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Thread Split: Some posts in this thread have been moved here
From: mkdm
WOW!!! Wonderful!
From: Barry-H
Hi All,
created this nod after reading this thread
http://moi3d.com/forum/index.php?webtag=MOI&msg=8986.1
Having originally done the calcs on a spreadsheet I wanted to see if it could all be done with the node editor and it's
a good way for me to learn how some of the nodes work ( still lot to learn )
I have been working on 2 options the first being the one posted which adds the helix to a core this gives the slot bottom a curved shape.
Option 2 which subtracts the helix to get the slot thus the slot bottom will be flat more like it would be machined.
Cheers
Barry
Attachments:
Globoid Cam.nod
Image Attachments:
Screenshot (119).png
Screenshot (120).png
Screenshot (121).png
From: James (JFH)
Hi All,
GEMERATOR: A fun little macro utility
Have a great weekend!
James
Image Attachments:
gemerator.gif
From: Finema
cool ! thanks
From: Finema
a test of this node with a keyshot render
From: James (JFH)
Beautiful render! Thanks
From: mkdm
Very very nice!
Message 7777.1190 was deleted
From: speedy (AL2000)
HelloFriends
The Hot air Balloon It is one of those objects that has always been
fascinated me, years ago, I also realized
drawings and engravings that had this subject-
I was trying to create a pattern in a sphere , when
I understood that I had laid the foundation for building
anything but .... a Hot air Balloon ...
As you will see, in fact, opening the file the object is positioned upside down,
from below to above ...
Patience, I left it just to remember
in the future, this little quirk, and, on the other hand, I had
already brought the modeling forward enough, and rotate
everything would have been, in my opinion, a useless and pedantic work-
The resulting object is a true explosion of colors ....
hope that you will communicate enjoy and freedom ...
In any case, as I have already said, I can not
to publish directly in the Forum images and files ...
so, if any of you could do it for me
I would be grateful ...
for the benefit of all useres-
Welcome your comments
Files and images at this link:
http://www.mediafire.com/file/yi8amyir1djf057/Hot_air_Ballon.zip/file
Have a nice evenig to all
al
From: James (JFH)
Hi Karsten,
I made a submission to Pattern on a sphere post:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9014.58
which was done mostly in NE. However it was necessary to break the chain at the SubD classic operation.
If you are looking for a little project; would it be possible to include this functionality in your SubD node?
All the best
James
Image Attachments:
SD_Classic.jpg
From: speedy (AL2000)
Hello everyone
Those interested can find this link:
http://www.mediafire.com/file/2so5x76vta3bjg7/M_EXP.POLYHEDRON.zip/file
files and images related to M_Exp.Polyhedron.
I think it is a utility that can be exploited well
in the future by all users
Have a nice day to all
al
From: AlexPolo
To the Node Masters - how feasible would a node with this function be?
https://www.food4rhino.com/app/flatworms
Message 7777.1195 was deleted
From: Barry-H
Hi,
can anybody explain why I am getting the result shown in the photo.
I have created a helix and then trimmed it into sections using the points that generated it.
I want to use the curve start frame to position my required profiles along the helix and rotate them about the frames.
The frames are not orientated the same ie: the axis's point in different directions.
Is there away to orientate them ?
Barry
Image Attachments:
Screenshot (127).png
From: James (JFH)
Hi Barry,
Without having your nod file, I can't be sure what is going on.
However I think the issue is, that the points that generated the curve
are not oriented to the curve.
It is necessary to rebuild point array with mPathArray along curve.
See attached
Hope this helps
James
From: Barry-H
Hi James,
thanks I will give it a try.
Cheers
Barry
From: James (JFH)
Hi Barry,
I have been experimenting with line attractors manipulating tiles in 3d space
as opposed to on 2d grid prior to flow.
Also rather than standard quad tiling, I have used triangular facets
which have the advantage of always being planar.
As a test I have been working with your "Network CurvesReworked.3dm"
Tile affect is relative to distance to closest point on green line (shown)
See result attached.
James
Image Attachments:
Network CurvesReworked.jpg
From: Barry-H
Hi James,
thanks for posting I'd forgotten about that but it as given me an idea for aligning the frames on the globoid helix.
Is it possible to have a circle as the attractor around the waist of the globoid helix and for the frames to align to nearest point on the circle.
Your mpatharray aligns them along the helix solving one problem for me but the frames then have to be aligned to the wheel centre which could be represented by the circle.
Cheers
Barry
From: Karsten (KMRQUS)
Hello Barry,
I'm not sure about your Problem and I don't know your Problem in Detail. But maybe it is possible to draw lines to the Center of your gear and get the startframes of the lines?
Have a nice day
Karsten
From: James (JFH)
Hi Barry,
This is not what you were asking for, but if you want frames to align with curve tangent, but for other axes to be vertical & horizontal then the attached may help
James
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