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Thread Split: Some posts in this thread have been moved here
From: Mike (MGG942)
Thanks, Brian.
Of course - it worked!
Nice work around.
Mike.
Attachments:
Catenoid surface.nod
Image Attachments:
Catenoid surface.JPG
From: Mike (MGG942)
Hyperbolic Helicoid. HyperbolicHelicoid
Thanks to Brian's formulaic equivalents to sinh and cosh I've got this working.
HyperbolicHelicoid.nod produces a surface which is easily converted into a solid by executing Construct/Offset/Shell using Thickness 0.01mm (for default .nod values) and Direction: Normal
Attachments:
HyperbolicHelicoid.nod
Image Attachments:
HyperbolicHelicoid.JPG
From: Frenchy Pilou (PILOU)
Cool: with image + Nod we can decide if yes or no we want load the tool! ;)
Maybe useful for pasta makers ?
From: AlexPolo
Hi All - trying to get this node to work but cant realised I am still running node editor 0.91 not 0.93 have searched this thread for update but cant find it - if someone could point me to the latest build would be greatly appreciated.
thanks
alex
From: bemfarmer
.93:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.596
From: Mike (MGG942)
Alex, as far as I can tell this is the latest from Max. It's what I'm using.
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.596
Mike.
From: Karsten (KMRQUS)
Hello Alex,
for me it Looks like that a modified Version is used by Mike. ScaleUVW and Concat2 are no standard nodes. So please try the Version from here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.7
Have a nice day
Karsten
p.s.: Most of the stuff here needs a modified or better a Version with extensions:-)
From: Mike (MGG942)
Karsten,
Slightly puzzled by your post as your link leads to nodeeditor.v.0.93.2017.03.09mod.zip Note the 'mod'
and my post leads to v.0.93.2017.03.09.zip - no 'mod'
Also, my shortcut key in MoI, F9, executes this command: moi.ui.createDialog( 'nodeeditor.v.0.93.2017.03.09/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );
Am I missing something?
Mike.
From: Karsten (KMRQUS)
Hello Mike,
everything is fine, If you have collected all the puzzle parts. Only from time to time I share the complete collection, for those who want to start from scratch.
The modifications are not really modifications to Maxs Versions - there are only additional nodes. So you can replace, add or delete files in the extensions Folder without an effect to the base Version from Max. So if you think something is missing, you can also add or replace single files and restart.
Have a nice day
Karsten
p.s.: You can recognize the modified Versions by the colored Cursor in the nodeeditor (yellow or blue)
From: bemfarmer
Note that Max added the "extensions" subdirectory for noncore/nonstandard nodes.js.
Under ui/nodeeditor93/nodes/extensions, place non-Max (some_new_node.js) nodes.
- Brian
The nodeeditor93mod name indicates that modifications have been made.
The yellow cursor is nice. I tinkered with colors, or should I say less darkness:-)
From: Mike (MGG942)
Thanks, Karsten, that make things clearer.
Mike.
From: Mike (MGG942)
Thank, Brian.
It's starting to make sense to me.
Thanks also for the 'less dark' tips which I have implemented.
Much easier on the eyes when zoomed in.
Mike.
From: AlexPolo
Thanks for that 0.93 mod has me up and running as this thread is so BIG maybe start NODEBUNDLE thread just for software enhancements.
A big thanks to all the developers pushing this along.
Message 7777.485 was deleted
From: Karsten (KMRQUS)
Hello,
I've made a twist node:-)
I hope there are no bugs in it - so it would help, when someone would test it.
Have a nice day
Karsten
Attachments:
transform2.js
twistnode.nod
Image Attachments:
twist.png
From: Mike (MGG942)
Snake.
Another from MathMod.
The .nod produces a surface. I converted to a solid using Construct/Offset/Shell with Thickness 0.5mm and Direction: Flip.
Mike.
Attachments:
Snake.nod
Image Attachments:
Snake.JPG
From: James (JFH)
Hi All,
An experiment showing a field of columns effected by twin attractors.
See attached.
James
EDIT: sine wave ripples new image attached
Image Attachments:
ripples.gif
twinAttracters.jpg
From: speedy (AL2000)
Hi Friends
The holidays are over, we are back
In the real world ........ I hope everything is fine
for you all-
- I tried to accomplish this exercise, relative
at SuperEllipse, but applying the concept
not only to the curve 2d, but the 3d shape
In such a way as to have a shape transition
starting from an Astriod, passing through an Octahedron , a Sphere, etc etc,
to arrive on acubic smooth Shape -
I also added a variation, in which ,
varying the parameters that govern the domain of the form
in x, y, z, in the final assembly, an interesting explosion is created
of the main form-
I hope the subject is Vs interest ,
for those interested, find the material here :http://www.mediafire.com/file/1s70l89err5gyda/SuperEllipse_3d.rar
Wellcome back at all
best
al
From: Mike (MGG942)
Hi, Speedy, welcome back.
I've tried running Basic 3d SuperEllipse.nod with the default settings but nothing happened.
Is there a special way of using it?
Mike.
From: speedy (AL2000)
Hi Mike
The way you use it and scroll through the slider that will select you
the default inputs, for the different form to be obtained, and wanting ,
You can vary the value sliders, rx, ry, rz ...
Follow the pictures posted
I tried to reload the file sent ....
For me it's all Ok-
I do not know what the problem is, one should know if
Others have had your problems
Have a nice day
al
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