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Full Version: Nodebundle for playing with nodes

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From: mkdm
10 Nov 2016   [#127] In reply to [#126]
Hello Al,

(In Italian)
Stai diventando un drago con il NodeEditor!! :)

(In English)
You're becoming a master with NodeEditor!!

Ciao!
From: speedy (AL2000)
10 Nov 2016   [#128] In reply to [#127]
(Italian)
Marco amico mio , grazie
ma sono ancora piccole cose, rispetto a quello che si potrebbe fare..
Grazie sopratutto a Karsten, James, te , ed il grande Max per lo sviluppo
del sistema..
speriamo che tutto proceda per i verso giusto...
saluti
al
Ps- ho visto nel Forum , che sei interessato anche da Thinksolid...
Bel Modellatore sto iniziando ad usarlo anch'io
(English)
Mark my friend, thank you
but they are still small things compared to what you could do ..
Thanks especially to Karsten, James, you, and the great Max for development
of the system..
we hope that everything goes the right way ...
best
al
Ps- I saw in the Forum, you are also interested by Thinksolid ...
nice modeler I'm starting to use it too
From: mkdm
10 Nov 2016   [#129] In reply to [#128]
Hi Al,

Thanks a lot for your kind reply!

> "Ps- ho visto nel Forum , che sei interessato anche da Thinksolid...
Ps- ho visto nel Forum , che sei interessato anche da Thinksolid..."

Hemmm.....how to say it....Sincerely I don't know ThinkSolid :)
Maybe you are referring to a different product or you're getting me mixed up with a different user,
or maybe I'm doing confusion... :)

Anyway...if you are referring to SolidThinking Evolve (SOLIDTHINKING) I can say you a couple of things.

1) I tried the product for about 1 month and I got rid of it without doubt.
Ok, very very good integrated renderer and interesting PolyNURBS tools (similar to T-Spline).
But, TERRIBLE, terrible UI and workflow!!
I can't imagine nothing worst.

2) Very bad forum and very bad support.

See you,
From: speedy (AL2000)
11 Nov 2016   [#130] In reply to [#129]
Hi Marco
Yes Mark , I'm sorry for the inaccuracy
I meant precisely SolidThinKingEvolve , and Inspire ,
I agree with you with regard to the interface
somewhat antiquated the WorKflow and also to
the Forum ....
But I find robust enough the Engine "Siemens" unless
mistake a derivative of NX or Parasolid
that responds very well, is also an interesting
variety of proposals surfaces, which when combined with PolyNurbs
in my opinion it makes the product interesting enough-

best , and good Work
al
From: Karsten (KMRQUS)
12 Nov 2016   [#131]
Hello,

caused by the thread Placing spheres on knots/vertices and the very interesting skript fileToShape from libelle (many thanks for that!!!) I have made a draft for some nodes to read coordinate files back. (import/CSV-file - ArraysEXT/idxReplace)

Have a nice day
Karsten
From: mkdm
12 Nov 2016   [#132]
Hi everyone.

I repeat here the same message that I wrote in the topic "Placing spheres on knots/vertices",
because this is the right place.

Here's the version v.0.85mod5 of "Project Elephant" : http://take.ms/Pxp6A

It's almost identical to version v.0.85mod4 posted by Karsten, with the addition of the "objectsExt.js" file which includes
the "SelectedObjExt" node that I wrote some times ago.

This node is an updated version of the standard "Selected" node, which allows to specify the order of selected objects : "By Selection" or "By Creation".

It's very useful in order to obtain different elaborations of the same data.

Best,
From: mkdm
13 Nov 2016   [#133]
Hi everyone and good evening.

I'm planning to write a new utility node for the Project Elephant's "pointArray" structure,
but I don't know if already exists something similar within the latest official Max's v.085 version
or within the latest community version v.0.85mod5 (downloadable here http://take.ms/Pxp6A)

So, I tell you what I want to do.
First of all I say that this new node should be based on the great Max's "MathPts" node.
That is, in order to write this new node I will use most of the "MathPts" code, plus some new ad-hoc javascript code.

So, this shoud be the new node : "MathTrasformation" and here's in brief what it should do :

code:
- Input :
     - PointArray
     - Math formula to apply to "X" values of each array element
     - Math formula to apply to "Y" values of each array element
     - Math formula to apply to "Z" values of each array element
     - Math formula to apply to "AngleX" values of each array element
     - Math formula to apply to "AngleY" values of each array element
     - Math formula to apply to "AngleZ" values of each array element
     - Math formula to apply to "pSize" values of each array element

- Output :
    - The resulting PontArray


I repeat, I don't know if already exists something similar, but I think that this "MathTrasformation" node would be a very very powerful tool
in order to do almost infinite kind of PointArray eleborations.

As I said many times in my previous posts, unfortunately my math skills are very very basic,
so in order to write this new node I will leverage only on my "creativity and intuition" :)

If any of you want to write this same node I will be very happy to share the results.

Have a nice day.
From: bemfarmer
13 Nov 2016   [#134]
Max's Array3D script?
From: mkdm
13 Nov 2016   [#135] In reply to [#134]
Hi bemfarmer and thanks a lot for the suggestion!!

Yes!!!
I mean definitely something very close to a special version of Array3D script translated into a node,
with the opportunity to include into every single math formula, a reference to the fields of the PointArray structure.

For example, this could be an hypothetical math formula applied to "X" values of each array element : "(sin(ptY) * AngleX)"

Where "ptY" and "AngleX" are special names that refer to "ptx" and "AngleX" field of the PointArray structure.

The node I'd like to try to write should include also the opportunity to use additional input fields like the "Basic->Math" node.

Thanks and have a nice day.

P.S. A little correction : Unlike the "Array3D" script, this new node, probably named "ArrayMathTrasformations",
will not generate an array of pointArray, but simply, given 1 input pointArray it will returns 1 transformed pointArray as output.

- Marco (mkdm)

Message 7777.136 was deleted


From: mkdm
15 Nov 2016   [#137]
Hi everyone and good morning.

(I deleted an recreated this post because I made a mistake in previous xls file)

As agreed in a previous post, I upload here the file "nodes_V0.85_mod5.xls",
containing an updated version of the infos of all my nodes (column Authors : Marco).
I have slightly modified the layout of the previous file "nodes_V0.85_mod4.xls" created by Karsten, in order to get more columns and a better reading.

If you don't like this layout, you can freely change it, as long as you don't remove the additional columns.

This is the file "nodes_V0.85_mod5.xls" : http://take.ms/p25l2

Best,
From: speedy (AL2000)
15 Nov 2016   [#138]
Can someone explain to me this strange behavior
I get , by inserting Interpolated on the Math Node Point? ;
the same interpolated placed on simple Node Point
it is OK......
where am I wrong?
I do not understand
best
al

Attachments:
CP-Test Range on Math Point.nod

Image Attachments:
CP-Test Range on Math Point.jpg 


From: speedy (AL2000)
15 Nov 2016   [#139]
( italian)
Ciao Marco , ti rivolgo questa domanda , dato che sei il
creatore dei Nodi in questione....

è possibile concatenare in uscita tre gruppi di punti
ad esempio :
Gruppo A - n°30 pt
Gruppo B- n°30 pt
Gruppo C- n°30 pt
ed ottenere un raggruppamento di n° 3 entità , una per gruppo,per
poi collegarli come input ad un Nodo Curve ed avere come risultato finale
n°30 Curve ?
Ti allego un file ed un Immagine dell'operazione eseguita con Rhino e Gh
Credo sia assolutamente necessario per lo sviluppo del sistema
iniziare a pensare a collegamenti " multipli " tra input.....
grazie in anticipo per i chiarimenti
al

(English)
Hi Marco, you address this question, since you're the
creator of the nodes in question ....

Can you concatenate output three groups of points
for instance:
Group A - n° 30 pt
Group B - n° 30 pt
Group C- n° 30 pt
and obtain multiple groupings of entities n ° 3, for a group, for
then connect them as input to a Node Curve and have as a final result
n° 30 Curve?
I am attaching a file and a picture of the operation carried out with Rhino and Gh
I think it is absolutely necessary for the future development of the system
start thinking about "multiple" links between inputs .....
thanks in advance for clarification
al

Attachments:
CP-Catenary Structure.nod
CP_Catenary.gh

Image Attachments:
CP-Catenary Structure-weave and order point.jpg  CP-Catenary weave and order Data Rhino GH.jpg 


From: mkdm
15 Nov 2016   [#140] In reply to [#139]
Hi Al,

Are you referring to "PatternSelArray" node or "ConcatPts" and "IdxSelect" nodes.

I wrote only the first one.

Unless you are referring to a different "Marco".

I'm "Marco (mkdm)" from Italy.

Let me know.

Ciao!
From: speedy (AL2000)
15 Nov 2016   [#141]
Yes Marco
I refer to PatternSelArray etc. etc.
I saw your name in the karsten's xls file info
al
From: Karsten (KMRQUS)
15 Nov 2016   [#142] In reply to [#139]
Hello Al,

Max has already integrated all necessary features (Hats off!!!). Also the node curve is ready for that. The only node is needed, is the union node for that. I have investigated the internal things and I believe that I can make a node for that. A draft with bugs is running. Such a node needs the support of the internals of the pointArray data type. Especially the xlength (number of points for each curve), ylength=1 and zlength (number of points in each array = number of curves)seems to drives the evaluation.

Have a nice evening
Karsten
From: Karsten (KMRQUS)
15 Nov 2016   [#143] In reply to [#139]
Hello Al,

please test the node. I hope it fulfill your needs.

Have a nice evening
Karsten

Attachments:
CP-Catenary Structure.nod
points2.js


From: speedy (AL2000)
16 Nov 2016   [#144] In reply to [#143]
Hi Karsten
solved brilliantly you are great.. with you do not need too many words,
many thanks-
Shortly I will send you some other test on Fillet and Extract , they
continue to give problems
they are not maintained links at the reopening of the file ...
I hope you manage to improve them
Another wish ...
Sweept with multiple Rail and Profile....
Is it too much meat on the fire .......???
best
al

Image Attachments:
Catenary solved.jpg 


From: Karsten (KMRQUS)
16 Nov 2016   [#145] In reply to [#144]
Hello Al,

Please send examples of the problems.

>>>>Is it too much meat on the fire .......??? At the moment yes! Nevertheless I will have a look. The Extract and Fillet stuff isn't easy to handle, because the API isn't made for that. Some of my nodes have to be improved, regarding to the workflow. And thats the point we have to look to the pathArray and multiple profiles for sweep. To handle that, I have to have a deeper understanding of the node editors internals. That I don't have at the moment. I think Max avoids every comment and long names in the code for a better performance. The internals have a very elegant and tricky structure (for the little parts I understood), but for me It's sometimes hard to understand the rest of djungle of characters, braces and numbers:-) Anyway - some things are already possible;-) The rest will come.

Have a nice day
Karsten

p.s.: Damn, we missed the elephant's birthday:-)
From: mkdm
16 Nov 2016   [#146] In reply to [#139]
Hi AL and good morning.

I'm glad to see that Karsten has already resolved your request with this reply : http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.143
I had no doubt!

Frankly speaking, as I already told many times, math is absolutely NOT my field of software developing,
and Project Elephant can really grows only with people like the (big) Max, Karsten, James (JFH), you and a few more people
whose name I sincerely don't remember (I'm sorry).

In fact, the nodes I have written (PatternSelectArray, ArrayShuffler, ArrayFlipper, ArrayLogger, SelectedObjExt) and some other
nodes of which I spoke in some previous posts (Boolean node for PointArray and ArrayMathTrasformations) are only ideas
that not requires math knowledge and are simply a bunch of JS code assembled using the code of other nodes,
a brief reading to Moi's Api docs (http://moi.maxsm.net/api/) and, ultimately, my intuition :)

Excluding some time off, spent playing with 3D modelling, really I don't have much free time to dedicate to Project Elephant developing.

So, happy coding to you and the other guys and best wishes for all :)

Have a nice day.

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