Pardon me Pilou, for replication .......
of course, in normal use could Moi
lineweb used to build the structured wire-
But here , we are in the n the "Parametric World"
the construction thus realized (from a glance at File)
It has many parameters manipulated,
therefore everything can be reconsidered, correct, etc. etc.
And this is the TRUE POWER ...........
On the other hand no one has yet implemented
lineweb Node in Elephant
Have a nice day
al
Your latest Gyroid nod file is brilliant.
However I can not get it to run.
I suspect it is my computer is hanging
because it cannot handle computational load.
I am confident that I have newer nodeeditor mod,
but just to check it is not a missing js file;
could you please upload your nodeeditor folder
zipped to mediafire.
Hi James,thank you for appreciation , sorry but I forgot to specify
the version used in Nodeeditor ...( v.0.93 + Karst/tools)
In any case I see that Karsten has clarified the thing-
If not specified, my files are usually created
with the latest updates - Max , and Karsten tools
Good work at all
al
Hi to all Friends
I continue with the exploration of the Minimal Surfaces
Trying to make it happen with Elepphant-
I want to share with you the result obtained
To realize the Schwartz-P Surf-
.... One of the main bricks .......
In that regard I wanted to ask Karsten
If there is any way to enter
"Preserve Edges" in the SubD .node
Have a nice day
al
link-http://www.mediafire.com/file/pqv8zigfpgvqcaf/Schwartz_P.rar
<<If there is any way to enter
"Preserve Edges" in the SubD .node>>
for me unfortunately no - sorry. A while ago I've taken Max SubD-Script and wrapped it in a node function - without understanding the internal structure. I think that Max is able to do that, but I think that's a lot of work.
I do not want to take advantage of your availability , but
It would be important to implement the " Mirror " node ;
actually working in the resolution Low Poly of
Minimal Surf, it is almost essential to use
the" Mirror" tool for all symmetries , in the repetition
of the basic element in the resolution polyhedron...
The use of simple Rotates becomes enough
heavy...
It is not so easy to locate the rotation axes
Inside the base structure of the polyhedron
I Hope, that without too much effort
You can meet this request-
Thanks for everything and have a nice day
al