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Full Version: Nodebundle for playing with nodes

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Thread Split: Some posts in this thread have been moved here

From: Karsten (KMRQUS)
21 Jun 2018   [#1109] In reply to [#1108]
Hello James,

>>>>>Since your ReMap2 node (Numbers Option) performs the same function as Max's Interp node in Linear mode; it may be worthwhile to give your node a new function.

Ehm -no. It's more like the other Options - but with different mathematic behind. It looks like a linear Interpolation for an array with constant steps, because it leads mathematical to the same result.
You will Remember this thread:

http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.466

Have a nice day
Karsten
From: speedy (AL2000)
21 Jun 2018   [#1110]
Hi Finema
No reply....!!!
Were you able to run the file ..
I hope so
alberto
From: Finema
21 Jun 2018   [#1111] In reply to [#1110]
no
script error at run
sorry
From: Karsten (KMRQUS)
21 Jun 2018   [#1112] In reply to [#1106]
Hello Finema,

please try to store the file to another Folder/directory - maybe there is a Problem with the path or the Name of file.
Please Show us the file-path.
Which OS and MoI-Version you are using?

Karsten
From: Karsten (KMRQUS)
21 Jun 2018   [#1113] In reply to [#1110]
Hello Al,
can you please post the *.nod file to the forum?

Thanks in advance!
Karsten

Message 7777.1114 was deleted


From: Frenchy Pilou (PILOU)
21 Jun 2018   [#1115]
Vasarely revival! :)
From: speedy (AL2000)
22 Jun 2018   [#1116]
Good Morning James
Congratulations , you got the target
cool node, very useful
have a nice day
al

Ps-Peeking on Grasshopper you'll see that there
are, many other nodes to be able to create
or adapt with macro, good work
From: speedy (AL2000)
22 Jun 2018   [#1117]
Hello Finema and Friends
Sorry, I double checked and inside the folder
the nod file was missing
now everything is OK, at least I hope
file at this link:
http://www.mediafire.com/file/lst3pvtl7seesgd/M_Helix.M_mradiiTube.zip/file
sorry again
al
From: Finema
22 Jun 2018   [#1118] In reply to [#1117]
yes, it's great :)
From: speedy (AL2000)
22 Jun 2018   [#1119]
Hi Friends
this macro M-HelixfromRef.Curve , completes the Helix tool,
taking a cue from Catia, where this utility is Default,
I thought it could be a great help for the Users to have this tool.
Starting from a reference curve, lying on the plane
xz, with starting point on the x-axis of any height and shape ,
the macro returns the helix whose limit is the curve
of reference...
In the posted example there are some Ref.Curves, just enough
give run
how many interested people find the file at this link:
http://www.mediafire.com/file/qabtdpn99zmj2pl/DM_Helix_from_Ref_Curve.zip/file
Good work everyone
al
From: James (JFH)
24 Jun 2018   [#1120]
Hi All,

Here is an exercise, showing localised distortion of point array from a point at the origin.

James

Image Attachments:
Distortion.jpg 


From: speedy (AL2000)
25 Jun 2018   [#1121]
Good morning James
your distorsion node is a Gift ...
mathematically very inspired.....
beautiful in its essence .....
Compliments
Have a nice day my friend
al
From: James (JFH)
25 Jun 2018   [#1122] In reply to [#1121]
Hi Al,

Thanks for the compliment, but to be honest I could do with your help.
I have been trying to introduce multiply points for repulsion, without success.

Although my method worked well for my intents, it is not extendable
(at least, not as far as I can see).

If you are looking for a project, perhaps you could turn your masterful skill toward this.

James
From: speedy (AL2000)
25 Jun 2018   [#1123]
Hello James and Friends
I took your words to the letter, I did some small manipulation
to your node and I used the Wire as a starting point to sketch this
Construction ... a pretty original Dome I would say ....
James , your Remap macro , will be very useful -
file at this link;
http://www.mediafire.com/file/rxqxfwcfdyo3xga/DomeDistorsion.zip/file
Good evening
al
From: James (JFH)
25 Jun 2018   [#1124] In reply to [#1123]
Good Morning Alberto,

>> a pretty original Dome I would say .... <<

Yes, your architectonic reworking of my distorted field was a delight to wake up to. Great work.

However, the distribution of isoCurves around point of repulsion would, in my original, give a less elegant curvature... in fact, plugging the remapped array into z input of pointExt results in a plateaued form which accords with the isoCurves. It is not as pleasing as your form, but allows the localisation manipulation.(ie ZONE widget) see below:




Rather than upload revised .nod file here, I replaced the one attached to my earlier post:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1120
It can be switched between 2d & 3d with red switch node.

To make it bulge in a hemispherical form will require some added formula applied to the x and y as well as the z components. Nevertheless at this stage my interest is more, in having the 2D field distorted at multiple points (ie 2 or more points of repulsion). I don't know if that was clear in my last post. (or this one for that matter) This video will clarify: https://www.youtube.com/watch?v=PY4Byucrcpw

>> Remap macro , will be very useful <<
Yes, so useful in fact, that I believe, it should be part of the core toolkit: ie a node, or even better an option of an enhanced ReMap node that include this, as well as remapping of points as exists in Karsten's node and ideally remapping of surfaces (retopologizing).

Anyway, thank you for your inspirational work.
I look forward, as always, to your next creation
James

Image Attachments:
distortionZ2.gif 


From: Karsten (KMRQUS)
26 Jun 2018   [#1125] In reply to [#1124]
Hello James, Hello Al,

it's a pleasure to see your works. At the Moment i'm working on the projection node, which can be also used for evaluating the shortest distance of a Point to a curve. So you have to have some patience until I think about a remap/rescale.

Have a nice day
Karsten

Message 7777.1126 was deleted


From: speedy (AL2000)
26 Jun 2018   [#1127]
Hi Karsten
Thanks in advance for your contributions
"Illuminants"
look forward
Good evening
alberto
From: Karsten (KMRQUS)
26 Jun 2018   [#1128] In reply to [#1127]
"Hello - is it this you looking for - I can see it in your eyes - I can see it in your smile ..."

Not direct the closest distance, but more general. It is the project curve factory and it works also for points to curves. Please test and study. The direction mode takes the x-axis of the frame input. For closestpt it is not necessary.
code:
        function Project()
{
	this.addInput("Objects","objectlist");
        this.addInput("Target","objectlist");
	this.addInput("Frame","pointarray");
	this.addOutput("Out","objectlist");
	this.properties = {ProjectMode:["closestpt","closestpt","direction"]};
}

Project.title = "Project";
Project.desc = "Project";

Project.prototype.onExecute = function()
{
        var obj = this.getInputData(0, moi.geometryDatabase.createObjectList());
        var target = this.getInputData(1, moi.geometryDatabase.createObjectList());
        var f = this.getInputData(2, new pointArray(true));
        var output = moi.geometryDatabase.createObjectList();
	//0 Object
	//1 Objects
	//2 projectmode
	//3 basePt
	//4 TargetPt
	//5 delete inputs
	//6 plane
	//7
	var frame = f.getFrame();

	var pFac= moi.command.createFactory( 'project' );
	pFac.setInput( 0, obj );
	pFac.setInput( 1, target );
	pFac.setDefaultDirection();
	pFac.setInput( 2,this.properties.ProjectMode[0] );
	pFac.setInput( 3, frame.origin );
	pFac.setInput(4,frame.evaluate( 1, 0, 0 ) );
	pFac.update();
        output = pFac.calculate();	
	pFac.cancel();
        this.setOutputData(0, output);
};

LiteGraph.registerNodeType("Construct2/Project", Project);


A nice day to all
Karsten

Attachments:
project.nod


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