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Thread Split: Some posts in this thread have been moved here
From: James (JFH)
Hi Barry,
This is not what you were asking for, but if you want frames to align with curve tangent, but for other axes to be vertical & horizontal then the attached may help
James
From: Barry-H
Hi James/Karsten.
perhaps the photo's will explain what I am trying to achieve.
The nod file I posted previously does not allow for the contact angle the roller makes with the cam.
Due to the fact the helix is a globoid shape the contact angle (slope) is not constant.
My original profiles where constant and perpendicular.
By placing them using mpatharray node the contact angle is correct and the profiles remain constant
but they need to be aligned to the wheel centre and the fact that their spacings are equi distances
along the helix curve (I would need to be able to extract the X Y Z of these points to calculate the alignment )
where as I had generated the helix points by numbers per revolution thus the alignment to the wheel centre was not the issue.
I started to work on calculating the contact angles and then adjusting my profiles to allow for it but think there may be a better way.
Any ideas.
Barry
Image Attachments:
Screenshot (131).png
Screenshot (132).png
Screenshot (133).png
From: James (JFH)
NEW NODE: Flip
Hi All,
I have found when flowing multiple patterns to polylofted surfaces,
that at times the different tile elements can have opposing surface normals.
Although this often can be reworked to avoid this problem, I have nevertheless
created a new, very simple, node that calls 'flip' factory.
To demonstrate its use, see also attached flip.nod and image:
A planar surface is copied & Moved, then Flipped.
The 2 resulting planes are offset by same distance
however in opposing directions due to reversed normals.
Also when applied to a curve it changes its direction
(i.e. flipping start pt and end point)
To use this node, replace construct2.js in extensions folder
James
P.S. Ideally, I would like to see this functionality incorporated into a tripartite node
that also replaced Marco's "ArrayFlipper"(flipping a point array) as well as
a Numbers option for flipping a numArray (reversing list order).
I lack the programming skill to do this, but if anyone is interested, it would be
a worthwhile exercise IMHO.
UPDATED:
Added dovetail.nod to demonstrate flipping curve
Image Attachments:
flip.gif
From: James (JFH)
Hi All,
Here's a simple example of the use of "flip" node.
By flipping alternate facets surface normals, flowed geometry will flip according.
NB: construct2.js needs to be replaced at
C:\Users\<user name>\AppData\Roaming\Moi\nodeeditor\nodes\extensions\construct2.js
& interface.js at
C:\Users\<user name>\AppData\Roaming\Moi\nodeeditor\nodes\interface.js
James
Image Attachments:
flipFacet.gif
From: James (JFH)
Hi All,
Here's something I'm working on at the moment.
It is like a fisheye lens filter for spheroidal distorting of geometry.
Have a great weekend
James
UPDATED:
Also emulating Pinch filter for geometry.
UPDATED: FishEye.nod file attached.
Nodes in green can be adjusted, but be warned that highest magnification may cause long periods of lockup (spinning wheel) with focal point at the edges; best to stay towards the middle. With mid range magnification, there are no such issues. LENS TYPE switches from FishEye to pinch modes.
UPDATED: Also added switch for 2D or 3D bulging.
Attachments:
fishEye.nod
Image Attachments:
fishEyeFlag.gif
fishEyeLens.gif
pinch.gif
From: Frenchy Pilou (PILOU)
Or useful for car's tires design! ;)
From: speedy (AL2000)
Very cool
Can you post the nod file....?
Have a nice day,James...
al
From: mkdm
Wonderful!!
Message 7777.1210 was deleted
From: James (JFH)
Thanks Pilou, Al & Marco,
I have now posted FishEye.nod to my previous post:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1206
UPDATED:with 2D/3D switch
Have a great weekend
James
Image Attachments:
fishEye3D.gif
Message 7777.1212 was deleted
From: mkdm
James you're becoming a "true master" of this kind of "mathematical art"!
Congrats!
In this period of my life honestly this is not a CG topic that's so much interesting to me, but I want to tell you that your contribution to this particular area of Moi, the NodeEditor, is really amazing!
I think it's (almost) on the same level of what Max did with all his amazing scripts.
Thanks for your passion!
From: Mik (MIKULAS)
I can sign Marco's words!
Respect!
Mik
From: James (JFH)
Hi Marco,
I have been buoyed by your kind words, although I don't
believe I am deserving of comparison with Max on any level.
Nevertheless, I'm greatly appreciative of your encouragement.
Thank you (& Mik)
James
From: mkdm
You're welcome James! I think that you deserve due recognition :)
Ciao!
From: speedy (AL2000)
Hello Friends
how many interested people find this link:
http://www.mediafire.com/file/7fvuo1a8ddccd22/RaisingChair.zip/file
the famous Dutch Folding Chair ...
I hope it is of interest to you
Have a nice day to all
al
From: James (JFH)
Hi Al,
SUPERB!
Keep up the great work
James
From: speedy (AL2000)
Hi James
Many many Thanks
al
From: speedy (AL2000)
Hello Friends
An exploration, I think quite interesting,
of a fascinating and particular surface in my opinion, Dupin Cyclide Ring -
how many interested people find the file at this link:
http://www.mediafire.com/file/donow69cg61d4i0/-DUPIN_CYCLIDE_RING.zip/file
Good depth to everyone
Have a nice day to all
al
From: speedy (AL2000)
Hi Friends ,
Continuing the most particular knowledge
Polyhedra world , of those interested will find here:
http://www.mediafire.com/file/yir88miie279n5i/M__Pipe_Frame_%2526_Knot_Polyhedron.zip/file
a Macro that I think can be useful ..
at least I hope..
-Pipe Frame and Knot on Polyhedron -
Have a nice weekend everyone
al
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