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Full Version: Parametric design in MoI?

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From: Karsten (KMRQUS)
18 Apr 2016   [#170] In reply to [#168]
Hello Max,

that looks really great! An there are a lot of interesting details! I can not wait any longer, to study these stuff!

Have a nice day
Karsten
From: James (JFH)
18 Apr 2016   [#171] In reply to [#168]
Great work Max,

I'm especially impressed with productivity enhancements.

Thanks
James
From: Max Smirnov (SMIRNOV)
18 Apr 2016   [#172] In reply to [#170]
Hi Karsten, I'll try to post the new beta version this weekend.
From: Karsten (KMRQUS)
18 Apr 2016   [#173] In reply to [#172]
That's great news!
The moment before earth quake!

p.s.: That's what I'm playing with at the moment:-)


From: Ken (OKURO)
18 Apr 2016   [#174] In reply to [#172]
Hi Max: First of all big thanks for your great support !!!

In the context of MoI and scripting I am wondering if it would be possible to integrate functions
for minimal surfaces, some kind of relaxation of meshes as it is the case with 'RhinoMembrane'
in order to create surfaces in analogy to soap films: equal tension in all directions. ???

Here are some examples for that specific form findig process of anticlastic surfaces:

http://www.ixforten.com/rhinomembrane.htm
https://www.youtube.com/watch?v=nDowdjdrqHA
https://www.youtube.com/watch?v=P41462SbG1I
http://extensions.sketchup.com/en/content/soap-skin-bubble

Any comment is highly appreciated,
thanks + best wishes !
OKURO
From: Frenchy Pilou (PILOU)
18 Apr 2016   [#175] In reply to [#173]
Names of boxes are some curious! :)
From: Karsten (KMRQUS)
18 Apr 2016   [#176] In reply to [#175]
Hello Pilou,

with respect to my wife, it is allways a good argument, to write a shopping list, while playing around with elephants;-)
From: Frenchy Pilou (PILOU)
18 Apr 2016   [#177] In reply to [#176]
A good mnemonic trick! :)
From: Karsten (KMRQUS)
18 Apr 2016   [#178] In reply to [#174]
Hello Ken,

for me it Looks like the Network command of Moi - with turned on control Points (3 and 4 sided examples). Am I right? The form finding is something else, what I didn't understand at the Moment:-(
By the way - I saw a lot of clicks!

Have a nice day
Karsten
From: Karsten (KMRQUS)
18 Apr 2016   [#179] In reply to [#178]
Hi Ken,

I had another look to these stuff. It seems to be a finite difference or a finite element analyse behind the algorithm!?!
From: Max Smirnov (SMIRNOV)
18 Apr 2016   [#180]
New nodes and features


Karsten,
Cool! I'm really impressed!

Ken,
Yes, it can be implemented to my subd script. I'll think about it later. Right now I need to finish this NodeEdit project.
From: guyver (DAVGIAN)
19 Apr 2016   [#181] In reply to [#180]
It's possible to make someting like this ?
http://www.cs.berkeley.edu/~sequin/SCULPTS/scherk.html

http://www.cs.berkeley.edu/~sequin/GEN/
From: bemfarmer
19 Apr 2016   [#182] In reply to [#181]
Hi Guyver

There are two Scherk scripts on the forum. (Search for +Scherk)

http://moi3d.com/forum/index.php?webtag=MOI&msg=6524.1

- Brian
From: bemfarmer
20 Apr 2016   [#183] In reply to [#182]
After considerable manipulation a 4 hole Scherk2 surface was created from the basic uv curves.
Only one quadrant of open curves was used. The ends were connected with a through point curve, and then mirror and revolve to get 4 sets.
The through point curves were blended 4 times, and the 8 curves joined. Then network worked quickly. A 3 point circle trimmed the rounded ends.
Vertical copy and revolve of the surface enabled join to work.

Attachments:
ScherkExample4_15.7z

Image Attachments:
Scherk2_4hole.png 


From: Max Smirnov (SMIRNOV)
23 Apr 2016   [#184]
The work goes faster than estimated. A lot of bugs fixed. A lot of small improvements added.
First beta will be today evening.
From: Frenchy Pilou (PILOU)
23 Apr 2016   [#185] In reply to [#184]
Suspense! :)
From: Karsten (KMRQUS)
23 Apr 2016   [#186] In reply to [#185]
It will be a long, long night ...
From: Michael Gibson
23 Apr 2016   [#187] In reply to [#184]
Sounds great Max, thanks very much for sharing it!

- Michael
From: Max Smirnov (SMIRNOV)
23 Apr 2016   [#188]
First beta of the nodeeditor :)

Main change:
- The Frame and Point types replaced with the PointArray type. This new type supports 3d arrays of points. For each point you can set x-y-z coordinates, three rotation angles, scale.

Other changes:
Added powerful Math nodes (Basic/Math and Arrays/GenArray)

Now you can add and remove optional input/output slots (right click on a node title to add slot, right click on a slot to remove it)

More intelligent selection tools
You can use shift+left mouse button or middle mouse button to select multiple nodes. Now you can easily move them around. Multiple delete doesn't work at the moment.
Slider and Knob nodes doesn't steal focus anymore when you use them.

You can use mouse wheel to zoom in and out

Added math support for property input fields. For example, you can set variables: a: -pi, radius: 2*pi+10 etc

Visual bugs fixed
From: James (JFH)
23 Apr 2016   [#189] In reply to [#188]
Thanks Max
Fantastic work!

- James

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