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Thread Split: Some posts in this thread have been moved here
From: James (JFH)
Hi node Coders,
I'm attempting to create a node based on Marco's ExtractCurvesControlPoints script:
http://moi3d.com/forum/display.php?webtag=MOI&print_msg=8010.17
I think the problematic code is below shown in red
Any help would be greatly appreciated
James
// extractPts
function extractPts()
{
this.addInput("In","objectlist");
this.addOutput("Out","objectlist");
}
extractPts.title = "extractPts";
extractPts.desc = "extractPts";
extractPts.prototype.onExecute = function()
{
var inObj = this.getInputData(0, moi.geometryDatabase.createObjectList());
var output = moi.geometryDatabase.createObjectList();
var selPts = moi.geometryDatabase.getSelectedObjects().getCurves();
if (inObj.length > 0 )
{
inObj.setProperty('showPoints', 1);
moi.geometryDatabase.selectAll();
moi.geometryDatabase.copyToClipboardCommand(selPts);
output = moi.geometryDatabase.pasteFromClipboard();
}
this.setOutputData(0, output);
}
LiteGraph.registerNodeType("Objects2/extractPts", extractPts);
From: Michael Gibson
Hi James, maybe you're missing step #4 from that
http://moi3d.com/forum/display.php?webtag=MOI&print_msg=8010.17 example - if the curve itself is selected along with all the control points it will copy the curve. To get points it needs to be curve itself not selected but its points are selected.
So try something like selPts.setProperty('selected', 0); in between the selectAll() and the copyToClipboardCommand()
- Michael
From: James (JFH)
Hi Michael,
>> missing step #4. <<
Yes the curve does need to be deselected, but the real issue is that either, the selectAll() method does not seem to capture any geometry or copyToClipboardCommand() doesn't copy: (certainly, the clipboard is empty on running nod file.)
James
From: Karsten (KMRQUS)
Hello James,
I can't test or Experiment with the code at the Moment, but I'm not sure that the curves are already members of the database.
Have a nice day
Karsten
From: bemfarmer
Karsten's comment reminded me of Michael's help in the chain script, back in 2013, related to using a circle in a sweep:
// Next line is needed for sweep to work, per MG.
moi.geometryDatabase.addObject( circle );
- Brian
(For what it is worth...)
From: Michael Gibson
Hi James, yeah like Karsten and Brian write above selectAll() will only get the objects if they are in the geometry database and not if they are "loose" objects.
- Michael
From: James (JFH)
Hi All,
Well, I have not manage to get "extractPt" node to work.
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1248
After repeated failed attempts, I was feeling a little disheartened; and really needed a win, so I returned to a node I was confident I could solve.
So please find attached new arraysExt.js inclusive of new "reRange" node (shown in red) which performs an identical function to my "reMAPrange" macro (see output arrays X & Y in image).
There are a lot of applications for remapping the differential domain of an array, so it is deserving of a dedicated node rather than a macro.
A great weekend to all,
James
UPDATED:
ArrayExt.js has been moved to here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1251
I have also included a couple of simple utility nodes: "arrayRev" which reverses the order of an num array & "arraySort" which sorts an array into ascending order. see below
Image Attachments:
reRange.gif
sort&Reverse.gif
From: Unknown user
Hi all.
It was. Just another version of an unusual door.
Vladimir.
From: James (JFH)
Hi Vladimir,
Great stuff! Very elegantly done.
You'll find playing in NodeEditor is fun & quite addictive.
I look forward to seeing more from you in the future :)
James
From: James (JFH)
Hi All,
I have also included in ArrayExt.js a full* set of logic gates(based on Max's "Compare" node) :
AND(a,b)
OR(a,b)
NAND(a,b)
NOR(a,b)
XOR(a,b)
XNOR(a,b)
They perform boolean logic and hence are made to operate on 1 (true) & 0 (false) inputs,
however any number greater than 0 will be interpreted as a 1 and any number not will be interpreted as 0.
*There is no distinct NOT gate, however either NAND or NOR gates will perform this function by wiring input (whether 1 or 0) into both inputs.
These node options would allow the simulation of electronic circuitry, if one was so inclined.
Other than that they may be utilised for testing certain conditions to trigger events.
James
UPDATED: New ArrayExt.js attached with bug fix
From: speedy (AL2000)
Hello friends
I want to share this exercise with you
referring to the Brainstorming Confluence Park Pavillon
from the site _ Parametric House.com _
I recreated everything with EI and I added the Flooring ...
The compositions are two enough to properly switch
files and images at this link:
http://www.mediafire.com/file/7e6gshqle7qdrsv/Confluence_Park.zip/file
Have a nice evenig to all
al
Ps- James , nice work with the new Array Ext ,
congratulations.....
From: Unknown user
Hello James.
Thank you for your feedback and your contribution to the common cause.
It's really fun to do.
Vladimir.
From: James (JFH)
Hi All,
Continued experimentation with interwoven patterns on surfaces. (nod file attached)
James
PS. Michael thanks for the V4 update. Everything is working great!
Image Attachments:
woven0.jpg
From: wayne hill (WAYNEHILL5202)
Knurl on diameter
From: speedy (AL2000)
Hi Friends
a simple umbrella .....
that you can close and open
Those interested find this link:
http://www.mediafire.com/file/rlo8fk7jcy6z69g/Umbrella.zip/file
images and files
Have a great weekend everyone
al
From: James (JFH)
Hi All,
I have included a new "Shell" node in the attached construct2.js
ATM shell offset is parametric but only in normal direction. Flipping the direction is easily achieved by pairing with "Flip" node (also included)
At a later date, I will see if I can add "centreline" mode, but for now it suits my purposes.
By way of demonstration, I applied shelling to nod file previously posted (with coarser pattern and no subd smoothing) . Please also find attached.
A great weekend to all,
James
UPDATED: another simple example of shell node attached
Image Attachments:
wovenShell.jpg
From: James (JFH)
Hi All,
I have updated construct2.js to include additional new "Extend" node which performs analogous to "Constuct/Extend" tool: extending a curve to meet a boundary curve or surface.
Have a great weekend
James
Image Attachments:
extend.gif
From: speedy (AL2000)
Good morning James
excellent work with the New Extension Construct2
I have a problem, as you will see from the screnshot , opening your files
shell, I get an error message .......
Does it depend on some awkward setting in my program?
I simply replaced it in the UI / Nodeeditor folder
your new script to replace the existing one
image at this link:
http://www.mediafire.com/file/49654g68o20zgcf/Shell-problem.jpg/file
James
Thanks in advance
al
From: James (JFH)
Hi All,
Al (Speedy 2000) has drawn my attention to the fact that shell node only works in V4.
I will endeavour to fix this issue, but it may be a while.
All the best to everyone,
James
From: Karsten (KMRQUS)
Hello James,
please try this code. It seems there is sometimes a timing problem with the copy/paste stuff. Very untested.
code:
// extractPts
function extractPts()
{
this.addInput("In","objectlist");
this.addOutput("Out","objectlist");
this.addOutput("ptarray", "pointarray");
}
extractPts.title = "extractPts";
extractPts.desc = "extractPts";
extractPts.prototype.onExecute = function()
{
var inObj = this.getInputData(0, moi.geometryDatabase.createObjectList());
var output = moi.geometryDatabase.createObjectList();
var selPts = moi.geometryDatabase.createObjectList();
var originXYZ = moi.VectorMath.createPoint(0, 0, 0);
var temp = moi.geometryDatabase.createObjectList();
var pts = new pointArray(false);
//////
moi.geometryDatabase.selectAll();
var existings=moi.geometryDatabase.getSelectedObjects(); //Locking the database objects
moi.geometryDatabase.deselectAll();
////////
if (inObj.length > 0 )
{ var tempname=getUID(6);
for(var i=0;i<inObj.length;i++){temp.addObject(inObj.item(i));temp.item(i).name=tempname;};
moi.geometryDatabase.addObjects(temp);
temp.setProperty('showPoints', 1);
moi.geometryDatabase.selectAll();
temp.setProperty('selected', 0);
existings.setProperty('selected', 0);
moi.geometryDatabase.copyToClipboardCommand(temp);
moi.geometryDatabase.pasteFromClipboard();
//setTimeout( doNothing, 500);
selPts=moi.geometryDatabase.getSelectedObjects();
for(var i=0;i<selPts.length;i++)pts.pushPoint(selPts.item(i).pt);
if(selPts.length>0)output = factory('copy',selPts,originXYZ,originXYZ,true);
moi.geometryDatabase.selectNamed(tempname);
temp=moi.geometryDatabase.getSelectedObjects();
moi.geometryDatabase.deselectAll();
var delfac = moi.command.createFactory( 'delete' );
delfac.setInput( 0, temp );
delfac.commit();
delfac.cancel();
existings=moi.geometryDatabase.createObjectList();
}
this.setOutputData(0, output);
this.setOutputData(1, pts);
}
LiteGraph.registerNodeType("Objects2/extractPts", extractPts);
Have a nice day
Karsten
p.s.: For V4 Michael will give us some new features in the API that will make a lot of things easier.
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