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Full Version: Nodebundle for playing with nodes

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From: James (JFH)
20 Jul 2019   [#1566] In reply to [#1565]
Pilou

. >> So there is no direct Copy function ? <<

There would be no need for "Clone" node if object outputs (yellow wire)
behaved similarly to number and point outputs ( green and pink wires)



James
https://www.instagram.com/nodeology/

Image Attachments:
noClone.gif 


From: bemfarmer
20 Jul 2019   [#1567]
Here is a simple Clone4 node, which will appear in the Objects2 menu of nodeeditor. (In MoI4Beta of course:-)

Copy/ paste clone4.js to your %AppData%/nodeeditor/nodes/extensions folder.

Also included is a simple node file "SimpleTestOfClone4.nod.

The code is 100% Clone code, with a few added lines which are slightly modified original code.

Added were "c" and "d" output pins.

Also added were two more objectlists, cloneObj2, and cloneObj3, with associated code.
After rudimentary testing, I see that color style is not preserved. Nor was color preserved in Clone node.

- Brian

Due to being an amateur programmer, use at your own risk:-)

Attachments:
NodeEditorClone4_2019.zip


From: Frenchy Pilou (PILOU)
21 Jul 2019   [#1568] In reply to [#1567]
Thanks for the efforts!
From: Frenchy Pilou (PILOU)
21 Jul 2019   [#1569] In reply to [#1561]
@ James & others
I believe that you will love this artist! Joey Camacho
https://rawandrendered.com/projects
From: mkdm
21 Jul 2019   [#1570] In reply to [#1569]
Hi Pilou!
@You: "I believe that you will love this artist! Joey Camacho "

Amazing creations!!!
Wonderful!

Saved into my bookmarks :)
From: James (JFH)
21 Jul 2019   [#1571] In reply to [#1569]
Pilou,

Thanks for the link....Yery Cool!

Here's a new NE generated screen transition
James
https://www.instagram.com/nodeology/

Image Attachments:
screenTrans.gif 


From: Frenchy Pilou (PILOU)
22 Jul 2019   [#1572]
Hello

whith node random_obj i have this


For simulate different gaps: display random number of objects on their positions from a collection
Node random Obj is existing
not yet exactly that i wish :) the gaps 1 3 1 1 1 2 1 result must be on each object

but it's more like that i wish :)
A random gab between each object selected!

Classic Random
Move is existing
Display is existing

Not sure about the "one by one"...and the "loop / return"



Does this is possible ? A sort of random gab distribution between each object selected!

For make some variation of this follow where gabs are regular except on the front corner! ;)

https://rawandrendered.com/modularity

From a Camacho image above


From: bemfarmer
22 Jul 2019   [#1573] In reply to [#1572]
lol, not studied yet:
http://paulbourke.net/papers/joc2013/paper.pdf

Simplex noise patent anticipated expiration is 2022-01-08.

This link looks interesting, but have no time to study it.
(grasshopper, anemone recursion mentioned...)
https://discourse.mcneel.com/t/subdivide-given-area-into-randomly-sized-blocks-with-no-gaps/58003/15

-Brian
From: bemfarmer
22 Jul 2019   [#1574]
Here is recent random gap code from Blender:

https://blenderartists.org/t/new-script-random-object-array/410712

- Brian
From: Frenchy Pilou (PILOU)
22 Jul 2019   [#1575] In reply to [#1574]
Yes but i want make it with Elephant! :)

And more generally find how to make or simulate a "loop" for next or similar ...
From: Frenchy Pilou (PILOU)
23 Jul 2019   [#1576]
I have something but i must build each object...
so no loop...but a big graphic of nodes :)

A trivial question : how make the same than Clone for Object but for a simple value given by a cursor ?
(so given this value to different things...duplicate ..for avoid to move the cursor many times)


From: Frenchy Pilou (PILOU)
23 Jul 2019   [#1577]
I can play with general thickness and "one by one" placement

I wish only one cursor for the placement of all objects!

So wanted a node who deal with the numeric value of the cursor (surely existing...) and dispatch it after a treatment so multibranching...
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/5_plaques.nod




From: Frenchy Pilou (PILOU)
24 Jul 2019   [#1578]
PS No simple "Box" node ? I ha extruded a rectangle but...
From: Frenchy Pilou (PILOU)
25 Jul 2019   [#1579]
I believe that i have found something as arborescence working! :)
Pink & pale green links can be multiple from the start!

Only one cursor, any numbers of objects with different regulates! (of course i must make each object after the cursor... )

but that will work! :) here only 2 volumes and Points for test...

Does it existing somewhere list of nodes with examples result ?




From: bemfarmer
25 Jul 2019   [#1580] In reply to [#1579]
Hi Pilou,

As far as I know, there is no list of nodes with examples result, other than scattered examples in this thread.
I did do 2 pages on the Points Array Node, and MathPts Array Node. (unfinished...)

As you have doubtless seen, I did do graphics of the Menus, in MS Word last winter.

- Brian

Have no time now, to check out your new node program:-(
From: Frenchy Pilou (PILOU)
25 Jul 2019   [#1581] In reply to [#1580]
This last node is just test ...no special utility except for me for explore some strategies :)

No Box as volume ? This is curious!
From: Frenchy Pilou (PILOU)
29 Jul 2019   [#1582]
In fact there is a "native" node "Progression" ! :D (arithmetic & Geometric)

And the "loop" is include inside the node...so only one volume is necessary at the start!
No need headaches for make loop structure! :) (for the moment)
Next step will be the random gap and from a given list!

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/progression.nod





Curseur = Cursor, Bouge = Move, Sélectionné = Selected, Pas à Pas = Step by Step
Objets = Objects, Vers = Out, Facteur = Factor, Nombre = Number, Sortie = OutPut
Titre = Tittle

But normally your must be in English...
From: Frenchy Pilou (PILOU)
29 Jul 2019   [#1583]
Cool! There is an Import CVS Nodes! :) http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

Not yet find how use to it with any Selected Object(s) (for have the Input "Pinky" links)

But works fine with generic objects :)



Cylindre = Cylinder, Vers = Out, Sortie = OutPut
Centre = Center, Rayon = Radius, Hauteur = Height
From: Frenchy Pilou (PILOU)
29 Jul 2019   [#1584]
It was trivial but the node ExtractPts is not in the classic Elephant but in the "extention" : http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

So we can take now any object(s)! :)
And any sort of gaps but by external tricks (Excel or similar spreadsheet)
...wished of course an internal one...but that is better than nothing! :)

Allways not found the generic "Box" if existing ???
so use here a selected before drawn one!



Extraire = ExtractPts
Bouge = Move, Sélectionné = Selected,
Objets = Objects, Vers = Out, Sortie = OutPut

next will be the "internal" random gap...without Excel...
...and of course random size of the boxes!
From: Frenchy Pilou (PILOU)
29 Jul 2019   [#1585]
For the fun...




Curseur = Cursor, SphèrePts= SpherePts, Nombre = Number,
Centre = Center, Vers = Out, Sortie = OutPut


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