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From: James (JFH)
Hi Al
>>Can you give me an example on my file<<
I assume this is what you wanted (see attached)
James
Image Attachments:
CP-Know Sine Attractor Point-3.jpg
From: speedy (AL2000)
Hello James
Thanks for your help
I had not connected all the new output on
SplitPoint node ...
Now works fine-
The sense of experiment is that by varying the
position of the point attractor in the grid ,
the changes are reflected on the surface .....
Try to modify , I think is interesting to
also manipulate the formation of curves.
thanks again
best
al
From: James (JFH)
Sì, è tecnica molto utile per patterning variegata determinata dalla vicinanza.
Image Attachments:
attractor.jpg
attractor2.jpg
From: speedy (AL2000)
Good afternoon James ,
Your answer in my language and very
appreciated by me, and a considerable effort for you ...
thank you-
I wanted to share with you and the friends that my test
on Attractor point on a grid of surfaces
planar ....
By changing the parameters of the point Attractor , and
mathematical formula of deformation points
in some places of the planar mesh
It has holes.....
when it fails to meet the requirements
flatness ...
At least I think so
best
al
ps - link -http://www.mediafire.com/file/o3m9j42g28fy9ry/CP.Know_Planar_Deformation.nod
http://www.mediafire.com/view/bb1b9b2edubs0tu/CP-Know_Planar_def-0.jpg
http://www.mediafire.com/view/9b5zq1qyc5q28vq/CP-Know_Planar_def-1.jpg
http://www.mediafire.com/view/du7v2ad5olbk2du/CP-Know_Planar_def-2.jpg
From: James (JFH)
Hi Al,
>>in some places of the planar mesh has holes.....
when it fails to meet the requirements: flatness ...<<
Planar is very strict in its application. An alternative approach to satisfy your requirements is to select (patternSelectArray) 3 points (rather than 4) of the facets, using the 1st & 2nd points to define a profile and the 2nd & 3rd to define a rail then Sweep. Voila! planar surfaces with no holes: see attached
.>>Your answer in my language and very appreciated by me, and a considerable effort<<
It was no effort at all. I am soon to embark on trip to Cuba, and had been using "translate.google.com" in my dealings with various accomodations, so I simply did one more.
As an native English speaker it is I that is appreciative of your efforts and those of others (Karsten, Marco, Pilou et al).
So thank you, James
From: speedy (AL2000)
Hello James
I know how to build Loft or Sweep
instead of Surf Planar.....
I just wanted to say, and perhaps I expressed myself badly,
to create of surfaces Planar can serve to test
the subdivision of a surface, into sub-units
which have precisely these requirements ...
In this way, you can see how many modules
fulfill that condition
Make a good Holiday
best
al
From: speedy (AL2000)
Hello Friends
I want to share with you
the latter test Fold / Unfold -
Merry Christmas to All
and do resend after theHolidays
best
al
Ps-Files link:http://www.mediafire.com/file/t11fag708nwc7fa/Diamond_Pattern2%282%29.nod
http://www.mediafire.com/view/e8awlsk2pwya0xf/Diamond_Pattern2%282%29.jpg
From: speedy (AL2000)
Hello Karsten
first of all friend
I hope you had a Marry Christmas....
Some clarifications on Vectors, recently implemented ,
I think it is necessary that we should have in the output vector
a choice :
1- End point of the vector calculated in combine with the base point
2-Curve
3-Vector-visible and not
That would save a lot of redundant mathematical calculations
to define curve and they point applications
Also , it would be nice, to have a node for
Rotate Vector...
input
- Base point of rotation
- Vector reference
- Radians or Degrees _ ( ) / [ ]
Output
like above
I started testing today the Vectors
and at the moment these are the observations
the most important that I wanted to notify you
I can not send files and images,in the traditional way ,
so I refer you to the following link
http://www.mediafire.com/file/azqnowf2ityk6pm/CP_Know_Vector_Rotation.nod
have a nice day
al
From: speedy (AL2000)
Hello
I wanted to make a Happy New Year I wish to all ,
especially to friends who share
Elephant-Moi with me ;
Karsten, James, Marco, Pilou and the great Max.
We hope that 2017 is a great year to be remembered,
as for Wine
A little exercise with the theme "Pop Up New Year"
link:http://www.mediafire.com/file/ek2vzfcz2bkcr1c/Pop_Up-_Happy_New_Year.rar
again wishes
best
al
From: mkdm
Thanks a lot Al for all and best wishes for you too!!
In Italian : Buon tutto e forza!! Voi e la vostra terra tenete duro! Non siete soli!! Ciao.
Best wishes to everyone!!
- Marco (mkdm)
From: Karsten (KMRQUS)
Hello Al,
I have added a rotate function to the vectors. I hope that it fits to your minds, but I didn't get you with "2 Curve" - please explain more detailed. The option for visible is/was under the info panel or do you mean something different? The endpoint option isn't available at the moment, but the point is already internal calculated and I will add it in the future. For the rotation is not a basepoint the center of rotation, rather than a vector. I haven't much time at the moment, so I will post an example later.
Have a nice day and best wishes for the new year to all!
Karsten
p.s.: And thanks to all for all the interesting and inspirational contributions in this forum!
From: speedy (AL2000)
Hello Karsten
I saw the great work you've done on vectors
Bravo.....
Ok vector rotate, is exactly what I was wondering ,
Ok dist point to point, but it would be best to read the eventually find
obtained in the icon of the node, as you have done for the Node
Curve length ...
----- I would say that this applies to all icons that read values
and lengths of objects and I would say on Math nodes
I think it is a great help to check the result before,
without the need to connect to other nodes --------
I'm using them to become familiar with them-
It is known to give very useful if you could implement :
1-vector between two points
2- Move vector from point to point
to avoid boring and redundant mathematical calculations-
I'm working an exercise on a structure (Hoberman Poly)
just completed the share with you-
Good start Year and good continuation to all
best
al
From: speedy (AL2000)
Hello Karsten and Friends
as mentioned sending the file concerning
an expandable structure
that helped me to test some new nodes
Vector- Separate Trim etc. etc.
I hope it is helpful
best
al
Ps-link:http://www.mediafire.com/file/ay6tti2jvb2zzga/Basic_Expand_4gon_structure.nod
http://www.mediafire.com/view/66zgn6ru6lr5stx/IdxSelect-__value_not_stable.jpg
http://www.mediafire.com/view/d3p33pir0nsewpm/Basic_4gon_Expand_Structure%28Hoberman%29.jpg
From: Karsten (KMRQUS)
Hello Al,
thanks for sharing! Very interessting field, but difficult to solve with the nodeeditor - nevertheless I allways impressed how persistent you work on a problem. Maybe we will find a solution in the future - like loop backs for an iterative soulution or something else - I don't know ...
Let us keep our curiosity and fun!
Have a nice day
Karsten
From: speedy (AL2000)
Hello Karsten and Friends
another test
on a expandable polygonal structure
where I used massively
various nodes Vector
I hope it is helpful
best
al
link:http://www.mediafire.com/file/wtew6bm5c3wbbwd/CP-Hob.nod
http://www.mediafire.com/view/pa7ke2oov69rpg1/CP-Hob-1.jpg
http://www.mediafire.com/view/0k6ru40sn5902ey/CP_Hob-2.jpg
From: Karsten (KMRQUS)
Hello Al,
that's a really cool mechanism. Now it's clear for me that vectors can really help;-)
I've made the nodes without an understanding how to really use it and got my motivation by the possibility to display vector fields, but your examples are the right starting point for me to study what is possible in the context of Moi and mechanism.
thanks for sharing!
- Karsten
From: Ced (FRACTIONALIST)
Warning! In order to 'not' get banned I need anyone who finds my posts offensive, or has an anxiety attack - to please stop THIS POST reading immediately.
POST:
Alright! Question for the GENIUS BAR - and it must be happy hour?
Seeing how Moi3d is like a buffet - and you go along the table (forum) helping yourself to every course - nodes, scripts, hotkeys, icons, jpg's, png's, zip's, txt and 3dm files freely - hoping you're getting something 'fresh' as opposed to 'rotton' i.e. an old version - the big question is: How do you install all this without screwing up your already custom UI (or anything else!)?
Why can't we have an option? A STANDARD or CUSTOM optional install feature when you download & install your purchase? Then you could simply CHOOSE from the CHECKBOXES which options you'd like to install, and then have a SAVE WORKSPACE AS option - and various GUI SKINS to choose from - as well as ICONS?
See attached items, e.g. the CUSTOM INTERFACE I have which is easy on the eyes, the downloaded NODES which I'm about to install - gingerly - and all the whistle's and bells which are gleaned from the FORUM JUNKPILE:
Image Attachments:
image4.png
loadedGUI2.jpg
ModdedGui.jpg
nodeInstall.png
sideBySide.png
From: bemfarmer
Hi Ced,
Welcome to the forum!
I appreciate getting all sorts of ideas for improvements, projects, and features, from yourself, and other forum members.
In response to some of your observations, with the caveat that I am merely
another very enthusiastic user of MoI, with no standing whatsoever, and
am expressing personal opinions. Occasionally I utilize double quotes, "",
to express concepts which may have slight inaccuracies, or not be quite the
proper phraseology.
The "core" MoI version 3 program has a "standard" installation.
MoI is a commercial program with, as far as I know, one developer, namely
Michael Gibson. Solids++ is utilized. In addition Michael has, very professionally, written numerous additional scripts, some "special purpose"
and others very useful. I used up my hotkeys a few years ago. I recollect reading in the forum some years ago that another method of dealing with these additional scripts was desirable, but had a lesser priority.
This gap was filled by Max Smirnov, a very competent programmer, "pro bono."
Max is the author of the Custom Interface, which I have found to be very handy, despite my having "too many" scripts in it, which necessitates scrolling its window.
It might be nice to have some sub-categories, such as spirals and utilities, etc.
I now, for the most part, reserve hotkeys for "one-liner" scripts.
I would hypothesize that at some time, Michael may devise
his own analogous program. Max also created the very cool NodeEditor program, based upon node code from a third party, but it is still in "beta,"
and it is still evolving. In addition, Max has written numerous other high quality scripts.
Others have written "add-on" scripts as well. The ones that I have cobbled
together, often with help, have various amounts of imperfection.
I do not think that it is reasonable to expect that 3rd party "add-on's" be
bundled with a commercial package, due to several reasons. These include
the possibility that the add-ons have defective code, are in beta, or utilize public
domain programs with non-commercial use clauses, or some other legalities.
Regarding Max's NodeEditor, aka project Elephant: Out of respect for Max,
I perceive that other node writers have avoided directly altering Max's
current version NodeEditor.v.0.85, although they have done a mod version, which will have to be altered to match new future versions by Max.
So a lot of these additional nodes do not run on the "stock beta" version.
I find the situation with these additional nodes to be a bit confusing.
So expecting NodeEditor to be bundled, seems to me to be an unreasonable expectation, at this time.
I've been taking a break from the NodeEditor for a while, and have not incorporated Max's latest update.
In the recent past, I've attempted to lighten up it's display, mainly
to avoid using as much toner in a laser printer :-)
Karsten's cursor is nice. Now, back to the plastic number.
I've no interest in a "flame war," or whatever it is called, and
personally think that the commas and periods should follow the quotes...
Sincerely,
- Brian
From: Ced (FRACTIONALIST)
So - Ben - you advise 'not' install what's in the attachment below? Thank you for the explanation on the other 'stuff' which makes for better understanding.
From my seat, it appeared that Moi3d was like a 'buffet' beginning with a bowl of rice, and then where you go get the meat - if you can find it fresh - on the forum.
Sir Pugnacious III
Image Attachments:
image4.png
trepidation.png
From: bemfarmer
Hi Ced,
I think that NodeEditor.v.0.85 is well worth installing. I recall that it installs easily.
(You could also install, in and via Max's customUI, as a second copy, NodeEditor.v.0.85mod, a modified version, for testing purposes.)
To make a second copy of NodeEditor in customUI, link:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.500
I did install Karsten's yellow cursor, and a bit lighter background.
Karsten's yellow cursor link, and a cursor type remark:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.547
I could not get the still fairly dark background any lighter. I think that two or more shades of darkness must be combined or blended somehow, in canvas?
I must have lightened only one of two shades, so the combo still seems medium darkish (?).
Slightly lighter canvas, link:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.462
but with Max's latest update to index.htm maybe the non-Max "nodetypes".js will load with Max's v.0.85(?)
(I have not done any testing for 3 months.)
Max's latest index.htm:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.572
- Brian
So the subdirectory "nodes" has various node types with a .js extension. (Which are scripts, each of which makes one node box function.)
Another directory is needed, somewhere easy to access, (I'll call it node-files, or better yet node-programs), for node programs (combinations of wired node boxes), with .nod extension.
(I find this slightly confusing.)
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