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From: GonzoRus
How to round corners quickly and easily? And with the ability to influence the "rounding diameter" parameter?
Rounding means "DelCorners" I understand how, but "DelCorners" does not support parameterization.
Attachments:
Voronoi_DelCorners_Fillet.3dm
Image Attachments:
Voronoi_DelCorners_Fillet.png
From: Frenchy Pilou (PILOU)
All your segments have aligned Control Points!
Kill them and all will works fine! ;)
From: Michael Gibson
Hi GonzoRus, your outer curve there has difficulty with fillet because in one spot it contains a tiny little line, here:
Curve filleting on this shape will only work with a radius smaller than will fit on that little line. I found the little line by using Edit > Separate on your curve, then going around and clicking to select each large visible piece, then delete those or invert the selection.
If you want to fillet at a large radius you will need to remove little tiny pieces like this from your curve. I've attached an updated version of your file where I removed that tiny segment and moved the endpoints of the neighboring ones together to reclose it, and this one will now fillet up to a radius of 4.8 or so, that's when it runs into the next smallest piece. If you wanted to fillet at a radius larger than that you might try doing it in stages and selecting just some of the sharp corners to fillet at any one time until you find the areas where you would have to rework the small segments in order for a larger radius to fit.
- Michael
Attachments:
Voronoi_DelCorners_Fillet2.3dm
Image Attachments:
VoronoiFillet1.jpg
VoronoiFillet2.jpg
From: glmr
what is polygons and curves in output menu of this script? are they not active or I'm doing something wrong?
From: Michael Gibson
Hi glmr,
re:
> what is polygons and curves in output menu of this script? are they not active
> or I'm doing something wrong?
Those items seem to be intentionally declared as disabled in the .htm file so I would guess that Max was thinking of having those options but didn't implement them as of yet.
- Michael
From: Lollo
Hi Oliver,
bin ebenfalls Deutsche und habe auch nicht gleich begriffen wie man die Plugins/ Scripte, so ohne weiteres in MoI benutzen kann.
Sehe gerade erst Deine Frage, weil auch ich Heute nach dem Voronoi Plugin gesucht habe. Also wie Brian es beschreibt, lade Dir das zip herunter schieb es irgendwo hin (z.B auf den Desctop) und entpacke es dort.
Du bekommst 2 Dateien, eine .js (javascript) und eine .html Datei, welche Du hierher kopieren musst:
C:/Programme (x86)/ MoI 3.0/commands.
Nur Mut, es funktioniert.
Ich habe mir das Voronoi Script/Plugin auch herunter geladen und darauf verzichtet, dafür einen shortcut einzurichten.
Und so funktioniert es auch ohne shortcut:
öffne MoI, zeichne etwas, zum Beispiel ein Rechteck (schau Dir das Video von Chipp Walters:Voronoi Chair) an, eine gute Hilfe,
gib in MoI, das Feld ganz unten, wo die Maße erscheinen (also zwischen right und Grid Snap folgenden Befehl ein:
_Voronoi
(Groß- oder Kleinschreibung egal), wichtig ist, dass Du es genau so eingibst wie in (C:/Programme (x86)/ MoI 3.0/commands)
wie das Plugin/ Script vor .js oder .html heißt, in diesem Falle mit dem Unterstrich vor
_voronoi.
Viel Spaß mit MoI wünscht Dir,
Lollo
From: Max Smirnov (SMIRNOV)
Today I rewrote the script. I switched from Ivan Kuckir's algorithm to Voronoi Javascript library written by Raymond Hill (
https://github.com/gorhill/Javascript-Voronoi)
Now it works much better.
http://moi.maxsm.net/item/48
From: glmr
NICE!
thanks a lot!
From: mkdm
Thanks a lot Max.
I've made a little test.
Finally now when I chose "Polygon" mode all the polygons generated are "single polygon" and not line segments.
Thank you very much!
From: Frenchy Pilou (PILOU)
You are a perfectionist! :)
From: blindfoldjump
This is great fun to play around with, thanks alot Max for taking the time!
I was wondering though, is there a way to remove point during while creating the voronoi?
Cheers
Nick
From: Max Smirnov (SMIRNOV)
Voronoi.v.0.9.2018.03.01 ;)
http://moi.maxsm.net/item/48
I know about an overlapping bug. I'll fix it tomorrow.
From: glmr
will this fix also keep a similar distance between curves?
From: mkdm
:)
...you want the "moon" :)
From: glmr
less than one half =)
From: amur (STEFAN)
> will this fix also keep a similar distance between curves?
The usual trick is to have a distance between the edges was that one draws
a control point curve around the corners of each cells and offset then a little
bit inwards.
That's how i have done it in the past with my Voronoi Eggs.
https://www.behance.net/gallery/34247989/Voronoi-Egg-CVT
Regards
Stefan
From: Max Smirnov (SMIRNOV)
Hi glmr,
>>will this fix also keep a similar distance between curves?
yes.
between polygons
From: glmr
did you make these eggs in Moi3d??? I thought it is possible only with Paneling tools from Rhino
From: glmr
nice! looking forward for your update
From: amur (STEFAN)
> did you make these eggs in Moi3d??? I thought it is possible only with Paneling tools from Rhino
i used various tools to create the voronoi structure and finally used MoI to model the eggs, so no paneling
with Rhino etc.
Regards
Stefan
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