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From: mkdm
@You: "There are other examples of my work at
www.jameshargraves.com"
Wonderful things. Congrats!
From: James (JFH)
Here's an amusing little experiment inspired by the work of Christian Bird (fellow noder)
as shown here:
https://www.instagram.com/christianbirdnyc/
James
https://www.instagram.com/nodeology/
Latest NE folder can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1Attachments:
dandelion.nod
Image Attachments:
dandelion.jpg
From: bemfarmer
It is amazing what can be done with MoI and Nodeeditor!
Seed count of a dandelion is on the to do list.
- B
From: mkdm
In just one word: Poetry.
Hats off!
From: speedy (AL2000)
I add "Pure Poetry "
al
From: James (JFH)
Thank you Al, Marco & Brian,
I have just begun playing around with Karsten's SimpleBridge node.
It is a bit finicky, but there is really scope for making interesting forms.
Karsten, if you're there, it could be greatly improved with addition of boolean (0 or 1) input for visibility.
Also is there a way to make the selected faces to bridge between, not persist after bridging?
James
https://www.instagram.com/nodeology/
Latest NE folder can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1Attachments:
simpleBridging.nod
Image Attachments:
simpleBridging.jpg
From: bemfarmer
Based upon limited testing:
The Blend node does not seem to work.
The GetByName node does not seem to work for edges.
Trying to Blend the edge of an extruded star, with the edge of an extruded circle, then take cross sections for an array of a star changing to a circle.
- Brian
From: Karsten (KMRQUS)
Hello Brian,
the blend node only works for two edges. I think that can be changed - I have to think about it. It's a while ago that I wrote some code.
@ James: I have to look to the code - every node in subD was written quick and dirty as a platform for the development.
I'm happy to see that some of you still uses the nodeeditor and the results are amazing!
Have a nice day
Karsten
From: James (JFH)
Karsten,
It is so good to hear from you.
>> I have to look to the code - every node in subD was written quick and dirty as a platform for the development. <<
Rather than spend any of your valuable time looking at code of SimpleBridge, I would more value the addition of subDivClassic functionality and alternative option on SubD node (I'd be happy with it as a seperate node if it would male your life easier).
The beauty of subDivClassic is that outputs quads which are idea for using SimpleBridge between
&
also for populating with mFlow.
If I've piqued your interest, please let me know
All the best,
James
https://www.instagram.com/nodeology/
From: bemfarmer
Thank you Karsten for the Blend node information.
Regular MoI Blend of the Star edgeS to Circle edge, does work outside of the nodeeditor.
I'l have to look at the Blend code, :-)
and also have a look at getting Get_by_ name to use edges...
Get_by_style doesnt seem to recognize edges either...
(Haven't got around to the slicing part yet :-)
- Brian
From: bemfarmer
For clues about edges: There are about 9 shortcut key scripts which deal with Edges of BReps, currently available.
Karsten created BrepNameSubObjects node, as used in his Fillet.nod example assemblage,
and also there is ExtractEdges node, etc.
I think some new nodes to utilize edges would be helpful...
This time of year, my play time is limited.:-(.
- Brian
From: bemfarmer
So as of v4 beta (version Feb-27-2019), there were:
"Added methods to a scene browser item:
item.find('name') - will search all children and return an item with that name or null if none present."
So maybe this could be added to Get by name node?, in order to select edges, as children of a Brep object, for input for Blend node, or Fillet node?
(I noticed that in MoI3, named edges could be selected in Scene Browser)
Also the very old Separate Objects by Name script (v2), does not work for named edges (with the same name.).
- Brian
From: Michael Gibson
Hi Brian, well that scene browser thing returns a scene browser item, not a geometry object. A scene browser item is the UI element that makes up one line in the scene browser UI structure. There are functions you can call on it like alterStatus() which is like clicking on the eye icon in the scene browser or select() which is like clicking on the selection dot.
If you have a brep and you want to get its edges, there is a brep.getEdges() function that you can call which returns an object list with all the edges in it, does that do what you need?
- Michael
From: bemfarmer
Thank you Michael.
That brep.getEdges() function is used in Karsten's ExtractEdges and BrepNameSubObject, so I'll try some modifications to the code to find a matching Edge name...
- Brian
From: Michael Gibson
Hi Brian, so looking through edges of a brep to find one with a particular name would look something like this:
code:
var edges = brep.getEdges();
for ( var i = 0; i < edges.length; ++i )
{
var edge = edges.item(i);
if ( edge.name == 'thename' )
{
...
}
}
- Michael
From: bemfarmer
Thank you Michael.
I'll do more study in the next few days...
I finally located the existing "selectedEdges" node, which shows up in Objects2 (nodes) Menu, in the file r2d3.js.
It seems to be outputting the various types of edges as curves...
- Brian
From: James (JFH)
Interwoven hexagonal meshes done in NodeEditor
Have a great weekend,
James
https://www.instagram.com/nodeology/
Image Attachments:
hexWeave.jpg
From: mkdm
T-H-I-S I-S S-O C-O-O-L!!!
Congrats!!!
From: Mik (MIKULAS)
Node Editor together with James skills offers unbelievable possibilities.
Respect!
Mik
From: James (JFH)
Thank you Mik & Marco,
I am buoyed by your gracious comments and support.
>> Node Editor.....offers unbelievable possibilities. <<
Yes, it really takes MOI3D to the next level. And great fun too!
Here's my latest experiment posted to instagram together with images showing node wiring.
There have been a number of insta-viewers intrigued as to the program used.
A number of those who have stated that they have since downloaded MoI,
and a least one has confirmed his purchase. Hopefully there will be many more!
Anyway, thanks again,
James
https://www.instagram.com/nodeology/
Image Attachments:
waveSpaceFrame.jpg
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