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From: Frenchy Pilou (PILOU)
You are a perfectionist! :)
From: blindfoldjump
This is great fun to play around with, thanks alot Max for taking the time!
I was wondering though, is there a way to remove point during while creating the voronoi?
Cheers
Nick
From: Max Smirnov (SMIRNOV)
Voronoi.v.0.9.2018.03.01 ;)
http://moi.maxsm.net/item/48
I know about an overlapping bug. I'll fix it tomorrow.
From: glmr
will this fix also keep a similar distance between curves?
From: mkdm
:)
...you want the "moon" :)
From: glmr
less than one half =)
From: amur (STEFAN)
> will this fix also keep a similar distance between curves?
The usual trick is to have a distance between the edges was that one draws
a control point curve around the corners of each cells and offset then a little
bit inwards.
That's how i have done it in the past with my Voronoi Eggs.
https://www.behance.net/gallery/34247989/Voronoi-Egg-CVT
Regards
Stefan
From: Max Smirnov (SMIRNOV)
Hi glmr,
>>will this fix also keep a similar distance between curves?
yes.
between polygons
From: glmr
did you make these eggs in Moi3d??? I thought it is possible only with Paneling tools from Rhino
From: glmr
nice! looking forward for your update
From: amur (STEFAN)
> did you make these eggs in Moi3d??? I thought it is possible only with Paneling tools from Rhino
i used various tools to create the voronoi structure and finally used MoI to model the eggs, so no paneling
with Rhino etc.
Regards
Stefan
From: Max Smirnov (SMIRNOV)
Voronoi.v.0.98
http://moi.maxsm.net/item/48
From: Frenchy Pilou (PILOU)
French version! ;)
http://moiscript.weebly.com/scripts-de-max-smirnov.html
From: Finema
Thanks a lot Max !
From: Marbleman
Thanks Max
From: Frenchy Pilou (PILOU)
Always funny!
From: glmr
how???
From: mkdm
Very very nice!
From: Frenchy Pilou (PILOU)
<< how???
_Voronoi
Extrude "Tapered"
Flow on a Sphere
Render in free Real Time SimLab Composer Lite (max 1920 * 1080)
Have fun!
Here Corners of Voronoi are >90 so rounded (put 0 if you want sharp forms)
From: Max Smirnov (SMIRNOV)
Voronoi.v.1.0.2018.03.05
Changed random algorithm.
Fixed bugs.
http://moi.maxsm.net/item/48
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