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Full Version: Nodebundle for playing with nodes

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From: James (JFH)
6 Aug 2020   [#1743] In reply to [#1739]
Karsten,

"not sure how the NE reacts to multiple timers?"
There is no issue with multiple timers



"Is it neccesary?"
In most cases the same timer could be utilised for multiple loops.
There would need to be a triggering of second loop after first has met end condition.

Perhaps logic/compare a=0 (end condition for earlier loop) initiates new loopStart (trigger).

"global variables"
There does need to be a means of having unique variables for each loop.
Ideally, NE would recognise multiple loopStart/loopEnd pairs and attribute unique designators. Alternatively users could manually name each node pair, which would serve as the variable name. This approach though could be fraught with difficulties in terms of UX.

Would it be possible to have direct wire link between pairs, so loopStart get a randomly generated numerical designator on placement on the canvas, & then it is sent to LoopEnd via green wire?

Another alternative would be to introduce a txt string data type wire. It could also be used to externalise text inputting into “text” node. It may well have over uses.

Please let me know
James
https://www.instagram.com/nodeology/
From: Karsten (KMRQUS)
6 Aug 2020   [#1744] In reply to [#1743]
Hello James,
wireing is my favorite to exchange the variable names by UIDs. I don't think that we need an additional text type for that. It would also need a lot of work in the base system. Furthermore I'm thinking about time stamps as an internal critera to trigger/reset loops.
How to store and manage the loop data isn't clear for me at the moment also.
One loop is simple, multiple loops not.

Have a nice day
Karsten
From: bemfarmer
6 Aug 2020   [#1745]
I was puzzling over the German "mit -KGV(n,m) * PI <= t <= KGV(n,m) * PI".

So, in English math the German KGV(n,m) is the Least Common Multiple of m and n.
LCM(n,m) is lcm(n,m) in Javascript. (n and m are integers in this example.)

German ggt(n,m) is the Greatest (Largest) Common Divisor, (Javascript gcd(n,m).

https://de.wikipedia.org/wiki/Kleinstes_gemeinsames_Vielfaches
(Translatable to English.)

(I do not speak German.)

- Brian
From: bemfarmer
13 Aug 2020   [#1746]
In Max's latest version of nodeeditor, unused node dot circles are NOT colored.
I prefer them all to be colored, pink gold and teal.
Does anyone else have this behavior?
I've re-installed different versions of nodeeditor several times...

- Brian
From: James (JFH)
13 Aug 2020   [#1747] In reply to [#1746]
Brian,

AFAIK the Current NODE EDITOR folder has this behaviour.
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.10

James
https://www.instagram.com/nodeology/
From: bemfarmer
13 Aug 2020   [#1748] In reply to [#1747]
Hi James,

I was referring to the July 2020 update of Max:
https://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1718

- Brian
From: WN
14 Aug 2020   [#1749]
In the file "colors.js", from the "core " directory, line 38 has a property, 'io_highlight': false //, replace its value with true, node nodes will become colored.
From: bemfarmer
14 Aug 2020   [#1750] In reply to [#1749]
That works. Thank you WN.
Default setting should be "true", IMHO.

Setting io_text_highlight to "true" as well seems nice.
Edit: From Max, 2018: Alt+Left click on Info button to change highlight of io_text.

MoI4 beta must be re-opened for settings to take effect.

- Brian
From: Mindset (IGNITER)
9 Oct 2020   [#1751] In reply to [#731]
Hello Y'all,

Is there a Truchet node?
I can't find it.

MindSet
From: James (JFH)
9 Oct 2020   [#1752] In reply to [#1751]
Mindset,

There is no Truchet node, but can be constructed quite easily
with an array of randomly oriented square tiles.
Try the .nod file attached.

Have a great weekend
James
https://www.instagram.com/nodeology/

Attachments:
Truchet.nod


From: Frenchy Pilou (PILOU)
10 Oct 2020   [#1753]
Sorry what is the meaning of "truchet" ?
That is from Sébastien Truchet ? https://en.wikipedia.org/wiki/Sébastien_Truchet
a random geometric tilling process ? So your nod ?


From: stefano (LIGHTWAVE)
10 Oct 2020   [#1754] In reply to [#1753]
Interesting read that Frenchy, he goes from fonts to tiles...genius.

https://en.m.wikipedia.org/wiki/Truchet_tiles
From: Frenchy Pilou (PILOU)
10 Oct 2020   [#1755] In reply to [#1754]
OK! You have also this cool one! ;)
Kite & Dart by Roger Penrose (Periodic, Aperiodic etc...)


From: stefano (LIGHTWAVE)
10 Oct 2020   [#1756] In reply to [#1755]
You might like this or get some node ideas maybe...leads onto "3d tiling".

https://www.cosmic-core.org/free/article-63-number-the-hexad-part-3-tessellations-tilings/
From: Frenchy Pilou (PILOU)
10 Oct 2020   [#1757] In reply to [#1756]
Look this post and aespecialy Muqarnas ;)
https://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1463
From: bemfarmer
23 Oct 2020   [#1758]
Made a helicoid node.
The v curves made with the stock Curve factory to not pass through the helical points.
The convertPts2 node uses MoI's Interpcurve factory so the curves pass through the points.
Max's Curve node has other versions of Interp., but the u and v points are not separated for inputs...

If network does not create the surface, or takes too long, a radial curve may be swept along the inner and outer helical curves.

- Brian

Javascript cosh(x) and sinh(x) are not part of ecmascript5.

Attachments:
convertPts2.zip
HelicoidAuger03.zip


From: bemfarmer
1 Nov 2020   [#1759]
The generalized formula for the monkey saddle surfaces is given here:

https://www.researchgate.net/publication/256808897_Monkey_Starfish_and_Octopus_Saddles

The binomial coefficients (N K) (vertical), for each order N saddle, are given in a row in pascal's triangle, using alternate entries.
For example, the Monkey saddle, with 3 dips, has coefficients 1 and 3.
The Octopus saddle, with 8 arm dips, has coefficients 1, 28, 70, 28, and 1.
Or the binomial coefficients can be easily calculated with factorials.
The formula for each order N, uses the Even values of K = 0, 2, ... (N for even N, N-1 for odd N).
The formula is the sum from K=0 to K=N of the binomial coefficient (N K) * x to the power(N-K) * y to the power(K),
* even powers of i, for a +/- factor.
Note that the .nod files use ConvertPts2 node, which can be downloaded elsewhere on the forum.

Network can be done on the curves, and the surfaces may be trimmed at a +/- z value.

The smelt petal is a trimmed Monkey saddle, with the Monkey saddle z-axis passing through the origin, and (1,1,1)

The z = f(u,v) in MathPoints may be easily done for 4, 6, and 7 arm_leg_tail dip surfaces.

- Brian

Attachments:
MonkeySaddle.zip
OctopusSaddle.zip
SimpleSaddle.zip
StarfishSaddle.zip


From: wayne hill (WAYNEHILL5202)
1 Nov 2020   [#1760] In reply to [#1759]
Hi Brian,

Great work! Converting formulas to programs is very challenging.

Wayne
From: bemfarmer
10 Nov 2020   [#1761]
Is there some way to add functions to MathPts node?
For example, perlinnoisefn.js, delaunator.js, and basicFunctions.js have functions used by other programs.

A very simple example would be say ellipticfn.js containing several functions, including
this.cosh = function(a,x)
{
var y = (a/2) * ( Math.exp(x/a) + Math.exp(-x/a));
return y;
}

Is there some way to get MathPts f(u,v) to be able to use cosh(a,u) with say elliptic.cosh(a,u)?

(Of course the catenary equation (a/2)* )exp(u/a) + exp(-u/a)) can be used in MathPts directly, but some other
desired functions are very much more complicated, with dozens of lines of code.)

- Brian
From: bemfarmer
14 Nov 2020   [#1762]
Trying to debug a node program.
Is there some way to add an alert message to a node program?

Example:

function alert( msg )
{
moi.ui.commandUI.alert( msg );
}

alert( 'a = \t' + a + '\n\n' + ' b = \t' + b );


- Brian

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