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From: James (JFH)
Hi Finema,
>> How it work <<.
I doubt this will be satisfactory, but the short answer is as follows:
Set up nodes to create base surface tesselation of hexagons, each lofted to a centre point to make triangular tiles and flow to target surface.
The underlying hexagonal pattern is variable in row and column , While the triangles are height variable of ctr.
Hope this helps
James
From: VG (VEGASGUITARS)
Cool!
From: James (JFH)
Some further development based on previous nod file
Image Attachments:
genieBottle.gif
From: Finema
Hi James
Can you share the 3dm file and the library used in your nod ?
Thanks a lot
From: James (JFH)
Hi Finema,
>> Can you share the 3dm file <<.
The nod file works on its own, without input curves or the like.>> .....and the library used in your nod ? <<.
I take it by "library" you mean my "Extensions" folder of node editor. Please find attached.
Also ensure that you are using Max's most recent NE: can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.608
If you mean something else let me know.
Hope this helps
James
PS I update nod file in my previous post, which should generate quicker, albeit still approx 20 secs.
Message 7777.1011 was deleted
From: Finema
Thanks a lot James !
It's very interesting.
In fact, my goal is to find how mapping a pattern on an existing model with Nodeeditor.
From: speedy (AL2000)
Hi James and Friends
First of all , the surfTria.nod ... James is really original ,
above all, the adaptation of polysurfs
to the target surface it's very cool....
I believe, however, that training can be simplified
of surfaces with a Macro (see file), as usual at this link:
http://www.mediafire.com/file/qezy7aq6qgbepb7/SimplifysurfTriaFlow.rar/file
have a nice day to all
alberto
P.S
also the file subsequently posted it's very very cool
compliments
From: James (JFH)
Hi Al,
I know my node file is a bit of a mess. It was the result of pure "ad hocery".
I was just playing around to see what unfolded. No plan.
I probably should have gone back and optimised the circuitry before posting.
Thank you for doing this. I look forward to seeing how you have approached it.
James
UPDATED:
P.S. I have just started to see what you have done. I could not help noticing,
once adding up the nodes inside the expanded macros, that you have
used more than twice as many nodes for a similar result. That is not a criticism;
I know that node reduction does not necessarily reduce the computation load on running,
and in the end it doesn't much matter how many nodes it takes, if lag time between
clicking "RUN" and the generation of geometry is reduced to a minimum.In the end,
really that is all that is important.
UPDATED:
On your prompting, I have now replaced surfTria.nod file in earlier post with simplified
version (Essentially it is the my same method encapsulated in a macro):
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1004
Message 7777.1015 was deleted
From: James (JFH)
Hi All,
Having mapped surfaces with hexagon based tiling patterns with "HexTesselation"macro,
I am investigating the manipulation of individual tiles. Below is an experiment along these lines.
James
UPDATED problem solved (new image & .nod file)
Image Attachments:
apertureVari3.jpg
From: speedy (AL2000)
Hi James and Friends
I saw your answer, and I checked the surfTria file again
adjusted by you ..
I must say that the macro ExTasselation does not respond in a timely manner
to the Row and Col inputs as well as the output exagon number
at this link:
http://www.mediafire.com/file/orqpc5jigc8lovh/M_ExGrid.zip/file
you will find the Macro that I have rectified, following
a method different from yours, but that presents an exact answer
between input data and output data ...
I did not have time to see the last files posted
I promise to do it as soon as possible
Have a nice day
alberto
From: James (JFH)
Thanks Al,
>> M_ExGrid <<.
I look forward to looking at what you have done.
If it could reduce the generation of geometry of apertureVari3.nod, for example, that would be brilliant.
I am just glad that NE is been given deserved attention again.
James
From: James (JFH)
Hi All,
Attached is nod file for generating a collar with pattern transition.
As always, be aware that generation of geometry may take half a minute or so.
James
From: Finema
Very interesting !
Do you think it's possible to create a nod to flow a module on a model ? (same as Paneling tool in Rhino)
module and model are create on my scene
At his time, i use Array and Flow command to do that but it's not flexible and parametric
see my example in screenshot
Thanks
Message 7777.1021 was deleted
From: Finema
waoouu ! Great !
it's a good start !
i have tested with a knurl pattern but the result is not uniform, the modules are streched and overlap
thanks again
From: speedy (AL2000)
Hi Finema and friends
at this link:
http://www.mediafire.com/file/kqm1csr5w6b2g0o/31-05-Bottle_SimPanelingTool.zip/file
you will find the file, to adapt the object to the surface,
as you will see the approach is different from the amount that you have
posted James ... I think this also has its validity
Certainly it is not the paneling that can be achieved with
Paneling Tools- or Rhino's Morph Box (Grasshopper)
but it's always a good start for Moi-
You just have to open the file and then run it,
you will see different parameters, rows, columns, etc etc ...
change them to see how they work-
Have a nice day to all
alberto
From: James (JFH)
Hi Finema,
This is an alternative simpler approach:
Click RUN
If nothing happens, click "Surface Index" switch
The target surface should be index either 0 or 1.
In the event nothing still happens, try changing "const" node values to 2 & 3
& if you desire the bottle to be shown, click "switch" to reveal
James
for .3dm & .nod file see:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1043
From: Finema
Hi Alberto,
How i can use it ?
Must i name object ?
Thanks a lot.
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