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Full Version: Nodebundle for playing with nodes

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From: Frenchy Pilou (PILOU)
1 Mar 2021   [#1801] In reply to [#1800]
I understand your point of view...so wait and see :)

during the video we have on begin Git line "1s" or "ls"... or ...other what is it exactly?

ps No trial is that in no Roaming folder

C:\Program Files\MoI 4.0
From: nkallen
1 Mar 2021   [#1802] In reply to [#1801]
I type "ls" a lot which is lowercase LS

It means "list the files in the current directory".

I'm looking around and it seems like there's a program called TortoiseGit which is popular on windows and it looks easy to use. No typing commands. I'll play around with it and investigate. In the meantime, I've asked Michael what the license permits.

I'll be around in discord to help with step-by-step instructions.
From: Frenchy Pilou (PILOU)
1 Mar 2021   [#1803] In reply to [#1802]
ok! And one mystery resolved! :)
From: nkallen
1 Mar 2021   [#1804]
Hi,

Michael is ok with my distributing the source code via .zip file. (Thanks Michael!!)

I recognize this is easier than git. (But still -- git is awesome it's well worth learning even if you're not a programmer!)

https://github.com/nkallen/elephant/releases/tag/v0.1-alpha

You will need to download elephant.zip commands.zip and MainWindowLayout.xml

1. Unzip elephant.zip into AppData.
2. Unzip commands.zip into your main MoI executable folder (replacing the old commands/ folder BUT MAKE A BACKUP)
3. Replace ui/MainWindowLayout.xml with mine. BUT MAKE A BACKUP

This is I hope easier!
From: WN
2 Mar 2021   [#1805] In reply to [#1804]
Hi Nkallen.

Thank you for your plugin, very interesting!

When cloning nodes from the widgets group through the context menu of the node, the program returns an error, the application screen shows which nodes cause the error.

Still, Git is primarily focused on programming, and it's easier for most people to use files in a folder.

Image Attachments:
rightButtonMouseCloneError.PNG 


From: WN
2 Mar 2021   [#1806]
Git resists ...

Image Attachments:
error.PNG 


From: Frenchy Pilou (PILOU)
2 Mar 2021   [#1807] In reply to [#1806]
so take the install by ZIP! :)

BOTTOM PAGE!!! https://moiscript.weebly.com/install-elephant.html
From: WN
3 Mar 2021   [#1808] In reply to [#1807]
Everything is simple there, with Git there is a desire to understand:)

Image Attachments:
1.PNG 


From: nkallen
3 Mar 2021   [#1809] In reply to [#1805]
This bug should be fixed. If you're using git, you can execute "git pull origin master" in the AppData/elephant directory. Otherwise, I'll bundle a new zip in a few days
From: nkallen
3 Mar 2021   [#1810] In reply to [#1809]
I recommend everyone using this to add the following keybindings:

script:moi.ui.getUIPanel("moi://appdata/elephant/index.html").graph.showPreviousHistoryItem();
script:moi.ui.getUIPanel("moi://appdata/elephant/index.html").graph.showNextHistoryItem();

and bind them UpArrow and DownArrow
From: WN
4 Mar 2021   [#1811]
Hi Nkallen.
When using the Extrude command, the program returns an error.

Attachments:
1.3dm

Image Attachments:
errorExtrude.PNG 


From: WN
4 Mar 2021   [#1812] In reply to [#1809]
I was never able to install the patches through Git.
I used the usual file replacement. It's sad.
From: nkallen
5 Mar 2021   [#1813] In reply to [#1812]
Hey WN -- sorry about not getting git to work. I think I'd need to talk to you 1:1 on discord to see what went wrong.

In any case, I take it you succeeded at doing "git clone" for the AppData folder? That's great because you can update to the latest code by typing "git pull origin master" in that folder.

I think I may have fixed your bug as well, it's pushed to master. I .zip release will come next week
From: Chris (CHRISTOPHER021)
5 Mar 2021   [#1814] In reply to [#1812]
Yep guys, join us on discord. Easy to chat and discuss problems and help out :)

https://discord.gg/zNTasYd invite link
From: WN
5 Mar 2021   [#1815] In reply to [#1813]
Hi Nkallen.
Yes, you can talk, since this is done mechanically without understanding the process, in general terms,
I understand that there is a process of changing existing files, they add the necessary commands to certain places,
but this is not enough.
Yes, I managed to clone the repository via Git and I updated it today, and the bug with cloning the widget is fixed, thank you.
But the error from my previous post is not fixed.
From: WN
6 Mar 2021   [#1816] In reply to [#1813]
Hi Nkallen.

You need to create a separate thread on the forum, as these are different plugins.

Here's another mistake, nod "Number" returns an error if the counter is less than the value in the properties.

Where is it more convenient for you to receive error messages?

Image Attachments:
Counts.PNG  Properties.PNG 


From: Chris (CHRISTOPHER021)
8 Mar 2021   [#1817] In reply to [#1816]
Report them on the github (https://github.com/nkallen/elephant/issues) if you can or visit us on discord :)
From: nkallen
8 Mar 2021   [#1818] In reply to [#1816]
Hey -- I'll look at these bugs today. I definitely like discord if that works for you. Here's the invite:

https://discord.com/invite/zNTasYd
From: bemfarmer
24 Mar 2021   [#1819]
SetName.js is a node to re-Name a geometric Object. It is a script which adds the SetName node to the Objects2 menu, and may be placed in the nodeeditor> node>Extensions folder.
The node may be placed just before an Output Node. The desired output name may be typed in the Name field. Saving your node program also saves the modified Name.

It is a minor modification of Karsten's SetStyle node. Rainbow was commented out.

Seems to work OK, but I do not really know what I am doing... Also, only very limited testing was done.

Also, Karsten's BrepNameSubObjects node is throwing an error, in MoI4, when the input is curves, rather than a surface.
It works with a gyroid patch surface to name faces and edges.
(did not try MoI3.)

- Brian

Attachments:
SetName.zip


From: Frenchy Pilou (PILOU)
8 Apr 2021   [#1820]
Any idea for "disapear" the result of the Trimming piece so keep the "big cube" trimed and disapear the little angle!
(or how select the little trimmed piece ...or mke it "invisible" ...)

Beacause TrimObj Node as no parameter included :(
here it's manually move after the node TrimObj


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