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From: speedy (AL2000)
Hi Friends
Reconnecting to James's Fractal file,
I tried to create a Fractal Macro
that could be applied to a Basic Polygon -
to get the iterations, you need to reapply
the Macro at its Out Curve n times ...
Unfortunately I was unable to apply the iterations
to a parameter ...
Perhaps, Karsten, whose recent Tools (Loop) I saw
I have to say, they are still quite mysterious to me
will be able to improve this iterative process
file to this Link:
http://www.mediafire.com/file/440cay7pld8o5xx/M-FRACTAL.zip/file
have a nice day to all
al
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From: mkdm
"BLOBBY FICTION!"
:)
From: Frenchy Pilou (PILOU)
Cool! There is not an artefact on the top ? Like a hole ...
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From: mkdm
Eye pleasant and amazing as usual!!!
You keep very high your bar :)
From: James (JFH)
Cheers Marco,
Thanks for your appreciation.
Here is a screen proposal done in NE with randomised curve attractors.
James
https://www.instagram.com/nodeology/
Image Attachments:
RandomLineScreen.gif
From: James (JFH)
An another
Image Attachments:
hexAttraction.gif
From: James (JFH)
Another NE experiment with curve attractor rotating and scaling triangular cutouts
James
https://www.instagram.com/nodeology/
Image Attachments:
triangleScreen.gif
From: James (JFH)
Another woven pattern done with NodeEditor
James
https://www.instagram.com/nodeology/
Image Attachments:
starWeave.jpg
From: mkdm
Very complex and beautiful!
From: James (JFH)
>> Very complex and beautiful! <<
Thanks Marco! I appreciate your appreciation.
The result may look complex, but it you look at the node wiring images on instagram
you will see that it was relatively simple tp define....
...while allowing for infinite manipulation of the resultant weave.
Such is the advantage of this methodology.
Anyway, thanks again
James
https://www.instagram.com/nodeology/
Image Attachments:
starWeave2.jpg
From: Finema
It's awesome !
but it is possible to map this texture on my own model and not just a sphere ?
Message 7777.1535 was deleted
From: Frenchy Pilou (PILOU)
James or the Braidings' Master!
From: James (JFH)
Finema,
>> it is possible to map this texture on my own model and not just a sphere ? <<
If your model is a 4 sided patch it will map. See attached. seamless texture on revolved surface.
If your model was a poly-surface it may be possible, however ensure seam map seamlessly may
be difficult.
UPDATED: more complex texture mapped form posted here:
https://www.instagram.com/nodeology/
Hope this helps.
James
NE folder can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1Attachments:
triAxialWeaveSepColors.nod
Image Attachments:
triWeave.jpg
From: Finema
Yes, it's very interesting. Too bad there are no scripts on your instagram.
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