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From: bemfarmer
26 Mar 2019   [#1414]
UnwrapCurve node, with majority of the code from UnwrapCurve script of Michael, made compatible with nodeeditor.

Learned that script (sub) functions are located in nodeeditor basicFunctions.js. LengthSq was not in there,
but magnitude(vec) was, as well as normalizeVec(vec) and scaleVec(vec,factor).

dir.scale( 1.0 / magnitude(dir) ); code did not work properly, (Lines and curves had Unwrap length squared, but circles and stars yielded the correct Unwrap length.)

but, dir = scaleVec( dir,1/magnitude(dir) );, did work properly.

(Limited testing)
There is no code to restrict input to curves...

- Brian
From: Frenchy Pilou (PILOU)
29 Mar 2019   [#1415]
2 Trivial questions just for concept! :)

Does Elephant can call an existing command like the last InsertCircle by Michael ?
http://moi3d.com/forum/messages.php?webtag=MOI&msg=9266.88

If by miracle yes, send it a wished radius value can be possible?

Of course i can make differently even without the InsertCircle (because you must click at each time) ;)
Array on Curve + Boolean Union made that very well! ;)



(about Array on Curve just (re) discovered that you can move the Base's & Offset's Points during the run of it! :)


From: Michael Gibson
29 Mar 2019   [#1416] In reply to [#1415]
Hi Pilou,

re:
> Does Elephant can call an existing command like the last InsertCircle by Michael ?

No, not quite exactly - Elephant does not call a "command" in MoI its nodes call MoI's script functions which is also what commands call.

But it is possible to make a node that does the same thing that "InsertCircle" does though, by using the same script that the command uses. Basically it's packaged up differently.

- Michael
From: Frenchy Pilou (PILOU)
29 Mar 2019   [#1417] In reply to [#1416]
Thx for explanations! :)
From: Karsten (KMRQUS)
29 Mar 2019   [#1418] In reply to [#1415]
Hello Pilou,

you don't need a special node. You can do it with the known ones.

Have a nice day
Karsten

Attachments:
BU.nod


From: Michael Gibson
29 Mar 2019   [#1419] In reply to [#1418]
Oh yeah - InsertCircle doesn't really do very much, just creates a circle and does boolean union. So yeah like Karsten says those things are available in current nodes.

But just in general the node editor doesn't call a particular MoI "command" directly by the command name, it calls script code just like a command calls script code.

- Michael
From: Frenchy Pilou (PILOU)
29 Mar 2019   [#1420]
Sure :)
Now Nodes can take any selection and made an Boolean Union ? I suppose yes :)
From: bemfarmer
29 Mar 2019   [#1421]
Here is a recreational .nod file to create Mutual Pursuit Curves for your favorite creatures, one of which is located at each corner of a regular polygon.
Each creature "chases" the creature located counterclockwise.

After creating the curves with nodeeditor, switch to regular MoI entry. Then LineWeb can be used on each pair of curves, to create geometric patterns.
Tiling the patterns makes interesting graphics. Planar colors is another option.
(I may do a logarithmic array of points on a line/curve, and/or a logarithmic or geometric series of points for LineWeb.)
The inner ends of the curves can form a mini polygon. The origin is a limit. The curves are some sort of log curves.

- Brian

The main link, which shows several patterns, is: https://www.mathcurve.com/courbes2d.gb/poursuite/poursuitemutuelle.shtml

The equations used were from the linked German site: https://did.mat.uni-bayreuth.de/material/verfolgung/node5.html
Translation can be done in Chrome browser.
Translation can also be done in the Windows 10 Microsoft Edge, but it is necessary to install the free Microsoft Edge translate app. (Fairly easy to do and enable.)
(The various equations on different sites are fairly obtuse to understand.)


Attachments:
MutualPursuitCurves.zip

Image Attachments:
Pursuit4bWeb.png 


From: bemfarmer
30 Mar 2019   [#1422] In reply to [#1421]
In a TV show last night, a video was shown of about 20 turkeys, continuously walking and following each other around a circle of radius 8 feet.
There was a dead cat in the middle.
I did not buy the theory that the turkeys were hypnotized.
My explanation is that the turkeys were engaged in Mutual Pursuit. That they liked to follow each other.
The turkeys perception of the danger of the dead cat prevented the collapse of the mutual pursuit curve.
(The turkeys did not recognize that the dead cat was no longer dangerous.)
How the circle began is not clear. :-)

- Brian
From: bemfarmer
30 Mar 2019   [#1423]
Here is a simple .nod program with logarithmic spacing of between 2 and 20 points, on a line from x=1 to x=10. (Slider numbers can be altered.)
Also included are a few demo nodes, Flowing the points to another curve (a longer line in the demo), with Stretch option.

It is also possible to do Geometric spacing, in another node. (Progressive node has geometric progression.)

The fairly simple math equations came from a typewriter era program called Gridder (BSD license), and are explained in Appendix I of the Users Manual.
(There are numerous typo errors in Appendix I, but not too serious. It was fun and only a little awkward to understand and verify the equations, with a few corrections.)
(Source code was not examined.)

https://meshing.lanl.gov/gridder/users_manual.html
https://meshing.lanl.gov/gridder/gridder.html

- Brian

Attachments:
LogarithmicSpacing.zip


From: James (JFH)
31 Mar 2019   [#1424] In reply to [#1411]
Brian,

I have only just now had a chance to look at your new node contributions. I am excited that you have picked up the ball and run with it.

Regarding Lineweb node: I don't know whether you were already aware, but Karsten's mPath-Array node already offers the this functionality. Have a look at nod file below.

mPath-Array also has the advantage of accepting numArray inputs into DivRail, and so eg your Logarithmic distribution may be mapped to any length of curve. (click on the switch widget below)

Your Mutual Pursuit Curves nod files look interesting. I'm going to have a better look.

Keep up the good work
James

Image Attachments:
pathArray-LineWeb.gif 


From: bemfarmer
1 Apr 2019   [#1425] In reply to [#1424]
James, thank you very much for the multiple information. I was not aware of the power of Karsten's mpath-array node.
The DivRail is a powerful feature.
I found that the time spent on the LineWebNode was very educational, even though the node turns out to be superfluous.
I want to try variable spacing, such as the log spacing, with hopf circles, to see if the resulting network has less "wrinkles" in the hopf torus projections.
Also if multiple lobes can be simultaneously created.

Alas, winter "play" season is over, so less time will be available for nodeeditor, MoI, or documentation. :-)

- Brian

Also, graphing a curve in MoI may be useful in finding curve closure "root" values of parameters.
From: James (JFH)
2 Apr 2019   [#1426] In reply to [#1425]
Brian, Karsten or any interested coder,

An exceedingly useful node missing from the toolset is a findCenter node,
that works analogous to Osnap rollover "centre".

James
https://www.instagram.com/nodeology/
From: bemfarmer
3 Apr 2019   [#1427] In reply to [#1426]
Some tentative thoughts:

What kind of center/centre is being sought?

Bounding box center may not find the desired center. Nor CenterAtOrigin script.

Centroid finding may require some integration, or calculations involving many points.

Prior center of mass/ centroid results: https://moi3d.com/forum/index.php?webtag=MOI&msg=9270.16

The area.js script that I have does not work in MoI4Beta.

- Brian
From: James (JFH)
3 Apr 2019   [#1428] In reply to [#1427]
Brian,

>> What kind of center/centre is being sought ? <<

The Centre as defined by Object Snap.

Hope this helps,
James
https://www.instagram.com/nodeology/

Image Attachments:
findCentre.gif 


From: Michael Gibson
3 Apr 2019   [#1429] In reply to [#1427]
Re: center - here are some relevant script properties and functions that were added a while ago in V4. These can be called on a curve or a curve segment:

crv.isPlanar - Property that returns true if the curve's control polygon is planar.

crv.planarFrame - Property that returns a coordinate frame with an origin point at the curve's control polygon centroid and a z axis along the plane normal, only valid if crv.isPlanar == true.

crv.isOnPlane( frame ) - Function that returns true if the curve is on the given frame's x/y plane.

crv.isOnParallelPlane( frame ) - Function that returns true if the curve is on a plane parallel to the given frame's x/y plane.

crv.isClosed - Property that returns true if the curve is closed.

crv.isPeriodic - Property that returns true if the curve has periodic ends (overlapping control points at start/end rather than a corner point at the start/end).

crv.isDegenerate - Property that returns true if the curve has a degenerate control polygon with all the points stacked in the same spot.

crv.isLine - Property that returns true if the curve has the shape of a line.

crv.isSimpleLine - Property that returns true if the curve is a simple line segment made up of only 2 control points.

crv.isCircle - Property that returns true if the curve is a circle.

crv.isArc - Property that returns true if the curve is a circular arc.

crv.isEllipse - Property that returns true if the curve is an ellipse (either a full ellipse or an elliptical arc).

crv.conicFrame - Property that returns the coordinate frame of a circle, arc, or ellipse. Only valid if isCircle, isArc, or isEllipse returns true.

crv.conicRadius - Property that returns the radius of a circle, arc or the x-axis radius of an ellipse. Only valid if isCircle, isArc, or isEllipse returns true.

crv.conicRadiusY - Property that returns the y-axis radius of an ellipse. Only valid if isEllipse returns true.

crv.conicEndAngleRadians - Property that returns the end angle in radians of a circular arc. The arc starts at the x-axis of the arc's frame. Only valid if isArc returns true.


- Michael
From: James (JFH)
3 Apr 2019   [#1430] In reply to [#1429]
Thank you Michael for the info.
Is there a script property that returns the center point of polygons (regular & nonregular) and ellipses, just as does “Center” Object Snap?

Thank you for your help,
James
https://www.instagram.com/nodeology/
From: FDP
3 Apr 2019   [#1431] In reply to [#1430]
Win 7 64/MOI 3 here. Is there a simple up to date download and install guide for Nodeeditor/bundle? About a year ago I tried to migrate over from grasshopper and ended up giving up due to the time spent trying to get a working setup that reliably ran .nod files from people in this thread. Reading through the Wiki it seems like not much has changed, although there are some docs in the doc thread.
From: Frenchy Pilou (PILOU)
3 Apr 2019   [#1432]
That is missing is a little image for each script posted! ;)
not the script itself but the result!
From: Michael Gibson
3 Apr 2019   [#1433] In reply to [#1430]
Hi James,

re:
> Is there a script property that returns the center point of polygons (regular & nonregular)
> and ellipses, just as does “Center” Object Snap?

For an ellipse see the isEllipse and conicFrame properties listed above. You'd do something like:

 if ( crv.isEllipse )
 {
      var center = crv.conicFrame.origin;
      ...

For a polygon there is not any single property for that but it can be computed the same way MoI does by the centroid of the polygon vertices.

You'd do something like look at .isClosed and .isPlanar and if both of those are true get the curve segments by crv.getSubObjects() then go through all segments testing .isLine on each one, if all are lines go through them and add together all the segment start point coordinates and divide by the number of points to get the centroid.

- Michael

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