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Full Version: Nodebundle for playing with nodes

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From: James (JFH)
14 Jun 2018   [#1089] In reply to [#1086]
Hi Karsten,

What a delightful & unexpected gift to wake up to...and not only that but a bonus node.

I've gone back to my gyroid experiments and replaced the imported element with a base surface
wholly constructed in NE via network node. Works perfectly.

http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1075

I will continue to play around with it & rail revolve and report any issues.

Thanks again Karsten, you are a champion

James
From: James (JFH)
15 Jun 2018   [#1090]
Hi All

With new network node it is possible to distort a regular pattern to give it that 60's feel
so that when wrapped around an object there is no relationship between the distortion
and underlying topography. It is a bit of a silly experiment, but I think it hints at real
possibilities for graphic expression

James

Image Attachments:
OpArtSoap.nod.jpg 


From: Finema
15 Jun 2018   [#1091] In reply to [#1090]
Hi James
It will be cool if we could choose and create the pattern (module) and the wrapped object out of Nodeeditor (not with code), just with MoI tools.
Thanks for your good job :)
From: speedy (AL2000)
15 Jun 2018   [#1092]
Hi Friends
I pushed, I believe at the Elephant limit ....
which can handle around 2800 surfaces and smooth them
It is not a brainer ....
Very Very Very Stronge Program ..
In addition, I see that Karsten goes on with new tools
Network. Swept Rail etc. etc.
very, very good , what to say , beyound thath Thanks to those
who make it possible....

For those interested the file is this link :
http://www.mediafire.com/file/utau60u4m66ulel/SpiralLamelleInterwoven.zip/file
It is a Interwoven surface, quite complex
to test the true potential of the program
Happy weekend to everyone
al
From: James (JFH)
16 Jun 2018   [#1093]
Hi All,

Following on from my last post; attached is a .nod file for generating randomised distorted patterns.
4 example outputs below

UPDATED:
Could be used for creating stone paving, by replacing circles with spheres: See additional image below

James

PS Go easy with increasing intensity slider unless you want a punk pattern.

Image Attachments:
polka.gif  stonePaving.jpg 


From: mkdm
17 Jun 2018   [#1094] In reply to [#1093]
AMAZING!!!! ...as usual!

Fantastic stuff for all "2D-workflow" related works!

Your creations are of superior quality and I think that they CAN'T be missed by anyone.

You should (if you want) put all your latest/best nodes into a public storage to be accessible by all Moi' guys, without searching (and losing) them here on the "maremagnun" of this forum.

Thanks a lot James!
From: James (JFH)
17 Jun 2018   [#1095] In reply to [#1094]
Hi Marco,

Thank you for your kind words. Funnily enough, I was inspired by your 2D workflow work when doing this .nod file. It is very clever the way you have used moi as a vector graphics tool like illustrator. It is something I intend to emulate more in the future. Anything to use Adobe's products less, the better.

As for an archive; I think it is a good idea, but probably best left until after NE is out of beta.

Thanks again
James
From: mkdm
18 Jun 2018   [#1096] In reply to [#1095]
Ciao James!

You're welcome. My words simply described the reality. Your work on NE is EXCELLENT!!
(and the experiments of the user "speedy - AL2000")

And about 2D workflow....yeah! I always wanted to find suitable and streamlined ways to use Moi for that kind of purposes, because I wanted to join together the power of Moi's Nurbs with the power of product like Affinity Designer.

Unfortunately, or fortunately :), recently I really have not time at all to put again my hands on keyboard to continue the development of specialized scripts for "2d workflows".
I have many ideas, so many, but not time to develop.

So, your contribution with your nodes is very precious.

Max did a PRICELESS JOB, a "monster" tool, a "milestone" for Moi. but unfortunately, IMHO, the unique real problem is that NE is still a "too fragmented" product, very powerful, but still young.

With the BIG problem of a "scattered" documentation and knowledge base.

And it seems that actually NE has also reached the limit that Moi can do, because Moi was not made to deal with these kind of use-case.
And this is particularly evident with all your latest nodes and also with the excellent nodes made by the user "speedy - AL2000".

Anyway...I really hope that Michael's will continue to improve the Mo's "2d tool set" in order to have an even better product to deal with "2d workflows"

Ciao and have a nice day!
From: speedy (AL2000)
18 Jun 2018   [#1097]
Hi Friends
like children, it is too much happiness to have
this toy with which to finally
realize this cube with rounded corners ...
it's a Dream
file at this link:
http://www.mediafire.com/file/tatdt9fs9f7p1te/Rail_Revolve_Smooth_Cube.nod/file
great Karsten and James ....
thank you
Have a nice day to all
al

Message 7777.1098 was deleted


From: James (JFH)
19 Jun 2018   [#1099]
Hi All,

I have returned to woven patterns. My earlier method was very complicated,
however with subsequent versions of NE, this has become quite rudimentary.
UPDATED: The .nod file needs cleaning up, but I will post soon

The .nod file is now attached. Be warned that geometry generation may take 40+ secs.
Hope it is worth it :)

James

Image Attachments:
wovenBracellet.jpg  wovenTorus.jpg 


From: mkdm
19 Jun 2018   [#1100] In reply to [#1099]
Hello James!

Today I'm going crazy at work :)

...please let me be a little bit ..."fool"



LOL :)
From: Michael Gibson
19 Jun 2018   [#1101] In reply to [#1099]
Cool weaving James!

- Michael
From: Frenchy Pilou (PILOU)
19 Jun 2018   [#1102]
Remember the golden age of TopMod! (you can always use it! ; If you don't know try it! it's a true gem!
Maybe the more crazzy geometric prog! (made the French UI some years ago :)
https://www.viz.tamu.edu/faculty/ergun/research/topology/download.html
or more versions
https://code.google.com/archive/p/topmod/downloads

https://issuu.com/frenchy_pilou/docs/topmod : a little album of fun diversion:)
(an another free cool system of album ...of course some publicities...


From: mkdm
19 Jun 2018   [#1103] In reply to [#1102]
Hello Pilou!

Topmod!! Great (unappreciated) tool.
...lot of nice memories :)
From: James (JFH)
19 Jun 2018   [#1104]
FYI wovenTorus.nod file now uploaded to previous post


Hi Pilou,
Yes, I know it: topMod is a kooky & fun little program.
I lost many hours to it some time back.
Great for free play, not so much for realisation of intention.

When I get a chance, I will open it up and have a play.

Thanks for the reminder
James
From: speedy (AL2000)
20 Jun 2018   [#1105]
Hi Friends
I want to share these two new Macro
M_Helix and M-mradiiTube
I think they are two utilities that may serve
to users.
I know that there is already a Helix node, but
in my Macro I think many more parameters are inserted
like Draft, Direction, Clockwise etc etc
that make this tool more flexible ......;
the second is a simply Pipe with the posibility
to insert variable thickness (internal cable)
Those interested find the file at this link :
http://www.mediafire.com/file/lst3pvtl7seesgd/M_Helix.M_mradiiTube.zip/file
Good work everyone
al
From: Finema
20 Jun 2018   [#1106] In reply to [#1105]
Hi Sppedy
I have a script error when i want to load it.
See screenshot
+
From: speedy (AL2000)
20 Jun 2018   [#1107]
Hi Finema,
I can not understand why it gives you error ..
(I do not understand anything about scripts) I can only tell you
that works perfectly to me ...
Maybe inside one of the two macros there are
nodes that are highlighted in red ?????
I do not know what else to say to you, we are hoping to help
other user .. Karsten James Marco ...
best
alberto
From: James (JFH)
20 Jun 2018   [#1108] In reply to [#537]
UPDATED: Solved as a Macro
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1114

Hi Karsten

I hope this post finds you sitting back and enjoying the world cup.

I thought I may plant a seed to germinate in your subconscious,
while your conscious mind is wholly captivated by "the Beautiful Game".

It something that I have raised before: http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.533

Since your ReMap2 node (Numbers Option) performs the same function as Max's Interp node in Linear mode; it may be worthwhile to give your node a new function.

Grasshopper (which I have not used myself, but have watched youTube videos) has a node called ReMap that will take an array and remap it between a new range.

When you have a chance, please have a look

James

Image Attachments:
reMapNode.jpg 


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