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Thread Split: Some posts in this thread have been moved here
From: Barry-H
Hi,
is there a way of producing an isect node or a way of extracting the edges from the surface I have produced using
the intersection node.
Cheers
Barry
Image Attachments:
Screenshot (314).png
From: Karsten (KMRQUS)
Hello Barry,
objects2\extractEdges
objects2\intersectObj
Have a nice day
Karsten
From: Barry-H
Hi Karsten,
your faster than Usain Bolt.
Many thanks
Barry
From: bemfarmer
One of these days, an updated set of extension nodes, which can be found:-), would be nice.
I'm still doing some very minor "tweeking" on a few nodes...
- Brian
From: James (JFH)
Hi All,
I've done a psy-code-lic little gyro to trip out to.
(with extra degree of freedom to anim below)
Bigger version at
https://www.instagram.com/nodeology/
Haves a great weekend
James
Image Attachments:
gyroAnimSmall.gif
From: Karsten (KMRQUS)
Hello James,
That's a really cool effect, with only a few nodes - more or less. Good to see you are back!
Have a nice day
Karsten
From: bemfarmer
What I really need is a heated mouse, or a heated mouse box :-)
Maybe a mini heat pad...
- Brian
Maybe the Gyro node could be modified to take as input "Get by Style" node, or similar node?
Message 7777.1355 was deleted
From: Frenchy Pilou (PILOU)
Does it possible to make this sort of thing with Elephant ?
A bridge between 2 faces with a sort of variable adaptaion?
(and of course if the 2 faces are different that will be a must! !)
From: Karsten (KMRQUS)
Hello Pilou,
no it's not possible. I've started some subD nodes in the past, but they are all outdated and dosen't work at the moment.
Furthermore the node Editor has not the Level of interaction like such a software.
Have a nice day
Karsten
From: Frenchy Pilou (PILOU)
THX for the efforts! ;)
From: anto matkovic (AMM)
Hello,
a few beginner's questions:
- is there a node bundle that works with latest beta, of February 26. Exactly, I'd like to get fillets. During this weekend I've tried to combine the code of node editor v.1.0.rc3.2018.03.09 which works nicely, together with code from construct2.js files downloaded from this thread, however only with limited success, MoI 4 beta is complaining about minimum fillet radius, sub-object naming node is missing. Obviously I'm doing something wrong, here.
- is it possible to have a node, able to import something directly from hard disk, like 3dm file or new subd from obj file into MoI. If so, we'll have a sort of usable referencing system.
- any plans for commercial version of these nodes - once such system will be enabled to work smoothly, I'd believe it will be able to dramatically improve the strength of MoI.
From: bemfarmer
Hi anto,
It may be helpful if you are able to post your .nod program, so that someone proficient may see the areas of concern.
I have not seen much activity in the nodeeditor arena the past few months, what with vacations, the season, and other interests.
But Max did make some much appreciated improvements, a short time ago!
The Objects/ Get-by-style node enables the entry of a .3dm file that is already in MoI, into nodeeditor, by color-style. Set the objects color-style to a unique color,
then open the .nod with the node.
There is also Objects/ Get-by-name.
I do not know how to script, or if it is possible to script, importing and exporting in a node. (???)
Sub-object naming node?
- Brian
From: anto matkovic (AMM)
Honestly I don't have any usable node tree, yet. I'm just looking for a way to get fillets into node editor in MOI 4, as they are definitively not present into ''official'' version, I suppose that is v.1.0.rc3.2018.03.09 . The rest of node editor is looking really easy to understand for anyone who already played with similar solutions, don't see general problems. I hope I'll find a way for these fillets, eventually.
Thank you for answer!
From: Karsten (KMRQUS)
Hello Anto,
here are my last extensions for NE. Put all the files directly under extensions - don't forget the basicfunction file in the libs directory. Fillet is difficult in NE. If you want to fillet a BRep use BrepNameSubObjects from Objects2 and wire it. Run the NE and the Brep will be displayed. Select the edges you want to fillet and use fillet from construct2. Construct2 stores the names given by BrepNameSubObjects. Wire the node. Switch of the visibility in BrepNameSubObjects. Example in the attachment.
@all: New nodes are in vector, objects2, construct2, ponts2, infonodes, curves2
Have a nice day
Karsten
Attachments:
extensions.zip
fillet.nod
From: bemfarmer
Thank you Karsten for this update.
Please consider the attached modification of objects:separate, which will pass on to the output objects which are not separable.
I needed such objects to be passed on, for mapping.
Or maybe have two modes? Or a second version"
- Brian
Attachments:
separate_and-pass-on-non-separable-objects.txt
From: Karsten (KMRQUS)
Hello Brian,
I've added the node to objects2. And replaced the attachement extensions.zip in the previous email.
@all: I've placed an old version of the R2D3.js in the previous attachement and forgot the stream.js file. Now I hope everything is up to date.
Sorry for that.
Karsten
p.s.: A good moment to place your Torus node here;-)
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From: bemfarmer
:-)
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