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From: mkdm
Thank you very much for your constant developing!!
Voronoi script is a extremely useful tools to create very different kinds of geometric CG!
I'm experimenting some cool stuff with Moi + Voronoi and iPad Pro.
Thanks.
From: Frenchy Pilou (PILOU)
With the new _Voronoi by Max Smirnov:)
Take 2 sets and use the ISect Boolean Function! ( whith Union Sets disabled )
then ExplodeMove hidden function
Have fun!
Here twice the same but you can take any things! :)
PS French Version Updated!
http://moiscript.weebly.com/scripts-de-max-smirnov.html
From: glmr
thanks!
From: mkdm
Hello Max and everyone.
I had some fun with your Voronoi and the iPad Pro (Affinity Photo, PixelMator, Procreate 4, Snapseed).
Ciao!
Marco (mkdm)
From: glmr
almost perfect! the last issue is sharp corners even when smooth is 100%
From: amur (STEFAN)
> almost perfect! the last issue is sharp corners even when smooth is 100%
it's actually no issue... MoI has all the tools to get the desired results.
You can't expect that a script always does all the work for you!
Regards
Stefan
Image Attachments:
voronoi.png
From: mkdm
Hi Stefan!
@You : "...You can't expect that a script always does all the work for you!..."
I completely agree :)
The "manual stage" it's always necessary and, I would say, mandatory.
I agree.
From: amur (STEFAN)
Hi Marco,
;-)
Regards
Stefan
From: glmr
years ago I drawn Voronoi with ballpen. so, you can't blame me - I already made a lot of "manual stage" and I can't see any problems if script makes a same job in better way.
From: amur (STEFAN)
Nobody is blaming you, even if it may sounded like that.
Like i said, i would not expect that a script does always everything for me
and i know also that i can't put in here permanent requests to programmers
to add this and that in their free scripts, in their spare time. Be happy what
you have and since you know how to do it manually, simply do it. :-)
Regards
Stefan
From: glmr
now you're teaching me...
From: mkdm
Hello moiers :)
...here's another "had fun with voronoi"!
This time...Moi + 3D-Coat (voxelize and built-in renderer)
"Voronoi jail" :)
Ciao!
Marco (mkdm)
From: mkdm
Hello everyone!
...another "had fun with Voronoi"
....Thanks a lot Max :)
This time : Moi3D + Rocket3F + Affinity Photo
Ciao!
Marco (mkdm)
From: amur (STEFAN)
Hi Marco,
nice images! However i have a little suggestions, which Pilou also made once, if i remember correctly.
Is it possible that in the future you post smaller images (and your large ones in the gallery maybe)
because it takes quite a bit time to load the pages and auto resizing them. Zarkow, for example,
does this also now, with his images. Maybe look at Zarkow's images, as an example, to get the
max size for displaying images here, without resizing.
Regards
Stefan
From: mkdm
Hello Stefan!
@You : "...Is it possible that in the future you post smaller images (and your large ones in the gallery maybe) because it takes quite a bit time to load the pages and auto resizing them..."
I will certainly do it !!! :)
I apologize for the inconvenience...I forgot to do so.
Thanks for the reminder :)
From: amur (STEFAN)
Thank you Marco,
much appreciated!
Regards
Stefan
From: mkdm
...Done :)
I've changed my latest 3 images that I have uploaded here (voronoi doodles)
Now I will post images always under 280-300 Kb each.
Ciao!
From: mkdm
...Done 2 :)
I've changed also my other 2 images of "voronoi glass"
Ciao!
Marco (mkdm)
From: glmr
how did you make smooth edges on your gold box?
From: mkdm
Hi glmr.
Well...I first chamfered in Moi the edges of the Voronoi walls, as you can see here
Then I exported in obj format and finally loaded in 3D-Coat.
There I have voxelized the imported object and applied a Shader.
Last stage, the render with 3D-Coat's Render Room using its builtin PBR renderer.
I often use this "trick" to create "quick and dirt" rendering with super smooth edges without the need to do the "fillet" stage in Moi.
Using 3D-Coat's Voxels I can get super-exaggerated smooth edges in the blink of an eye.
But in this case you need to create Voxels with very high poly count, many millions, and you need a decent CPU+GPU to do that.
But if you have time to spent and want to do the things with better precision then I'm pretty sure that you can fillet the Voronoi walls directly in Moi.
Anyway...this is just one of many ways to get "smooth" edges on Voronoi structures.
3D-Coa's way is one of my preferred, but only because it fits perfectly in one of my wokflows for "2D/3D image composition".
Quick and easy.
But it's a very personal technique, maybe others can find it too "coarse".
Ciao!
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