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Thread Split: Some posts in this thread have been moved here
From: James (JFH)
Hi All,
Here's something I'm working on at the moment.
It is like a fisheye lens filter for spheroidal distorting of geometry.
Have a great weekend
James
UPDATED:
Also emulating Pinch filter for geometry.
UPDATED: FishEye.nod file attached.
Nodes in green can be adjusted, but be warned that highest magnification may cause long periods of lockup (spinning wheel) with focal point at the edges; best to stay towards the middle. With mid range magnification, there are no such issues. LENS TYPE switches from FishEye to pinch modes.
UPDATED: Also added switch for 2D or 3D bulging.
Attachments:
fishEye.nod
Image Attachments:
fishEyeFlag.gif
fishEyeLens.gif
pinch.gif
From: Frenchy Pilou (PILOU)
Or useful for car's tires design! ;)
From: speedy (AL2000)
Very cool
Can you post the nod file....?
Have a nice day,James...
al
From: mkdm
Wonderful!!
Message 7777.1210 was deleted
From: James (JFH)
Thanks Pilou, Al & Marco,
I have now posted FishEye.nod to my previous post:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1206
UPDATED:with 2D/3D switch
Have a great weekend
James
Image Attachments:
fishEye3D.gif
Message 7777.1212 was deleted
From: mkdm
James you're becoming a "true master" of this kind of "mathematical art"!
Congrats!
In this period of my life honestly this is not a CG topic that's so much interesting to me, but I want to tell you that your contribution to this particular area of Moi, the NodeEditor, is really amazing!
I think it's (almost) on the same level of what Max did with all his amazing scripts.
Thanks for your passion!
From: Mik (MIKULAS)
I can sign Marco's words!
Respect!
Mik
From: James (JFH)
Hi Marco,
I have been buoyed by your kind words, although I don't
believe I am deserving of comparison with Max on any level.
Nevertheless, I'm greatly appreciative of your encouragement.
Thank you (& Mik)
James
From: mkdm
You're welcome James! I think that you deserve due recognition :)
Ciao!
From: speedy (AL2000)
Hello Friends
how many interested people find this link:
http://www.mediafire.com/file/7fvuo1a8ddccd22/RaisingChair.zip/file
the famous Dutch Folding Chair ...
I hope it is of interest to you
Have a nice day to all
al
From: James (JFH)
Hi Al,
SUPERB!
Keep up the great work
James
From: speedy (AL2000)
Hi James
Many many Thanks
al
From: speedy (AL2000)
Hello Friends
An exploration, I think quite interesting,
of a fascinating and particular surface in my opinion, Dupin Cyclide Ring -
how many interested people find the file at this link:
http://www.mediafire.com/file/donow69cg61d4i0/-DUPIN_CYCLIDE_RING.zip/file
Good depth to everyone
Have a nice day to all
al
From: speedy (AL2000)
Hi Friends ,
Continuing the most particular knowledge
Polyhedra world , of those interested will find here:
http://www.mediafire.com/file/yir88miie279n5i/M__Pipe_Frame_%2526_Knot_Polyhedron.zip/file
a Macro that I think can be useful ..
at least I hope..
-Pipe Frame and Knot on Polyhedron -
Have a nice weekend everyone
al
Message 7777.1222 was deleted
From: Frenchy Pilou (PILOU)
I see a rugby ball and a dog bone! :)
From: speedy (AL2000)
Hello Friends
Those interested find here:
http://www.mediafire.com/file/v7wqaaezhxhtr5r/Open_the_Door.zip/file
the file related to the movement of a particular
door (Austrian author-KlemensTorggler),view long ago in the Web....
Have a nice day to all
al
From: James (JFH)
Hi Al et al,
That's very cool. I was impressed by door mechanism video on dezeen:
https://www.dezeen.com/2014/02/11/door-reinvented-with-folding-mechanism-by-klemens-torggler/
but even better to see it animated in NE. Great work.
Maybe you can help me with a problem.
I have been trying to get my head around voronoi tessellation.
(I recognise that this may be a redundant exercise if/when Max converts his script to a node)
I have started with a mesh of triangles*, applied planar, extracted edges,
getStframe, generate 3ptCircle and find centers with BoundingBox node.
Now it is a matter of drawing lines between centers.
This involves incrementally taking pointDist for each point with the rest
and drawing the shortest (extract Min - compare - split),
then repeating for new minimum distance (2nd shortest) & again for 3rd shortest.
I have not included the nod file because frankly it is not even close to working as I desire.
Perhaps this is beyond NE as is, but I thought you or someone else might have an idea of how to proceed.
James
*Ideally, what I want to do is input a field of points and apply a Delaunay triangulation as my starting point;
though if that was possible, the same code could probably achieve voronoi meshing as well.
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