
Has the Points/MathPts node been fully implemented yet?
I ask because it seems to me that variables B & C have not been implemented in that way that variable A has been.
EDIT: Or perhaps the use of variables has not been implemented for X and Z?
I was trying to make a simple nod to produce Brian's HyperbolicParaboloid2:
_FxGraph3D a*(u+v);b*(u-v);u*v;-1;1;-1;1;50;50;1.618;1;0;UV see post 6447.73 and couldn't get it to work using variables A, B & C in Points/MathPts as below.
when I deleted variables B & C (shown below) it worked
Here's the working nod:
Attachments:
Hyperbolic paraboloid 1.nod
Image Attachments:
Hyperbolic paraboloid 01.JPG
Hyperbolic paraboloid 02.JPG
Hyperbolic paraboloid 03.JPG
From: bemfarmer
Nice node Mike.
I took a very brief look, and see symmetry in the code, for the a,b,c,d, so have no idea.
Will look longer tonight, if someone else does not figure it out first.
The a, b, c, d have to be sequentially added in to the node... (?)
- Brian
By the way, The Pringle reconstituted potato chip has the hyperbolic paraboloid shape, with some sort of rounding.
No Pringle measurements were made, just stuck in 1.618 as a "golden" ratio, as a guess. (Some talk on Alibre forum.)
(Trim can be done with circle, ellipse, etc.)
(The polylines are linear.)
From: James (JFH)
Hi Mike,
>>I ask because it seems to me that variables B & C have not been implemented in that way that variable A has been.
EDIT: Or perhaps the use of variables has not been implemented for X and Z?<<
The issue is not with X,Y or Z implementation but with variable fields A,B & C (not just B & C).
It is best to wire in all node inputs with Widget or Basic/Const nodes where possible,
as a few node do not register direct numerical inputs, despite having fields for doing so.
And besides, it makes the node circuitry more legible.
James
Image Attachments:
HyperbolicParaboloid.jpg
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