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Full Version: Nodebundle for playing with nodes

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From: speedy (AL2000)
16 May 2019   [#1519]
Hi Friends
Reconnecting to James's Fractal file,
I tried to create a Fractal Macro
that could be applied to a Basic Polygon -
to get the iterations, you need to reapply
the Macro at its Out Curve n times ...
Unfortunately I was unable to apply the iterations
to a parameter ...
Perhaps, Karsten, whose recent Tools (Loop) I saw
I have to say, they are still quite mysterious to me
will be able to improve this iterative process
file to this Link:
http://www.mediafire.com/file/440cay7pld8o5xx/M-FRACTAL.zip/file
have a nice day to all
al

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From: mkdm
17 May 2019   [#1522] In reply to [#1521]
"BLOBBY FICTION!"

:)
From: Frenchy Pilou (PILOU)
17 May 2019   [#1523]
Cool! There is not an artefact on the top ? Like a hole ...

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From: mkdm
25 May 2019   [#1527] In reply to [#1526]
Eye pleasant and amazing as usual!!!

You keep very high your bar :)
From: James (JFH)
26 May 2019   [#1528] In reply to [#1527]
Cheers Marco,

Thanks for your appreciation.
Here is a screen proposal done in NE with randomised curve attractors.

James
https://www.instagram.com/nodeology/

Image Attachments:
RandomLineScreen.gif 


From: James (JFH)
29 May 2019   [#1529] In reply to [#1527]
An another

Image Attachments:
hexAttraction.gif 


From: James (JFH)
3 Jun 2019   [#1530]
Another NE experiment with curve attractor rotating and scaling triangular cutouts
James
https://www.instagram.com/nodeology/

Image Attachments:
triangleScreen.gif 


From: James (JFH)
4 Jun 2019   [#1531]
Another woven pattern done with NodeEditor
James
https://www.instagram.com/nodeology/

Image Attachments:
starWeave.jpg 


From: mkdm
4 Jun 2019   [#1532] In reply to [#1531]
Very complex and beautiful!
From: James (JFH)
4 Jun 2019   [#1533] In reply to [#1532]
>> Very complex and beautiful! <<

Thanks Marco! I appreciate your appreciation.

The result may look complex, but it you look at the node wiring images on instagram
you will see that it was relatively simple tp define....

...while allowing for infinite manipulation of the resultant weave.
Such is the advantage of this methodology.

Anyway, thanks again
James
https://www.instagram.com/nodeology/

Image Attachments:
starWeave2.jpg 


From: Finema
4 Jun 2019   [#1534] In reply to [#1533]
It's awesome !
but it is possible to map this texture on my own model and not just a sphere ?

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From: Frenchy Pilou (PILOU)
5 Jun 2019   [#1536]
James or the Braidings' Master!
From: James (JFH)
5 Jun 2019   [#1537] In reply to [#1534]
Finema,

>> it is possible to map this texture on my own model and not just a sphere ? <<

If your model is a 4 sided patch it will map. See attached. seamless texture on revolved surface.
If your model was a poly-surface it may be possible, however ensure seam map seamlessly may
be difficult.

UPDATED: more complex texture mapped form posted here:
https://www.instagram.com/nodeology/


Hope this helps.
James



NE folder can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

Attachments:
triAxialWeaveSepColors.nod

Image Attachments:
triWeave.jpg 


From: Finema
5 Jun 2019   [#1538] In reply to [#1537]
Yes, it's very interesting. Too bad there are no scripts on your instagram.

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